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Once started CastSpellDo will monitor spells readied by player and execute target task when a matching spell is readied. Player does not actually have to cast spell on anything - just ready it. This matches classic. Daggerfall Unity will support custom and standard versions of spells provided all effects match classic spell. This does not match classic but seems to overcome a classic limitation more than intended design. Can be rebuilt to work like classic if needed. Fixed pronoun macros in N0B00Y08. Note that gender of warrior Foe spawned can be different to quest Person. Currently no way to reliably link these in quest system. Added hack to ignore fatigue damage from spells on non-hostile foes to support N0B00Y08. Would prefer a quest action to whitelist spells on Foes for this purpose. Enabled 3x quests in QuestList-Classic related to CastSpellDo for testing. N0B00Y08 is now passing, N0B00Y16 and N0B40Y07 are still in testing.
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