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Mesh: add GUI to perform mesh decimation
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/*************************************************************************** | ||
* Copyright (c) 2020 Werner Mayer <wmayer[at]users.sourceforge.net> * | ||
* * | ||
* This file is part of the FreeCAD CAx development system. * | ||
* * | ||
* This library is free software; you can redistribute it and/or * | ||
* modify it under the terms of the GNU Library General Public * | ||
* License as published by the Free Software Foundation; either * | ||
* version 2 of the License, or (at your option) any later version. * | ||
* * | ||
* This library is distributed in the hope that it will be useful, * | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | ||
* GNU Library General Public License for more details. * | ||
* * | ||
* You should have received a copy of the GNU Library General Public * | ||
* License along with this library; see the file COPYING.LIB. If not, * | ||
* write to the Free Software Foundation, Inc., 59 Temple Place, * | ||
* Suite 330, Boston, MA 02111-1307, USA * | ||
* * | ||
***************************************************************************/ | ||
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#include "PreCompiled.h" | ||
#include "DlgDecimating.h" | ||
#include "ui_DlgDecimating.h" | ||
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#include <Gui/WaitCursor.h> | ||
#include <Gui/Command.h> | ||
#include <Gui/Selection.h> | ||
#include <Mod/Mesh/App/MeshFeature.h> | ||
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using namespace MeshGui; | ||
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/* TRANSLATOR MeshGui::DlgDecimating */ | ||
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DlgDecimating::DlgDecimating(QWidget* parent, Qt::WindowFlags fl) | ||
: QWidget(parent, fl) | ||
, numberOfTriangles(0) | ||
, ui(new Ui_DlgDecimating) | ||
{ | ||
ui->setupUi(this); | ||
ui->spinBoxReduction->setMinimumWidth(60); | ||
ui->checkAbsolueNumber->setEnabled(false); | ||
on_checkAbsolueNumber_toggled(false); | ||
} | ||
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DlgDecimating::~DlgDecimating() | ||
{ | ||
} | ||
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bool DlgDecimating::isAbsoluteNumber() const | ||
{ | ||
return ui->checkAbsolueNumber->isChecked(); | ||
} | ||
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int DlgDecimating::targetNumberOfTriangles() const | ||
{ | ||
if (ui->checkAbsolueNumber->isChecked()) { | ||
return ui->spinBoxReduction->value(); | ||
} | ||
else { | ||
return numberOfTriangles * (1.0 - reduction()); | ||
} | ||
} | ||
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void DlgDecimating::setNumberOfTriangles(int num) | ||
{ | ||
numberOfTriangles = num; | ||
ui->checkAbsolueNumber->setEnabled(num > 0); | ||
if (num <= 0) | ||
ui->checkAbsolueNumber->setChecked(false); | ||
} | ||
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void DlgDecimating::on_checkAbsolueNumber_toggled(bool on) | ||
{ | ||
ui->sliderReduction->setDisabled(on); | ||
ui->groupBoxTolerance->setDisabled(on); | ||
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if (on) { | ||
disconnect(ui->sliderReduction, SIGNAL(valueChanged(int)), ui->spinBoxReduction, SLOT(setValue(int))); | ||
disconnect(ui->spinBoxReduction, SIGNAL(valueChanged(int)), ui->sliderReduction, SLOT(setValue(int))); | ||
ui->spinBoxReduction->setRange(1, numberOfTriangles); | ||
ui->spinBoxReduction->setValue(numberOfTriangles * (1.0 - reduction())); | ||
ui->spinBoxReduction->setSuffix(QString()); | ||
ui->checkAbsolueNumber->setText(tr("Absolute number (Maximum: %1)").arg(numberOfTriangles)); | ||
} | ||
else { | ||
ui->spinBoxReduction->setRange(0, 100); | ||
ui->spinBoxReduction->setValue(ui->sliderReduction->value()); | ||
ui->spinBoxReduction->setSuffix(QString::fromLatin1("%")); | ||
ui->checkAbsolueNumber->setText(tr("Absolute number")); | ||
connect(ui->sliderReduction, SIGNAL(valueChanged(int)), ui->spinBoxReduction, SLOT(setValue(int))); | ||
connect(ui->spinBoxReduction, SIGNAL(valueChanged(int)), ui->sliderReduction, SLOT(setValue(int))); | ||
} | ||
} | ||
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double DlgDecimating::tolerance() const | ||
{ | ||
return ui->spinBoxTolerance->value(); | ||
} | ||
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/** | ||
* Returns the level of reduction in the range [0, 1]. 0 means no reduction, 1 means full | ||
* reduction. | ||
*/ | ||
double DlgDecimating::reduction() const | ||
{ | ||
double max = static_cast<double>(ui->sliderReduction->maximum()); | ||
double min = static_cast<double>(ui->sliderReduction->minimum()); | ||
double val = static_cast<double>(ui->sliderReduction->value()); | ||
return (val - min)/(max - min); | ||
} | ||
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// --------------------------------------- | ||
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/* TRANSLATOR MeshGui::TaskDecimating */ | ||
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TaskDecimating::TaskDecimating() | ||
{ | ||
widget = new DlgDecimating(); | ||
Gui::TaskView::TaskBox* taskbox = new Gui::TaskView::TaskBox( | ||
QPixmap(), widget->windowTitle(), false, 0); | ||
taskbox->groupLayout()->addWidget(widget); | ||
Content.push_back(taskbox); | ||
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std::vector<Mesh::Feature*> meshes = Gui::Selection().getObjectsOfType<Mesh::Feature>(); | ||
if (meshes.size() == 1) { | ||
Mesh::Feature* mesh = meshes.front(); | ||
const Mesh::MeshObject& mm = mesh->Mesh.getValue(); | ||
widget->setNumberOfTriangles(static_cast<int>(mm.countFacets())); | ||
} | ||
} | ||
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TaskDecimating::~TaskDecimating() | ||
{ | ||
// automatically deleted in the sub-class | ||
} | ||
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bool TaskDecimating::accept() | ||
{ | ||
std::vector<Mesh::Feature*> meshes = Gui::Selection().getObjectsOfType<Mesh::Feature>(); | ||
if (meshes.empty()) | ||
return true; | ||
Gui::Selection().clearSelection(); | ||
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Gui::WaitCursor wc; | ||
Gui::Command::openCommand("Mesh Decimating"); | ||
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float tolerance = widget->tolerance(); | ||
float reduction = widget->reduction(); | ||
bool absolute = widget->isAbsoluteNumber(); | ||
int targetSize = 0; | ||
if (absolute) | ||
targetSize = widget->targetNumberOfTriangles(); | ||
for (std::vector<Mesh::Feature*>::const_iterator it = meshes.begin(); it != meshes.end(); ++it) { | ||
Mesh::Feature* mesh = *it; | ||
Mesh::MeshObject* mm = mesh->Mesh.startEditing(); | ||
if (absolute) | ||
mm->decimate(targetSize); | ||
else | ||
mm->decimate(tolerance, reduction); | ||
mesh->Mesh.finishEditing(); | ||
} | ||
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Gui::Command::commitCommand(); | ||
return true; | ||
} | ||
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#include "moc_DlgDecimating.cpp" |
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/*************************************************************************** | ||
* Copyright (c) 2020 Werner Mayer <wmayer[at]users.sourceforge.net> * | ||
* * | ||
* This file is part of the FreeCAD CAx development system. * | ||
* * | ||
* This library is free software; you can redistribute it and/or * | ||
* modify it under the terms of the GNU Library General Public * | ||
* License as published by the Free Software Foundation; either * | ||
* version 2 of the License, or (at your option) any later version. * | ||
* * | ||
* This library is distributed in the hope that it will be useful, * | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of * | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * | ||
* GNU Library General Public License for more details. * | ||
* * | ||
* You should have received a copy of the GNU Library General Public * | ||
* License along with this library; see the file COPYING.LIB. If not, * | ||
* write to the Free Software Foundation, Inc., 59 Temple Place, * | ||
* Suite 330, Boston, MA 02111-1307, USA * | ||
* * | ||
***************************************************************************/ | ||
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#ifndef MESHGUI_DLGDECIMATING_H | ||
#define MESHGUI_DLGDECIMATING_H | ||
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#include <QDialog> | ||
#include <Gui/TaskView/TaskDialog.h> | ||
#include <Gui/TaskView/TaskView.h> | ||
#include <memory> | ||
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namespace MeshGui { | ||
class Ui_DlgDecimating; | ||
class DlgDecimating : public QWidget | ||
{ | ||
Q_OBJECT | ||
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public: | ||
DlgDecimating(QWidget* parent = 0, Qt::WindowFlags fl = 0); | ||
~DlgDecimating(); | ||
void setNumberOfTriangles(int); | ||
double tolerance() const; | ||
double reduction() const; | ||
bool isAbsoluteNumber() const; | ||
int targetNumberOfTriangles() const; | ||
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private Q_SLOTS: | ||
void on_checkAbsolueNumber_toggled(bool); | ||
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private: | ||
int numberOfTriangles; | ||
std::unique_ptr<Ui_DlgDecimating> ui; | ||
}; | ||
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/** | ||
* Embed the panel into a task dialog. | ||
*/ | ||
class TaskDecimating : public Gui::TaskView::TaskDialog | ||
{ | ||
Q_OBJECT | ||
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public: | ||
TaskDecimating(); | ||
~TaskDecimating(); | ||
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public: | ||
bool accept(); | ||
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virtual QDialogButtonBox::StandardButtons getStandardButtons() const | ||
{ return QDialogButtonBox::Ok | QDialogButtonBox::Cancel; } | ||
virtual bool isAllowedAlterDocument(void) const | ||
{ return true; } | ||
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private: | ||
DlgDecimating* widget; | ||
}; | ||
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} | ||
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#endif // MESHGUI_DLGDECIMATING_H |
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