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Assault Command

MOD FOR MEGAGLEST

Current version = 3.0

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Adds a new Techtree (Assault Command) & 3 new factions Atlus (Tan Colored), Visor (Green Colored), Union (Navy Blue Colored)

Assault Command is a fast paced RTS experience. With some unique features:

  • No base building, you start with one pre-made base and must defend it at all cost. Defenses such as turrets can be built.
  • Most infantry can perform "worker" commands such as building, repairing and harvesting. (Field Officers, and Kestrel are the exception).
  • Standard Grunts are promoted to other classes.
  • Transport Heli's can harvest over long distances.
  • Mole Tanks can travel underground.
  • Shield Generators.
  • Gatherers can Harvest indefinitely without returning to base, and act as a drop off point for resources.
  • Warehouses and be constructed to give a drop off point for resources.
  • Mobile Base, Large transport truck, can deploy Grunts, and act as a drop off point for resources.
  • High variable damage. Units can do devastating damage or even miss entirely.
  • Fast paced combat. New method to calculate damage gives better random calculations. Units can seem to be able to avoid damage.
  • Unique special abilities, such as smoke grenades, EMP blasts, Decoy Tanks, Paradrop Infantry, Airlift Vehicles, self destructs, and many more.

Contents:

  • 1 Techtree - Assault Command
  • 1 Resource - Oil
  • 3 Factions - Atlus, Visor, Union
  • ~90 Units
  • No Tilesets or maps.

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Installation:

REQUIRES: Megaglest, download it here: http://www.megaglest.org

Unzip and Place assault_command into your .megaglest/techs data directory

Start Megaglest and select Assault Command from the Techs option (in custom game menu) on lower right

Known Issues:

  • Missing some sounds (Voice, Helicopter,FX)
  • Unit documentation.

Unit Build Tree: (Updated as of v2.8)

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Recomended Tilesets:

Mediterran, Desert 4, Scrub Land, Birch Forest, Dark Forest

Assault Command credits/license.

Data files are licensed mainly under cc-by-sa 4.0 License, to view full documentation: https://creativecommons.org/licenses/by-sa/4.0/legalcode

The human-readable summary of cc-by-sa-4.0, is available at: https://creativecommons.org/licenses/by-sa/4.0/

Art:


All models + textures assets are © 2016 Adrian Delpha, under the terms of the Creative Commons Attribution-ShareAlike (CC-by-Sa) 4.0 license, or any later version. In brief, this means you are free to share this work and modify it under the conditions that you provide proper credit to the author (see instructions below) and license any derivative works under the same or similar license.

You are free to use models as long as proper credit is given, and you abide by the rules of CC-by-Sa (refer to above), and please Include a link to Assault Command, https://github.com/Ishmaru/Assault-Command-Mod-for-MG or my portfolio http://delphadesign.daportfolio.com/

Some additional particle effects were drawn using brushes by Obsidian Dawn: http://www.obsidiandawn.com/

Illustrated 2D character model, edited from jews-s-free art: http://www.jewel-s.jp/ Note: Removed due to license compatibility issues.

Sounds


Various Guns, Cannons, Rockets, and Explosions Provided by Michael Bethencourt. (CC by Sa)

Music


All Music by the talented "Sector 31 -Tech" CC-0 License

Songs Used

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