{"payload":{"pageCount":1,"repositories":[{"type":"Public","name":"03-Text101","owner":"CompleteUnityDeveloper","isFork":false,"description":"A basic state-machine based text adventure exercise using scriptable objects in Unity, as part of our Complete Unity C# Developer course (http://gdev.tv/cudgithub). (Ref: TX_CUD)","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":3,"starsCount":28,"forksCount":16,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2023-09-01T11:41:46.295Z"}},{"type":"Public","name":"12_Tile_Vania","owner":"CompleteUnityDeveloper","isFork":false,"description":"Build a Speulnky-like level in under one minute using a procedural Tilemap smart brush that you build yourself! http://gdev.tv/cudgithub (Section REF: TV_CUD)","allTopics":["csharp","unity","tilemap-editor","unity2d"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":1,"starsCount":37,"forksCount":24,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2021-11-15T08:44:19.412Z"}},{"type":"Public","name":"07-Glitch-Garden","owner":"CompleteUnityDeveloper","isFork":false,"description":"In this section we create a lane-based Tower Defense game modelled on the iconic Plants Vs Zombies game. We cover a lot of Unity's animation system, a resource management mechanic, specialised enemy types and more. This repo is part of our Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub). (Ref: GL_CUD)","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":27,"forksCount":19,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2019-07-06T10:17:10.419Z"}},{"type":"Public","name":"02-Number-Wizard-Console","owner":"CompleteUnityDeveloper","isFork":false,"description":"Basic introduction to coding using C# - we make a simple guessing game with key input. (ref: NC_CUD)","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":3,"starsCount":45,"forksCount":79,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2019-01-25T04:45:54.145Z"}},{"type":"Public","name":"05-Block-Breaker","owner":"CompleteUnityDeveloper","isFork":false,"description":"In this section we use Unity's physics engine to create a wall-breaking game. This repo is part of our Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub). (Ref: BR_CUD)","allTopics":[],"primaryLanguage":{"name":"ShaderLab","color":"#222c37"},"pullRequestCount":0,"issueCount":0,"starsCount":31,"forksCount":36,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-11-07T02:08:47.500Z"}},{"type":"Public","name":"07-Glitch-Garden-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"Glitch Garden demo game from the Complete Unity Developer 2D course (http://gdev.tv/cudgithub). For our students to download the end-state of projects.","allTopics":["android","game","ios","webgl","unity","animation","game-development","unity3d","android-studio","glitch","sprite-sheet","game-dev","glitch-garden","sprite-atlas","unity-remote"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":50,"forksCount":39,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-10-18T10:24:25.544Z"}},{"type":"Public","name":"06-Laser-Defender","owner":"CompleteUnityDeveloper","isFork":false,"description":"In this section we create a lively top-down space shooter, learning coroutines, waypoints, scriptable objects, and more. This repo is part of our Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub). (Ref: LD_CUD)","allTopics":[],"primaryLanguage":{"name":"ShaderLab","color":"#222c37"},"pullRequestCount":0,"issueCount":0,"starsCount":20,"forksCount":25,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-09-15T16:05:30.102Z"}},{"type":"Public","name":"Laser-Defender-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"2D space invaders clone built as part of Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)","allTopics":["webgl","csharp","unity","animation","game-development","unity3d","spaceinvaders","game-dev","particle-system","space-invaders","laser-defender"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":23,"forksCount":16,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-08-14T11:29:55.971Z"}},{"type":"Public","name":"04-Number-Wizard-UI","owner":"CompleteUnityDeveloper","isFork":false,"description":"Building upon our simple Number Wizard guessing game, we add buttons and scenes to create a UI version of the game. This repo is part of our Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub). (Ref: UI_CUD)","allTopics":[],"primaryLanguage":{"name":"ShaderLab","color":"#222c37"},"pullRequestCount":0,"issueCount":1,"starsCount":10,"forksCount":13,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-07-13T03:16:46.928Z"}},{"type":"Public","name":"Block-Breaker-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"Arkanoid clone build as part of the Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)","allTopics":["webgl","csharp","unity","game-development","static","prefab","unity3d","singleton","game-dev","blockbreaker","arkanoid"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":49,"forksCount":16,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-06-25T04:57:05.163Z"}},{"type":"Public","name":"Number-Wizard-UI-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"Introducing basic User Interface in the Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)","allTopics":["game","csharp","unity","solid","game-development","unity3d","solid-principles","game-dev"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":0,"starsCount":22,"forksCount":16,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-06-08T12:06:16.044Z"}},{"type":"Public","name":"08-Bowlmaster-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"3D 10 pin bowling game built using Test Driven Development (http://gdev.tv/cudgithub)","allTopics":["game","csharp","tdd","unity","game-development","unity3d","test-driven-development","game-dev","physics","3d-bowling-game"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":25,"forksCount":21,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-05-22T12:23:12.341Z"}},{"type":"Public","name":"09-ZombieRunner-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"First person shooter with Unity terrain and AI pathfinding (http://gdev.tv/cudgithub)","allTopics":["game","ai","unity","fps","animation","game-development","unity3d","pathfinding","navmesh","first-person-shooter","game-dev","mechanim","zombie-runner"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":88,"forksCount":29,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-05-22T12:22:16.696Z"}},{"type":"Public","name":"10-TwinStick-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"A cross-platform, twin stick control game set in 2.5D as part of The Complete Unity C# Developer 2D (http://gdev.tv/cudgithub).","allTopics":["git","csharp","cross-platform","game-development","unity3d","source-control","game-dev","twin-sticks","game","unity","source-tree","crossplatforminputmanager"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":37,"forksCount":18,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-05-22T12:21:20.367Z"}},{"type":"Public","name":"11-Ahoy-Matey-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"A simple ship based RTS game for our Complete Unity C# Developer 2D Udemy course: http://gdev.tv/cudgithub","allTopics":["csharp","unity","multiplayer","game-development","unity3d","unet","multi-player","game-dev","rts-game"],"primaryLanguage":{"name":"ASP","color":"#6a40fd"},"pullRequestCount":0,"issueCount":0,"starsCount":29,"forksCount":13,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-05-22T12:20:14.144Z"}},{"type":"Public","name":"Number-Wizard-Console-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"Very simple scripting primer as part of http://gdev.tv/cudgithub","allTopics":["game","csharp","unity","game-development","unity3d","game-dev"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":27,"forksCount":20,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-05-22T12:18:12.052Z"}},{"type":"Public","name":"Text101-Original","owner":"CompleteUnityDeveloper","isFork":false,"description":"A basic state-machine based text adventure exercise as part of our Complete Unity C# Developer course (http://gdev.tv/cudgithub)","allTopics":["game","csharp","unity","game-development","unity3d","game-dev","state-machine"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":44,"forksCount":29,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-05-22T12:14:38.585Z"}},{"type":"Public","name":"1_Intro_Setup","owner":"CompleteUnityDeveloper","isFork":false,"description":"Getting you off the ground with Unity 2018, Unity Hub and Visual Studio. Also how to make best use of this epic course - http://gdev.tv/cudgithub (our ref: IN_CUD)","allTopics":["csharp","unity"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":21,"forksCount":5,"license":"MIT License","participation":null,"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2018-05-22T06:52:00.416Z"}}],"repositoryCount":18,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"Repositories"}