/*
* Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
*
* @APPLE_LICENSE_HEADER_START@
*
* The contents of this file constitute Original Code as defined in and
* are subject to the Apple Public Source License Version 1.1 (the
* "License"). You may not use this file except in compliance with the
* License. Please obtain a copy of the License at
* http://www.apple.com/publicsource and read it before using this file.
*
* This Original Code and all software distributed under the License are
* distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
* License for the specific language governing rights and limitations
* under the License.
*
* @APPLE_LICENSE_HEADER_END@
*/
#ifndef _APPLEPS2KEYBOARD_H
#define _APPLEPS2KEYBOARD_H
#include <libkern/c++/OSBoolean.h>
#include <IOKit/ps2/ApplePS2KeyboardDevice.h>
#include <IOKit/hidsystem/IOHIKeyboard.h>
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// Definitions used to keep track of key state. Key up/down state is tracked
// in a bit list. Bits are set for key-down, and cleared for key-up. The bit
// vector and macros for it's manipulation are defined here.
//
#define KBV_NUM_KEYCODES 128
#define KBV_BITS_PER_UNIT 32 // for UInt32
#define KBV_BITS_MASK 31
#define KBV_BITS_SHIFT 5 // 1<<5 == 32, for cheap divide
#define KBV_NUNITS ((KBV_NUM_KEYCODES + \
(KBV_BITS_PER_UNIT-1))/KBV_BITS_PER_UNIT)
#define KBV_KEYDOWN(n, bits) \
(bits)[((n)>>KBV_BITS_SHIFT)] |= (1 << ((n) & KBV_BITS_MASK))
#define KBV_KEYUP(n, bits) \
(bits)[((n)>>KBV_BITS_SHIFT)] &= ~(1 << ((n) & KBV_BITS_MASK))
#define KBV_IS_KEYDOWN(n, bits) \
(((bits)[((n)>>KBV_BITS_SHIFT)] & (1 << ((n) & KBV_BITS_MASK))) != 0)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// ApplePS2Keyboard Class Declaration
//
class ApplePS2Keyboard : public IOHIKeyboard
{
OSDeclareDefaultStructors(ApplePS2Keyboard);
private:
ApplePS2KeyboardDevice * _device;
UInt32 _keyBitVector[KBV_NUNITS];
UInt8 _extendCount;
UInt8 _interruptHandlerInstalled:1;
UInt8 _powerControlHandlerInstalled:1;
UInt8 _ledState;
bool emacsMode; // make caps lock into a control key
bool macintoshMode; // swap alt and windows key meaning
virtual bool dispatchKeyboardEventWithScancode(UInt8 scanCode);
virtual void setCommandByte(UInt8 setBits, UInt8 clearBits);
virtual void setLEDs(UInt8 ledState);
virtual void setKeyboardEnable(bool enable);
virtual void setDevicePowerState(UInt32 whatToDo);
protected:
virtual const unsigned char * defaultKeymapOfLength(UInt32 * length);
virtual void setAlphaLockFeedback(bool locked);
virtual void setNumLockFeedback(bool locked);
virtual UInt32 maxKeyCodes();
public:
bool keyi;
virtual bool init(OSDictionary * properties);
virtual ApplePS2Keyboard * probe(IOService * provider, SInt32 * score);
virtual bool start(IOService * provider);
virtual void stop(IOService * provider);
virtual void interruptOccurred(UInt8 scanCode);
virtual UInt32 deviceType();
virtual UInt32 interfaceID();
};
#endif /* _APPLEPS2KEYBOARD_H */