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      <email>kousu@splat</email>
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    <committed-date>2009-06-20T11:43:59-07:00</committed-date>
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    <message>initial add of Andre's DM2 scripting</message>
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    <message>initial add of Andre's DM2 scripting</message>
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    <author>
      <name>Sean M. Pappalardo</name>
      <email>pegasus@renegadetech.com</email>
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    <url>http://github.com/LCID-Fire/mixxx/commit/3adbe27390523814c9282367323d9c6610107dc3</url>
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    <committed-date>2009-06-14T21:31:47-07:00</committed-date>
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    <message>Fixed some LED and Deck mode bugs in the SCS.3d script</message>
    <tree>a2193dc2b748d3d440d345abe0b30792271bd267</tree>
    <committer>
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      <name>Sean M. Pappalardo</name>
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    <message>Fixed bug #332415, can't get the &quot;fixed bugs&quot; field to work</message>
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    <author>
      <name>Albert Santoni</name>
      <email>alberts@mixxx.org</email>
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    <message>Fixed UTF-16 id3 tags breaking our XML in oddball cases</message>
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    <committer>
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    <message>- Added soundtouch cpu &quot;detect&quot; and changed SConstruct &amp; SConscript to get Mixxx to build correctly on x86_64 Linux</message>
    <tree>65f12d2dc6436fbbf8392859b45c05b80df6561a</tree>
    <committer>
      <name>Sean M. Pappalardo</name>
      <email>pegasus@renegadetech.com</email>
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    <message>Added deckChangeWait customization variable to the SCS.3d script</message>
    <tree>524c2a0d983fdae734f6cbe16de3df33f8d2f516</tree>
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    <message>Added VUMeter to SCS.3d for both decks</message>
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    <message>- Little tweaks to the SCS.1m script</message>
    <tree>76e04da62b1b83b1cbc51c5d03264137b971c29d</tree>
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      <name>Sean M. Pappalardo</name>
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    <message>- SCS.1m mapping is complete, unless others have ideas to add of course
- Changed Win64 compile flag to /favor:&lt;machine type&gt; for better-optimized builds for users (need to manually set to /favor:blend for distribution builds)</message>
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    <author>
      <name>ged</name>
      <email>ged@eeepc-901</email>
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    <message>* Remove 'wheel' comment junk from RMX javascript</message>
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    <message>* Add Hercules Mk2 enhancements made by James Evans</message>
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      <name>Sean M. Pappalardo</name>
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    <url>http://github.com/LCID-Fire/mixxx/commit/bf9e42c559d0524cc7334875620ed47eedc91103</url>
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    <message>Martin Sakmar\'s waveform stretch pitch direction patch</message>
    <tree>fc60170b2a83270aeeab641441eb8dbb093bc71d</tree>
    <committer>
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    <author>
      <name>Garth Dahlstrom</name>
      <email>ged@garth-dahlstroms-macbook.local</email>
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    <url>http://github.com/LCID-Fire/mixxx/commit/f3a7a526344420f100af1a6bae76e272adfbb74a</url>
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    <authored-date>2009-05-25T16:04:13-07:00</authored-date>
    <message>* Added Cue/Mixxx Headphone POTS mapping for RMX - thanks gimmeapill</message>
    <tree>933bec039a7a48bf1046dfa21536a4a335b9d169</tree>
    <committer>
      <name>Garth Dahlstrom</name>
      <email>ged@garth-dahlstroms-macbook.local</email>
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    <author>
      <name>Garth Dahlstrom</name>
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    <message>* fix 'group' not defined error.</message>
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    <committer>
      <name>Garth Dahlstrom</name>
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      <name>Sean M. Pappalardo</name>
      <email>pegasus@renegadetech.com</email>
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    <url>http://github.com/LCID-Fire/mixxx/commit/a8ca5247bc78e75b078071f87827a81f8fea581c</url>
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    <message>- Fixed twinklefingers' accidental include of win32lib on win64 build and the resulting problem with vorbisfile (the win64 beta1 package will need to be recut)
- Fixed library crashing problem with win64 debug builds (bug #380075)</message>
    <tree>e9248e7c240e1a7c922948c5ea99e5a86e23fb19</tree>
    <committer>
      <name>Sean M. Pappalardo</name>
      <email>pegasus@renegadetech.com</email>
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    <author>
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    <message>We also need libfaad for m4a to work (lesson: test everything before committing, even one liners)</message>
    <tree>7fed53ab623c4aed795e4dd95e73ac4c65124263</tree>
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      <email>kousu@splat</email>
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    <message>todo: test all changes, even one line things</message>
    <tree>7fed53ab623c4aed795e4dd95e73ac4c65124263</tree>
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    <message>check for libmp4 before trying to use it.</message>
    <tree>789275e964433378af3d5b1ef77862644fa8a4ac</tree>
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    <author>
      <name>kousu</name>
      <email>kousu@splat</email>
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    <url>http://github.com/LCID-Fire/mixxx/commit/21bf29c4ad49b6b8fb9f562e08ff07b57fab9651</url>
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    <committed-date>2009-05-22T11:42:00-07:00</committed-date>
    <authored-date>2009-05-22T11:42:00-07:00</authored-date>
    <message>check for libmp4v2 before trying to use it</message>
    <tree>789275e964433378af3d5b1ef77862644fa8a4ac</tree>
    <committer>
      <name>kousu</name>
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    <author>
      <name>Albert Santoni</name>
      <email>alberts@mixxx.org</email>
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    <url>http://github.com/LCID-Fire/mixxx/commit/1c9298f4cffa27cb1f1d6d41cf8ea595b310faf7</url>
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    <committed-date>2009-05-19T19:14:46-07:00</committed-date>
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    <message>* Applied Andreas Pflug's performance patch:
  * Logic to prevent CO sets from doing anything when the new value is the same as the old one.
  * Some WVuMeter smoothing changes
  * This commit does not include the repaint() changes. We're still using update() since I can't find a single example snippet where repaint() is used properly. The Qt docs and examples all use update(), even for 10 fps animations. </message>
    <tree>daa4029d3e4c63be7e3883023b81b8d18156d574</tree>
    <committer>
      <name>Albert Santoni</name>
      <email>alberts@mixxx.org</email>
    </committer>
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    <author>
      <name>Garth Dahlstrom</name>
      <email>ged@quadcore</email>
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    <url>http://github.com/LCID-Fire/mixxx/commit/c22f5f472b33bafd184b26c0ef85a4714587ee64</url>
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    <committed-date>2009-05-18T10:11:18-07:00</committed-date>
    <authored-date>2009-05-18T10:11:18-07:00</authored-date>
    <message>update RMX script to use group value</message>
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    <message>- Latest SCS.1m improvements
- Added &quot;win64&quot; and &quot;win32&quot; scons options to force building for a particular platform
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    <author>
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    <message>- Another correction from Mathieu Rene to prevent a MIDI segfault in Win64</message>
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