From 067e78693c7481b7a853ef1dc426358ac3d5e060 Mon Sep 17 00:00:00 2001 From: Matt Stevens Date: Mon, 27 Jan 2014 18:50:57 +0000 Subject: [PATCH] Clumsy mistakes fixes. --- garrysmod/gamemodes/base/gamemode/cl_deathnotice.lua | 10 +++++----- garrysmod/gamemodes/base/gamemode/npc.lua | 4 ++-- garrysmod/lua/includes/modules/undo.lua | 4 ++-- 3 files changed, 9 insertions(+), 9 deletions(-) diff --git a/garrysmod/gamemodes/base/gamemode/cl_deathnotice.lua b/garrysmod/gamemodes/base/gamemode/cl_deathnotice.lua index e1a1f8c9ca..ce0b69d23e 100644 --- a/garrysmod/gamemodes/base/gamemode/cl_deathnotice.lua +++ b/garrysmod/gamemodes/base/gamemode/cl_deathnotice.lua @@ -42,7 +42,7 @@ local function PlayerIDOrNameToString( var ) end -local function RecvPlayerKilledByPlayer( _ ) +local function RecvPlayerKilledByPlayer() local victim = net.ReadEntity(); local inflictor = net.ReadString(); @@ -57,7 +57,7 @@ end net.Receive( "PlayerKilledByPlayer", RecvPlayerKilledByPlayer ) -local function RecvPlayerKilledSelf( _ ) +local function RecvPlayerKilledSelf() local victim = net.ReadEntity(); if ( !IsValid( victim ) ) then return end @@ -68,7 +68,7 @@ end net.Receive( "PlayerKilledSelf", RecvPlayerKilledSelf ) -local function RecvPlayerKilled( _ ) +local function RecvPlayerKilled() local victim = net.ReadEntity(); if ( !IsValid( victim ) ) then return end @@ -81,7 +81,7 @@ end net.Receive( "PlayerKilled", RecvPlayerKilled ) -local function RecvPlayerKilledNPC( _ ) +local function RecvPlayerKilledNPC() local victimtype = net.ReadString(); local victim = "#" .. victimtype; @@ -117,7 +117,7 @@ end net.Receive( "PlayerKilledNPC", RecvPlayerKilledNPC ) -local function RecvNPCKilledNPC( _ ) +local function RecvNPCKilledNPC() local victim = "#" .. net.ReadString(); local inflictor = net.ReadString(); diff --git a/garrysmod/gamemodes/base/gamemode/npc.lua b/garrysmod/gamemodes/base/gamemode/npc.lua index cc43457a1a..58a4548a7b 100644 --- a/garrysmod/gamemodes/base/gamemode/npc.lua +++ b/garrysmod/gamemodes/base/gamemode/npc.lua @@ -36,7 +36,7 @@ function GM:OnNPCKilled( ent, attacker, inflictor ) net.WriteString( InflictorClass ) net.WriteEntity( attacker ) - net.End() + net.Broadcast() return end @@ -50,7 +50,7 @@ function GM:OnNPCKilled( ent, attacker, inflictor ) net.WriteString( InflictorClass ) net.WriteString( AttackerClass ) - net.End() + net.Broadcast() end diff --git a/garrysmod/lua/includes/modules/undo.lua b/garrysmod/lua/includes/modules/undo.lua index ebeb7a4907..b5653f1bb2 100644 --- a/garrysmod/lua/includes/modules/undo.lua +++ b/garrysmod/lua/includes/modules/undo.lua @@ -57,7 +57,7 @@ if ( CLIENT ) then AddUndo Called from server. Adds a new undo to our UI -----------------------------------------------------------]] - local function AddUndo( _ ) + local function AddUndo() local k = net.ReadInt(16); local v = net.ReadString(); @@ -77,7 +77,7 @@ if ( CLIENT ) then has been undone or made redundant. We act by updating out data (We wait until the UI is viewed until updating) -----------------------------------------------------------]] - local function Undone( _ ) + local function Undone() local key = net.ReadInt(16);