<?xml version="1.0" encoding="UTF-8"?>
<commit>
  <added type="array">
    <added>
      <filename>samples/Experiments/Glitz2Page.xaml</filename>
    </added>
    <added>
      <filename>samples/Experiments/Glitz2Page.xaml.cs</filename>
    </added>
    <added>
      <filename>samples/Web/Experiments/Glitz2Sample.aspx</filename>
    </added>
    <added>
      <filename>src/Client/Core/UserInterface/Effects/Float.cs</filename>
    </added>
    <added>
      <filename>src/Client/Core/UserInterface/Effects/Spin3D.cs</filename>
    </added>
  </added>
  <modified type="array">
    <modified>
      <diff></diff>
      <filename>binaries/Debug/Silverlight/SilverlightFX.dll</filename>
    </modified>
    <modified>
      <diff></diff>
      <filename>binaries/Debug/Silverlight/SilverlightFX.pdb</filename>
    </modified>
    <modified>
      <diff>@@ -4583,5 +4583,49 @@
         &lt;member name=&quot;M:SilverlightFX.UserInterface.Actions.PlayStoryboard.InvokeAction(System.EventArgs)&quot;&gt;
             &lt;internalonly /&gt;
         &lt;/member&gt;
+        &lt;member name=&quot;T:SilverlightFX.UserInterface.Effects.Float&quot;&gt;
+            &lt;summary&gt;
+            Represents an effect that floats an element by projecting it forward and
+            adding a shadow.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;M:SilverlightFX.UserInterface.Effects.Float.CreateEffectAnimation(System.Windows.Media.Glitz.AnimationEffectDirection)&quot;&gt;
+            &lt;internalonly /&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Float.Distance&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets the distance by which the element is floated.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Float.ShadowLength&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets the length of the shadow to create when the element
+            is floated.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;T:SilverlightFX.UserInterface.Effects.Spin3D&quot;&gt;
+            &lt;summary&gt;
+            Represents a spin effect that rotates the associated element along the
+            X, Y or Z axes.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;M:SilverlightFX.UserInterface.Effects.Spin3D.CreateEffectAnimation(System.Windows.Media.Glitz.AnimationEffectDirection)&quot;&gt;
+            &lt;internalonly /&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Spin3D.SpinAroundXAxis&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets whether the element should be spun around the x-axis.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Spin3D.SpinAroundYAxis&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets whether the element should be spun around the y-axis.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Spin3D.SpinAroundZAxis&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets whether the element should be spun around the z-axis.
+            &lt;/summary&gt;
+        &lt;/member&gt;
     &lt;/members&gt;
 &lt;/doc&gt;</diff>
      <filename>binaries/Debug/Silverlight/SilverlightFX.xml</filename>
    </modified>
    <modified>
      <diff></diff>
      <filename>binaries/Release/Silverlight/SilverlightFX.dll</filename>
    </modified>
    <modified>
      <diff></diff>
      <filename>binaries/Release/Silverlight/SilverlightFX.pdb</filename>
    </modified>
    <modified>
      <diff>@@ -4583,5 +4583,49 @@
         &lt;member name=&quot;M:SilverlightFX.UserInterface.Actions.PlayStoryboard.InvokeAction(System.EventArgs)&quot;&gt;
             &lt;internalonly /&gt;
         &lt;/member&gt;
+        &lt;member name=&quot;T:SilverlightFX.UserInterface.Effects.Float&quot;&gt;
+            &lt;summary&gt;
+            Represents an effect that floats an element by projecting it forward and
+            adding a shadow.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;M:SilverlightFX.UserInterface.Effects.Float.CreateEffectAnimation(System.Windows.Media.Glitz.AnimationEffectDirection)&quot;&gt;
+            &lt;internalonly /&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Float.Distance&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets the distance by which the element is floated.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Float.ShadowLength&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets the length of the shadow to create when the element
+            is floated.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;T:SilverlightFX.UserInterface.Effects.Spin3D&quot;&gt;
+            &lt;summary&gt;
+            Represents a spin effect that rotates the associated element along the
+            X, Y or Z axes.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;M:SilverlightFX.UserInterface.Effects.Spin3D.CreateEffectAnimation(System.Windows.Media.Glitz.AnimationEffectDirection)&quot;&gt;
+            &lt;internalonly /&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Spin3D.SpinAroundXAxis&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets whether the element should be spun around the x-axis.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Spin3D.SpinAroundYAxis&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets whether the element should be spun around the y-axis.
+            &lt;/summary&gt;
+        &lt;/member&gt;
+        &lt;member name=&quot;P:SilverlightFX.UserInterface.Effects.Spin3D.SpinAroundZAxis&quot;&gt;
+            &lt;summary&gt;
+            Gets or sets whether the element should be spun around the z-axis.
+            &lt;/summary&gt;
+        &lt;/member&gt;
     &lt;/members&gt;
 &lt;/doc&gt;</diff>
      <filename>binaries/Release/Silverlight/SilverlightFX.xml</filename>
    </modified>
    <modified>
      <diff>@@ -73,6 +73,9 @@
     &lt;Compile Include=&quot;BouncePage.xaml.cs&quot;&gt;
       &lt;DependentUpon&gt;BouncePage.xaml&lt;/DependentUpon&gt;
     &lt;/Compile&gt;
+    &lt;Compile Include=&quot;Glitz2Page.xaml.cs&quot;&gt;
+      &lt;DependentUpon&gt;Glitz2Page.xaml&lt;/DependentUpon&gt;
+    &lt;/Compile&gt;
     &lt;Compile Include=&quot;TemplatePanelPage.xaml.cs&quot;&gt;
       &lt;DependentUpon&gt;TemplatePanelPage.xaml&lt;/DependentUpon&gt;
     &lt;/Compile&gt;
@@ -149,6 +152,10 @@
       &lt;SubType&gt;Designer&lt;/SubType&gt;
       &lt;Generator&gt;MSBuild:Compile&lt;/Generator&gt;
     &lt;/Page&gt;
+    &lt;Page Include=&quot;Glitz2Page.xaml&quot;&gt;
+      &lt;Generator&gt;MSBuild:MarkupCompilePass1&lt;/Generator&gt;
+      &lt;SubType&gt;Designer&lt;/SubType&gt;
+    &lt;/Page&gt;
     &lt;Page Include=&quot;DetailViewPage.xaml&quot;&gt;
       &lt;Generator&gt;MSBuild:Compile&lt;/Generator&gt;
       &lt;SubType&gt;Designer&lt;/SubType&gt;</diff>
      <filename>samples/Experiments/Experiments.csproj</filename>
    </modified>
    <modified>
      <diff></diff>
      <filename>samples/Web/Experiments/Experiments.xap</filename>
    </modified>
    <modified>
      <diff>@@ -83,6 +83,7 @@
     &lt;Content Include=&quot;Amazon\AmazonStore.aspx&quot; /&gt;
     &lt;Content Include=&quot;Amazon\AmazonStore.xap&quot; /&gt;
     &lt;Content Include=&quot;Experiments\CityService.ashx&quot; /&gt;
+    &lt;Content Include=&quot;Experiments\Glitz2Sample.aspx&quot; /&gt;
     &lt;Content Include=&quot;Experiments\NavigationSample.aspx&quot; /&gt;
     &lt;Content Include=&quot;Experiments\MouseWheelSample.aspx&quot; /&gt;
     &lt;Content Include=&quot;Experiments\InterpolatorSample.aspx&quot; /&gt;</diff>
      <filename>samples/Web/Web.csproj</filename>
    </modified>
    <modified>
      <diff>@@ -150,6 +150,8 @@
     &lt;Compile Include=&quot;UserInterface\ContentView.cs&quot;&gt;
       &lt;SubType&gt;Code&lt;/SubType&gt;
     &lt;/Compile&gt;
+    &lt;Compile Include=&quot;UserInterface\Effects\Spin3D.cs&quot; /&gt;
+    &lt;Compile Include=&quot;UserInterface\Effects\Float.cs&quot; /&gt;
     &lt;Compile Include=&quot;UserInterface\Navigation\UriData.cs&quot; /&gt;
     &lt;Compile Include=&quot;UserInterface\Navigation\MvcPageLoader.cs&quot; /&gt;
     &lt;Compile Include=&quot;UserInterface\Navigation\PageStateEventArgs.cs&quot; /&gt;</diff>
      <filename>src/Client/Core/Core.csproj</filename>
    </modified>
  </modified>
  <removed type="array"/>
  <parents type="array">
    <parent>
      <id>7729ea438c764828cbcd1151d926b075a8044cc8</id>
    </parent>
  </parents>
  <author>
    <name>unknown</name>
    <email>nikhilko@.redmond.corp.microsoft.com</email>
  </author>
  <url>http://github.com/NikhilK/silverlightfx/commit/3e8bef27505906e85bf82eca08e5c61a1df509ce</url>
  <id>3e8bef27505906e85bf82eca08e5c61a1df509ce</id>
  <committed-date>2009-07-16T17:47:22-07:00</committed-date>
  <authored-date>2009-07-16T17:47:22-07:00</authored-date>
  <message>Added Float and Spin3D effects and associated samples</message>
  <tree>d04b2ed9c46f2488b9012845b9b955f187945ec3</tree>
  <committer>
    <name>unknown</name>
    <email>nikhilko@.redmond.corp.microsoft.com</email>
  </committer>
</commit>
