diff --git a/BasicUI_CocosSharp/BasicUI_CocosSharp/AppDelegate.cs b/BasicUI_CocosSharp/BasicUI_CocosSharp/AppDelegate.cs
index a3a781f..1251a6b 100644
--- a/BasicUI_CocosSharp/BasicUI_CocosSharp/AppDelegate.cs
+++ b/BasicUI_CocosSharp/BasicUI_CocosSharp/AppDelegate.cs
@@ -42,7 +42,9 @@ public override void ApplicationDidFinishLaunching(CCApplication application, CC
var scene = new CCScene(mainWindow);
var introLayer = new IntroLayer();
+ var testLayer = new TestLayer();
+ scene.AddChild(testLayer);
scene.AddChild(introLayer);
mainWindow.RunWithScene(scene);
diff --git a/BasicUI_CocosSharp/BasicUI_CocosSharp/BasicUI_CocosSharp.csproj b/BasicUI_CocosSharp/BasicUI_CocosSharp/BasicUI_CocosSharp.csproj
index c60e003..0492671 100644
--- a/BasicUI_CocosSharp/BasicUI_CocosSharp/BasicUI_CocosSharp.csproj
+++ b/BasicUI_CocosSharp/BasicUI_CocosSharp/BasicUI_CocosSharp.csproj
@@ -65,6 +65,7 @@
+
diff --git a/BasicUI_CocosSharp/BasicUI_CocosSharp/GeneratedUI/BasicUI.xaml.cs b/BasicUI_CocosSharp/BasicUI_CocosSharp/GeneratedUI/BasicUI.xaml.cs
index 3ecb919..8eb9778 100644
--- a/BasicUI_CocosSharp/BasicUI_CocosSharp/GeneratedUI/BasicUI.xaml.cs
+++ b/BasicUI_CocosSharp/BasicUI_CocosSharp/GeneratedUI/BasicUI.xaml.cs
@@ -78,6 +78,7 @@ public partial class BasicUI : UIRoot {
}
private void InitializeComponent() {
+ this.Background = new SolidColorBrush(new ColorW(255, 255, 255, 0));
this.FontSize = 13.33333F;
this.SetResourceReference(SoundManager.SoundsProperty, "Sounds");
InitializeElementResources(this);
diff --git a/BasicUI_CocosSharp/BasicUI_CocosSharp/IntroLayer.cs b/BasicUI_CocosSharp/BasicUI_CocosSharp/IntroLayer.cs
index 2841b5a..5ea6cc2 100644
--- a/BasicUI_CocosSharp/BasicUI_CocosSharp/IntroLayer.cs
+++ b/BasicUI_CocosSharp/BasicUI_CocosSharp/IntroLayer.cs
@@ -16,13 +16,15 @@ public class IntroLayer : CCLayerColor
private BasicUI root;
private DebugViewModel debug;
private float elapsedGameTime;
+ private CCCustomCommand renderCommand;
public IntroLayer()
{
// setup our color for the background
- Color = new CCColor3B(CCColor4B.Blue);
- Opacity = 255;
- }
+ Color = new CCColor3B(CCColor4B.Red);
+ Opacity = 0;
+ renderCommand = new CCCustomCommand(RenderUI);
+ }
protected override void AddedToScene()
{
@@ -65,6 +67,12 @@ private void UpdateUI(float frameTimeInSeconds)
protected override void VisitRenderer(ref CCAffineTransform worldTransform)
{
base.VisitRenderer(ref worldTransform);
+
+ Renderer.AddCommand(renderCommand);
+ }
+
+ private void RenderUI()
+ {
root.Draw(elapsedGameTime);
debug.Draw();
}
@@ -75,7 +83,7 @@ void OnTouchesEnded(List touches, CCEvent touchEvent)
{
// Perform touch handling here
}
- }
+ }
}
}
diff --git a/BasicUI_CocosSharp/BasicUI_CocosSharp/TestLayer.cs b/BasicUI_CocosSharp/BasicUI_CocosSharp/TestLayer.cs
new file mode 100644
index 0000000..e6a7b14
--- /dev/null
+++ b/BasicUI_CocosSharp/BasicUI_CocosSharp/TestLayer.cs
@@ -0,0 +1,18 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using CocosSharp;
+
+namespace BasicUI_CocosSharp
+{
+ public class TestLayer : CCLayerColor
+ {
+ public TestLayer()
+ {
+ Color = new CCColor3B(CCColor4B.Blue);
+ Opacity = 255;
+ }
+ }
+}
diff --git a/BasicUI_CocosSharp/UserInterface/BasicUI.xaml b/BasicUI_CocosSharp/UserInterface/BasicUI.xaml
index ba5fa05..3264ead 100644
--- a/BasicUI_CocosSharp/UserInterface/BasicUI.xaml
+++ b/BasicUI_CocosSharp/UserInterface/BasicUI.xaml
@@ -4,7 +4,7 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:ek="clr-namespace:EmptyKeys.UserInterface.Designer;assembly=EmptyKeys.UserInterface.Designer"
mc:Ignorable="d"
- d:DesignHeight="640" d:DesignWidth="800" FontSize="10pt" ek:SoundManager.Sounds="{DynamicResource Sounds}">
+ d:DesignHeight="640" d:DesignWidth="800" FontSize="10pt" ek:SoundManager.Sounds="{DynamicResource Sounds}" Background="Transparent">