<?xml version="1.0" encoding="UTF-8"?>
<commit>
  <added type="array"/>
  <modified type="array">
    <modified>
      <diff>@@ -29,16 +29,13 @@ Story Structure
 
 The entire story structure is a hash of hashes.  The hash is made up of two parts, scenes and options, which are combined to create a path through the story.
 
-* Scene
-
+### Scene ###
     { &quot;Description&quot; =&gt; options_hash }
 
-* Option
-
+### Option ###
     { &quot;Option&quot; =&gt; scene_hash }
 
 You can let the interpreter know that you've reached the end of the story by using an :end symbol instead of an options hash.
-
     { &quot;Description&quot; =&gt; :end }
   
 Assembling the story is as simple as creating a valid hash of scenes and options.  The following story has 5 nodes, 2 decision points, and 3 possible endings:</diff>
      <filename>README.md</filename>
    </modified>
  </modified>
  <removed type="array"/>
  <parents type="array">
    <parent>
      <id>1b430a3df169327f8d3fd37dbe524b07a50554eb</id>
    </parent>
  </parents>
  <author>
    <name>Eric Budd</name>
    <email>eric@Lothlorien.local</email>
  </author>
  <url>http://github.com/Calamitous/bouken/commit/cdcd8d1586f830cb5a2c0c28a4a161ae9510e0fc</url>
  <id>cdcd8d1586f830cb5a2c0c28a4a161ae9510e0fc</id>
  <committed-date>2009-09-29T13:30:59-07:00</committed-date>
  <authored-date>2009-09-29T13:30:59-07:00</authored-date>
  <message>Minor tweaks to README</message>
  <tree>49017dd199ce1017e916b7424cc05d9a5ec1acf2</tree>
  <committer>
    <name>Eric Budd</name>
    <email>eric@Lothlorien.local</email>
  </committer>
</commit>
