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since 0.3.0
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mcmonkey4eva committed Oct 21, 2017
1 parent 3ffd1e6 commit 617c7e0
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public class AirCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name air
// @Arguments <entity> <duration>
// @Short changes the air level of the entity.
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public class CastCommand extends AbstractCommand {

// <--[explanation]
// @Since 0.3.0
// @Name Potion Effect Types
// @Group Useful Lists
// @Description
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// -->

// <--[command]
// @Since 0.3.0
// @Name cast
// @Arguments <entity> <effect> <duration>
// @Short casts a potion effect on an entity.
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public class DropCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name drop
// @Arguments <item> <location>
// @Short drops an item.
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public class EditEntityCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name editentity
// @Arguments <entity> <map of properties>
// @Short edits an entity.
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public class EquipCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name equip
// @Arguments <entity> <equipment map>
// @Short equips an entity according to a given equipment map.
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public class FlagCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name flag
// @Arguments <entity>/'server' <map of flags to set>
// @Short flags an entity with some data.
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public class HealCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name heal
// @Arguments <entity> <amount>
// @Short changes the health of the entity.
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public class HurtCommand extends AbstractCommand {

// <--[explanation]
// @Since 0.3.0
// @Name Damage Types
// @Group Useful Lists
// @Description
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// -->

// <--[command]
// @Since 0.3.0
// @Name hurt
// @Arguments <entity> <amount>
// @Short damages the entity for the specified amount.
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public class LookAtCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name lookat
// @Arguments <entity> <location>
// @Short makes an entity look at a location.
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public class MountCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name mount
// @Arguments <entity> <entity list>
// @Short mounts all the entities in the list onto the given entity.
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public class RemoveCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name remove
// @Arguments <entity list>
// @Short removes a list of entities.
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public class SpawnCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name spawn
// @Arguments <entity type> <location> [map of properties]
// @Short spawns a new entity.
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public class TeleportCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name teleport
// @Arguments <entity> <location>
// @Short teleports the entity to a location.
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public class UnflagCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name unflag
// @Arguments <entity>/'server' <list of flags to remove>
// @Short removes a list of flags from an entity.
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public class CreateInventoryCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name createinventory
// @Arguments <type>
// @Short creates a new inventory.
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public class ForgetInventoryCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name forgetinventory
// @Arguments <name>
// @Short forgets a remembered inventory.
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public class RememberInventoryCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name rememberinventory
// @Arguments <inventory> <name>
// @Short remembers an inventory until shutdown.
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public class ActionBarCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name actionbar
// @Arguments <player> <message>
// @Short sends an actionbar message to a player a message.
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public class BanCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name ban
// @Arguments <PlayerTag>/<OfflinePlayerTag>/<IP> [duration] [reason]
// @Short bans a player.
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public class FeedCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name feed
// @Arguments <player> <amount>
// @Short changes the food level of the player.
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public class GamemodeCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name gamemode
// @Arguments <player> <gamemode>
// @Short sets gamemode of a player.
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public class GiveCommand extends AbstractCommand {

// <--[explanation]
// @Since 0.3.0
// @Name Item Types
// @Group Useful Lists
// @Description
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// -->

// <--[command]
// @Since 0.3.0
// @Name give
// @Arguments <player> <item>
// @Short gives a player an item.
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public class HotbarCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name hotbar
// @Arguments <player> <value>
// @Short changes the hotbar slot currently selected by the player.
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public class KickCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name kick
// @Arguments <player> [reason]
// @Short kicks a player with the specified reason.
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public class NarrateCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name narrate
// @Arguments <message>
// @Short tells the most relevant player a message. Convenience helper only.
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public class PardonCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name pardon
// @Arguments <OfflinePlayerTag>/<IP>
// @Short pardons a player.
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public class TellCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name tell
// @Arguments <player list> <message>
// @Short tells a list of players a message.
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public class TitleCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name title
// @Arguments <player> <title> [subtitle]
// @Short sends a title to a player.
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public class AnnounceCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name announce
// @Arguments <message>
// @Short announces a message to all online players.
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public class ExecuteCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name execute
// @Arguments 'as_server'/'as_player' <command> [source]
// @Short executes a command as the specified command sender.
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public class SaveDataCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name savedata
// @Arguments
// @Short saves extra D2 data.
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public class ShutdownCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name shutdown
// @Arguments [reason]
// @Short stops the server.
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public class DeleteWorldCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name deleteworld
// @Arguments <world name>
// @Short deletes an existing world.
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public class DifficultyCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name difficulty
// @Arguments <world> <difficulty level>
// @Short sets the difficulty of a world.
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public class EditBlockCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name editblock
// @Arguments <location> <map of properties>
// @Short Edits a block.
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public class ExplodeCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name explode
// @Arguments <location> <radius>
// @Short creates an explosion.
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public class LoadWorldCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name loadworld
// @Arguments <world name> <template>
// @Short loads an existing world, or creates a new one.
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public class PlayEffectCommand extends AbstractCommand {

// <--[explanation]
// @Since 0.3.0
// @Name Particle Types
// @Group Useful Lists
// @Description
Expand All @@ -24,6 +25,7 @@ public class PlayEffectCommand extends AbstractCommand {
// -->

// <--[command]
// @Since 0.3.0
// @Name playeffect
// @Arguments <location> <effect>
// @Short plays an effect.
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public class PlaySoundCommand extends AbstractCommand {

// <--[explanation]
// @Since 0.3.0
// @Name Default Sound Types
// @Group Useful Lists
// @Description
Expand All @@ -25,6 +26,7 @@ public class PlaySoundCommand extends AbstractCommand {
// -->

// <--[command]
// @Since 0.3.0
// @Name playsound
// @Arguments <location> <sound> <volume>
// @Short plays a sound.
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public class RemoveGameRuleCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name removegamerule
// @Arguments <world> <list of rules>
// @Short removes custom game rules from a world.
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public class SetBlockCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name setblock
// @Arguments <list of locations> <blocktype>
// @Short sets a block's type.
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public class SetGameRuleCommand extends AbstractCommand {

// <--[explanation]
// @Since 0.3.0
// @Name Default Game Rules
// @Group Useful Lists
// @Description
Expand All @@ -28,6 +29,7 @@ public class SetGameRuleCommand extends AbstractCommand {
// -->

// <--[command]
// @Since 0.3.0
// @Name setgamerule
// @Arguments <world> <map of rules>
// @Short modifies the game rules of a world.
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public class UnloadWorldCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name unloadworld
// @Arguments <world>
// @Short unloads a world.
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public class WeatherCommand extends AbstractCommand {

// <--[command]
// @Since 0.3.0
// @Name weather
// @Arguments <world> 'clear'/'rain'/'thunder_storm' [duration]
// @Short Sets the weather of the world.
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