From ecddfcbc0d9431526ef42ba3ba41e22589fc039b Mon Sep 17 00:00:00 2001 From: jacob1 Date: Thu, 30 Jun 2016 08:16:53 -0400 Subject: [PATCH] don't reset edge mode when saving local saves --- src/gui/game/GameController.cpp | 2 +- src/gui/game/GameModel.cpp | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/src/gui/game/GameController.cpp b/src/gui/game/GameController.cpp index cd17c00cd0..128a0d4d85 100644 --- a/src/gui/game/GameController.cpp +++ b/src/gui/game/GameController.cpp @@ -1351,7 +1351,7 @@ void GameController::SaveAsCurrent() GameController * c; public: SaveUploadedCallback(GameController * _c): c(_c) {} - virtual ~SaveUploadedCallback() {}; + virtual ~SaveUploadedCallback() {} virtual void SaveUploaded(SaveInfo save) { c->LoadSave(&save); diff --git a/src/gui/game/GameModel.cpp b/src/gui/game/GameModel.cpp index e1045185a5..f02e5795b7 100644 --- a/src/gui/game/GameModel.cpp +++ b/src/gui/game/GameModel.cpp @@ -654,7 +654,6 @@ void GameModel::SetSaveFile(SaveFile * newSave) { sim->grav->stop_grav_async(); } - sim->SetEdgeMode(0); sim->clear_sim(); ren->ClearAccumulation(); sim->Load(saveData);