{"payload":{"pageCount":26,"repositories":[{"type":"Public","name":"ECS-Network-Racing-Sample","owner":"Unity-Technologies","isFork":false,"description":"ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices","allTopics":["billing-5018","owner-dots-qe"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":4,"starsCount":503,"forksCount":96,"license":"Other","participation":[1,0,0,0,0,0,0,3,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-08T23:06:41.438Z"}},{"type":"Public","name":"EntityComponentSystemSamples","owner":"Unity-Technologies","isFork":false,"description":"","allTopics":["documentation","performance","component","system","csharp","native","containers","unity3d","jobs","tutorials","ecs","entity","simd","multicore","high","multicore-programming","auto-vectorization","auto-vectorisation","burst","multicore-processors"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":6,"issueCount":56,"starsCount":6912,"forksCount":1557,"license":"Other","participation":[2,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,2,4,2,0,0,0,0,1,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-08T23:05:28.791Z"}},{"type":"Public","name":"Graphics","owner":"Unity-Technologies","isFork":false,"description":"Unity Graphics - Including Scriptable Render Pipeline","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":83,"issueCount":0,"starsCount":2448,"forksCount":775,"license":"Other","participation":[32,25,37,20,27,21,31,29,15,21,29,30,35,32,35,41,32,47,34,33,35,44,38,51,34,47,30,9,0,26,31,17,32,37,27,23,25,28,8,34,33,38,29,33,23,21,26,23,27,2,1,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-08T21:37:25.019Z"}},{"type":"Public","name":"mono","owner":"Unity-Technologies","isFork":true,"description":"Mono open source ECMA CLI, C# and .NET implementation.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":28,"issueCount":0,"starsCount":1219,"forksCount":3803,"license":"Other","participation":[4,3,4,0,0,0,0,0,5,4,0,2,0,1,1,3,3,4,6,3,0,0,1,0,0,0,1,0,0,8,10,5,6,18,1,3,7,5,1,3,8,0,0,0,5,0,1,0,1,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-08T06:42:59.296Z"}},{"type":"Public","name":"usamply","owner":"Unity-Technologies","isFork":true,"description":"Command-line sampling profiler for macOS and Linux","allTopics":[],"primaryLanguage":{"name":"Rust","color":"#dea584"},"pullRequestCount":0,"issueCount":0,"starsCount":2,"forksCount":45,"license":"Apache License 2.0","participation":[2,0,4,4,0,0,1,0,0,0,6,5,1,5,1,1,1,0,0,0,7,5,2,3,0,0,1,0,0,0,0,0,4,0,18,20,7,15,18,22,8,17,23,13,34,44,77,31,69,22,1,4],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-07T14:34:06.056Z"}},{"type":"Public","name":"ECSGalaxySample","owner":"Unity-Technologies","isFork":false,"description":"ECS sample demonstrating an automated simulation of teams of spaceships fighting for the control of planets","allTopics":["owner-dots-samples"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":80,"forksCount":12,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,9,2,1],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-07T12:59:50.386Z"}},{"type":"Public","name":"megacity-metro","owner":"Unity-Technologies","isFork":false,"description":"Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.","allTopics":["services","unity","multiplayer","samples","dots","netcode","ugs"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":0,"starsCount":489,"forksCount":118,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-06T23:22:44.098Z"}},{"type":"Public","name":"com.unity.formats.alembic","owner":"Unity-Technologies","isFork":false,"description":"Alembic importer and exporter plugin for Unity","allTopics":["importer","exporter","unity","alembic"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":5,"issueCount":0,"starsCount":791,"forksCount":174,"license":null,"participation":[2,2,1,3,0,0,1,1,0,1,2,1,0,1,0,0,0,0,1,1,4,5,0,0,0,2,0,0,0,1,0,0,0,1,1,2,0,0,0,4,0,0,0,1,1,0,0,0,1,0,1,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-06T17:49:41.889Z"}},{"type":"Public","name":"com.unity.cinemachine","owner":"Unity-Technologies","isFork":false,"description":"Smart camera tools for passionate creators","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":2,"issueCount":9,"starsCount":473,"forksCount":111,"license":null,"participation":[1,2,2,0,1,7,0,1,1,1,4,0,1,0,6,0,7,0,0,9,4,5,3,4,12,0,0,0,0,0,4,0,2,0,2,5,4,2,9,7,4,20,1,7,4,1,2,13,4,0,15,9],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-06T17:24:23.140Z"}},{"type":"Public","name":"InputSystem","owner":"Unity-Technologies","isFork":false,"description":"An efficient and versatile input system for Unity.","allTopics":["keyboard","events","unity","input","touch","vr","mouse","gamepad","devices","xr"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":44,"issueCount":1,"starsCount":1406,"forksCount":303,"license":"Other","participation":[2,1,2,3,5,8,4,2,4,8,1,5,3,7,1,4,9,3,1,7,6,8,0,5,2,1,0,0,0,0,7,2,2,6,2,6,16,9,20,9,1,2,2,5,2,4,5,2,4,2,7,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-06T15:06:22.181Z"}},{"type":"Public","name":"com.unity.multiplayer.docs","owner":"Unity-Technologies","isFork":false,"description":"Open Source documentation for Unity Multiplayer, which includes Netcode for GameObjects, the Unity Transport Package, Multiplayer Tools and Educational references and Sample Games such as Boss Room.","allTopics":[],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":2,"issueCount":2,"starsCount":613,"forksCount":184,"license":"Other","participation":[6,11,0,5,0,2,0,2,0,7,0,1,3,6,0,0,0,0,3,1,5,6,0,0,0,0,0,0,0,2,7,7,15,0,8,0,2,9,3,6,10,2,20,10,1,1,4,7,0,2,1,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-06T14:28:10.878Z"}},{"type":"Public","name":"com.unity.demoteam.hair","owner":"Unity-Technologies","isFork":false,"description":"An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":5,"issueCount":46,"starsCount":705,"forksCount":95,"license":"Other","participation":[0,2,0,1,0,0,0,0,1,1,0,6,0,0,0,0,0,0,2,2,0,0,0,0,0,0,0,0,0,0,2,8,9,7,3,1,2,4,2,0,1,0,0,1,7,0,0,0,8,4,11,9],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-06T13:11:43.798Z"}},{"type":"Public","name":"com.unity.netcode.gameobjects","owner":"Unity-Technologies","isFork":false,"description":"Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.","allTopics":["networking","csharp","multiplayer","unity-3d","unity-networking","netcode","mlapi","hlapi","owner-multiplayer-sdk","unity","unity3d"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":12,"issueCount":215,"starsCount":2088,"forksCount":429,"license":"MIT License","participation":[0,1,0,0,5,4,1,2,2,0,3,5,1,0,0,0,10,0,0,4,1,3,4,4,3,4,5,0,0,0,2,1,1,2,1,0,0,1,0,2,1,1,7,0,2,2,0,4,2,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-05T20:13:25.852Z"}},{"type":"Public","name":"com.unity.multiplayer.samples.bitesize","owner":"Unity-Technologies","isFork":false,"description":"A collection of smaller Bitesize samples to educate in isolation features of Netcode for GamesObjects and related technologies.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":5,"issueCount":2,"starsCount":309,"forksCount":108,"license":"Other","participation":[0,0,0,4,0,0,0,0,1,0,0,0,0,0,2,4,3,0,0,0,0,0,0,1,0,2,12,0,0,0,0,1,0,0,0,1,0,0,2,3,2,0,0,0,3,2,3,4,4,1,5,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-05T18:12:38.332Z"}},{"type":"Public archive","name":"PostProcessing","owner":"Unity-Technologies","isFork":false,"description":"Post Processing Stack","allTopics":["unity","effects","post-processing"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":14,"issueCount":297,"starsCount":3691,"forksCount":747,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-05T07:45:22.993Z"}},{"type":"Public","name":"UnityCsReference","owner":"Unity-Technologies","isFork":false,"description":"Unity C# reference source code.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":12,"issueCount":1,"starsCount":11500,"forksCount":2453,"license":"Other","participation":[1,1,0,0,1,0,0,0,0,0,0,1,1,1,1,0,1,0,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,1,1,1,1,1,1,0,1,1,0,1,1,0,0,1,1,1,1,1],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-05T06:55:57.200Z"}},{"type":"Public","name":"protobuf","owner":"Unity-Technologies","isFork":true,"description":"Protocol Buffers - Google's data interchange format","allTopics":[],"primaryLanguage":{"name":"C++","color":"#f34b7d"},"pullRequestCount":0,"issueCount":0,"starsCount":27,"forksCount":15320,"license":"Other","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-04T18:17:51.148Z"}},{"type":"Public","name":"arfoundation-samples","owner":"Unity-Technologies","isFork":false,"description":"Example content for Unity projects based on AR Foundation","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":30,"starsCount":2951,"forksCount":1107,"license":"Other","participation":[1,0,0,0,2,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,2,0,0,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,3,0,0,0,0,0,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-03T17:57:03.136Z"}},{"type":"Public","name":"com.unity.probuilder","owner":"Unity-Technologies","isFork":false,"description":"","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":2,"issueCount":0,"starsCount":321,"forksCount":79,"license":"Other","participation":[0,0,14,27,5,5,4,22,14,13,0,1,5,4,8,1,22,10,18,1,21,20,17,21,4,9,15,1,0,0,0,0,17,4,20,15,0,0,0,0,0,6,0,2,8,0,0,12,7,0,0,2],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-03T17:10:03.072Z"}},{"type":"Public","name":"com.unity.formats.fbx","owner":"Unity-Technologies","isFork":false,"description":"FBX Exporter tools for editing and exchanging assets between the Unity and Digital Content Creation (DCC) tools such as Maya and 3DS Max","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":220,"forksCount":48,"license":"Other","participation":[0,0,1,0,1,0,1,0,0,0,0,0,2,3,1,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,1,1,0,0,0,0,0,1,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-03T14:20:08.628Z"}},{"type":"Public","name":"com.autodesk.fbx","owner":"Unity-Technologies","isFork":false,"description":"FBX SDK C# bindings","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":1,"issueCount":0,"starsCount":216,"forksCount":43,"license":"Other","participation":[0,0,0,0,1,0,0,0,0,0,0,0,2,1,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,2,0,0,0,1,0,0,0,0,0,0,1,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-03T14:19:33.215Z"}},{"type":"Public","name":"opentelemetry-collector-contrib","owner":"Unity-Technologies","isFork":true,"description":"Contrib repository for the OpenTelemetry Collector","allTopics":[],"primaryLanguage":{"name":"Go","color":"#00ADD8"},"pullRequestCount":3728,"issueCount":0,"starsCount":1,"forksCount":2107,"license":"Apache License 2.0","participation":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-06-03T02:56:43.357Z"}},{"type":"Public","name":"runtime","owner":"Unity-Technologies","isFork":true,"description":".NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":2,"starsCount":43,"forksCount":4499,"license":"MIT License","participation":[171,146,126,105,150,185,152,179,198,129,47,47,47,85,92,20,24,21,40,20,10,21,32,23,2,0,2,9,0,1,10,9,8,11,0,6,4,0,1,4,17,6,3,4,1,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-31T08:19:26.897Z"}},{"type":"Public","name":"unity-ads-android","owner":"Unity-Technologies","isFork":false,"description":"Unity Ads SDK for Android","allTopics":[],"primaryLanguage":{"name":"Java","color":"#b07219"},"pullRequestCount":2,"issueCount":0,"starsCount":225,"forksCount":89,"license":"Other","participation":[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-30T22:20:45.765Z"}},{"type":"Public","name":"unity-ads-ios","owner":"Unity-Technologies","isFork":false,"description":"Unity Ads SDK for iOS","allTopics":[],"primaryLanguage":{"name":"Objective-C","color":"#438eff"},"pullRequestCount":1,"issueCount":0,"starsCount":138,"forksCount":65,"license":"Other","participation":[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-30T22:20:40.300Z"}},{"type":"Public","name":"fx-profiler-frontend","owner":"Unity-Technologies","isFork":true,"description":"Firefox Profiler — Web app for Firefox performance analysis","allTopics":[],"primaryLanguage":{"name":"JavaScript","color":"#f1e05a"},"pullRequestCount":2,"issueCount":0,"starsCount":2,"forksCount":370,"license":"Mozilla Public License 2.0","participation":[10,25,8,5,11,3,3,6,6,7,4,14,5,6,8,7,29,11,29,14,18,12,7,15,44,21,26,23,5,3,11,38,13,15,13,2,15,32,10,3,10,8,5,6,10,10,5,1,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-29T17:31:53.674Z"}},{"type":"Public","name":"unity-cloud-asset-manager-for-blender","owner":"Unity-Technologies","isFork":false,"description":"An example of Unity Cloud Asset Manager integration with Blender, to demonstrate how to use the Unity Cloud Python SDK.","allTopics":["billing-2212","owner-unity-cloud-sdk"],"primaryLanguage":{"name":"Python","color":"#3572A5"},"pullRequestCount":0,"issueCount":0,"starsCount":16,"forksCount":2,"license":"GNU General Public License v2.0","participation":[0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,1,0,0,0,0,2,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-29T16:02:21.307Z"}},{"type":"Public","name":"data-protobuf-go","owner":"Unity-Technologies","isFork":true,"description":"Go support for Google's protocol buffers","allTopics":[],"primaryLanguage":{"name":"Go","color":"#00ADD8"},"pullRequestCount":0,"issueCount":0,"starsCount":1,"forksCount":377,"license":"BSD 3-Clause \"New\" or \"Revised\" License","participation":[0,1,2,0,0,0,3,0,0,0,1,0,2,2,0,1,0,1,0,1,1,2,0,1,1,6,0,5,0,2,2,2,0,1,3,4,13,2,6,0,4,6,6,0,5,1,4,2,7,0,1,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-29T08:50:18.828Z"}},{"type":"Public","name":"multiplayer-community-contributions","owner":"Unity-Technologies","isFork":false,"description":"Community contributions to Unity Multiplayer Networking products and services.","allTopics":["netcode-for-gameobjects","unity"],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":7,"issueCount":60,"starsCount":402,"forksCount":156,"license":"MIT License","participation":[0,0,0,0,0,0,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-28T22:44:46.917Z"}},{"type":"Public","name":"cecil","owner":"Unity-Technologies","isFork":true,"description":"Cecil is a library to generate and inspect programs and libraries in the ECMA CIL form.","allTopics":[],"primaryLanguage":{"name":"C#","color":"#178600"},"pullRequestCount":0,"issueCount":0,"starsCount":25,"forksCount":607,"license":"MIT License","participation":[0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],"lastUpdated":{"hasBeenPushedTo":true,"timestamp":"2024-05-23T14:33:06.412Z"}}],"repositoryCount":765,"userInfo":null,"searchable":true,"definitions":[],"typeFilters":[{"id":"all","text":"All"},{"id":"public","text":"Public"},{"id":"source","text":"Sources"},{"id":"fork","text":"Forks"},{"id":"archived","text":"Archived"},{"id":"template","text":"Templates"}],"compactMode":false},"title":"Repositories"}