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Description: Xcode Template for cocos2d-based iPhone games. Includes cocos2d 0.6.3 & the Chipmunk physics engine.
Homepage: http://code.google.com/p/cocos2d-iphone/
Clone URL: git://github.com/Caged/cocos2d-game.git
name age message
directory Classes/ Tue Feb 03 10:45:14 -0800 2009 Initial import [Caged]
file Info.plist Tue Feb 03 10:45:14 -0800 2009 Initial import [Caged]
file README Tue Feb 03 11:08:56 -0800 2009 Add basic instructions on how to use this bad boy [Caged]
directory Support/ Tue Feb 03 10:45:14 -0800 2009 Initial import [Caged]
file ___PROJECTNAMEASIDENTIFIER____Prefix.pch Tue Feb 03 10:45:14 -0800 2009 Initial import [Caged]
directory ___PROJECTNAME___.xcodeproj/ Tue Feb 03 10:45:14 -0800 2009 Initial import [Caged]
file gitattributes.sample Tue Feb 03 10:45:14 -0800 2009 Initial import [Caged]
file gitignore.sample Tue Feb 03 10:45:14 -0800 2009 Initial import [Caged]
file main.m Tue Feb 03 10:45:14 -0800 2009 Initial import [Caged]
README
###  Installation
    # Place files here.  Create the directory if it doesn't exist.
    ~/Library/Application Support/Developer/Shared/Xcode/Project Templates/
    
    # The second to last path component is the name of a group that shows up in the XCode new project 
    # sidebar.  The last path component is the name of the project.
    ~/Library/Application Support/Developer/Shared/Xcode/Project Templates/Justins Templates/Cocos2d Game
    
### Usage
After you've installed it create a new project using your project template in Xcode's new project 
chooser.  All frameworks have been included that are needed.

### Note
This project template contains a distribution build target, but it's just for convenience.  You'll need 
to change these settings and select your own provisioning profile if you plan on distributing your app.