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This repository has been archived by the owner on Jul 27, 2018. It is now read-only.

Releases: TheOtherGuys-Hakchi-Projects/Hakchi-Retroarch-Neo-1.7.0

Hakchi Retroarch 'Neo' 1.7.3a

07 May 20:49
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What's new in this release?

  • Built with preconfigured network and achievement support. (As soon as network connection is available, network and achievements are enabled.)
  • New RetroArch binary 1.7.3 (completely overhauled audio mixer)
  • Few RA bug fixes
  • Default GUI is now changed to XMB with the purpose of using network and achievements.
  • A few mapping issues Fixed for keyboard to gamepad
  • Saves mame config properly (dip switches, etc.)
  • Optimizations to avoid to many writes on NAND
  • Boot sequence optimised
  • Doom and Quake splash screen bug fixed.

Network Support and Retro Achievement support

In this build we tried to tailor it around the recent addition of the wifi network mod. If you have wifi enabled, the achievements and net play are automatically enabled.

The achievements are currently hooked up to a global public bucket account. You can either disable achievements or create your own account with RetroAchivements and put your own details in.

Hakchi Retroarch 'Neo' 1.7.2a

12 Apr 15:55
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What's new in this release?

Core Specifc load screens

  • By Default RA neo will display core specific load screens that are bundled into RetroArch Neo
  • You can load in your own core specific load screens by putting the load screens on your usb USB:/hakchi/RA_loading_screens/CORENAME.png or directly to nand $rootfs/share/retroarch/assets/core_loading_screens/
  • You can add additional core specific core screens by adding the Core name.png to to the folders. i.e. ppsspp.png

Save states:

  • RetroArch save states now works properly for the most part.
  • Because it can quickly take A LOT of space on NAND and there is no "user friendly" of managing them yet, this is only compatible with USB-HOST.
  • Not every core have been tested, and some doesnt like save states, e.g. with Super Mario 64, save states make the game crash when running with Glupen64 but works fine with Mupen64Plus.
  • Save states are stored in usb:\data\ra_savestates.
  • Open RetroArch menu and go to Quick Menu then click Save/Load State, you can have multiple save states for on game by changing the Save Slot.
  • You can assign shortcuts if you want for quick save/load in Settings > Input > Input Hotkey Binds, e.g. you can assign L to Save state, R to Load state and Select to Enable hotkeys, this way holding Select and pressing L or R will save or load your save state.

Remaps:

  • You can now remap almost anything in Quick Menu > Controls, so for example if you want to remap the analog stick on a N64 core to the dpad of your SNESC controller you can do it directly from here and create a core/game remap file.
  • The hotkeys/rebinds in Settings > Input still reset when using core/game override but this shouldnt be an issue anymore since you can just use the Quick Menu > Controls menu.
  • If you already have an override and want to make a global change in Settings > Input just use CloverApp or load a game then select Quick Menu > Close Content, make your changes then quit or select Configurations > Save Current Configuration.
  • You can now also unbind buttons in Quick Menu > Controls, just scroll until you see ---.

Default settings, cfg and scanlines:

  • By default the games will start in Core Provided aspect ratio and without border.
  • Scanlines and bilinear are ON if CRT mode is selected.
  • To enable border go to Settings > Onscreen Display > Onscreen Overlay and turn ON Display Overlay.
  • To enable scanlines while in 4:3 or Pixel perfect mode go to Settings > Onscreen Display > Onscreen Overlay > Overlay Preset and select scanlines.cfg (scanlines only) or default_scanlines.cfg (scanlines + SNESC border).
  • Add --no-smooth to the command line to disable bilinear in CRT mode, --no-scanlines to disable scanlines in CRT mode or --smooth43 to enable bilinear in 4:3 mode.

Bezel-mode:

  • Bezel-mode is a mode that enables your current selected SNESC border and fit automatically the image of the game inside:
    -CRT mode: 877x672, scanlines ON, bilinear ON.
    -4:3 mode: 877x672.
    -Pixel perfect: 768x672.

  • There are 3 ways of enabling bezel-mode:
    -Add --bezel-mode in the command line.
    -Hold L button while starting a game to enable the mode for this specific game (it is a toggle, start the game again with L to disable the mode).
    -Hold R button while starting a game to enable the mode for EVERY game (again, it is a toggle).

Hakchi Retroarch 'Neo' 1.7.1d

09 Mar 15:58
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What's new in RetroArch 'Neo' 1.7.1c/d

  • Added the ability to toggle loading screens via CompCom's option menu (If you haven't got this yet then you're insane!)
  • 100% Fixed Scanlines for NESC and the bug introduced in 1.7.1c where scanlines would appear with pixel perfect and 4:3
  • Fixed CRT video smoothing for NESC (Video smoothing could be enabled in CRT when it shouldn't of been)
  • Fixed CRT aspect ratio for NESC
  • Added --bezel-mode - This is a new feature to allow your games not to be clipped by custom borders/overlays
  • Added the 64/PSX optimisations by default. (Also bundled them so they can be reloaded using a option choice
  • Added --debug-usb and --debug-nand to RA so if you add this to the end of the exec command it will log your games log file to /media/GAME_retroarch.log or /tmp/GAME_retroarch.log
  • Kept input polling method to 2
  • Added "Loading..." screen to the canoe emulator too
  • Added "RetroArch Loading..." screen when launching via retroarch

Hakchi Retroarch 'Neo' 1.7.1c

07 Mar 14:24
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  • Properly fixed the Overlays and rewrote the logic so they now work fully on SNESC and NESC
  • Using pixel perfect HD scanlines instead of fuzzy ones.
  • Added the 64/PSX optimisations by default. (Also bundled them so they can be reloaded using a option choice
  • Added --debug-usb and --debug-nand to RA so if you add this to the end of the exec command it will log your games log file to /media/GAME_retroarch.log or /tmp/GAME_retroarch.log
  • Kept input polling method to 2
  • Added "Loading..." screen to the canoe emulator too
  • Added "RetroArch Loading..." screen when launching via retroarch

Hakchi Retroarch 'Neo' 1.7.1b

07 Mar 14:23
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Same as release candidate A but with a different input polling method

Hakchi Retroarch 'Neo' 1.7.1a

06 Mar 16:36
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Included fixes and improvements from KMFD and Cluster builds of RetroArch.

Added the new RetroArch 1.7.1 build to the mod.

Also included loading screen to RetroArch to indicate when loading.

Hakchi Retroarch 'Neo' 1.7.0c

02 Mar 17:07
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Release Candidate C

Hakchi Retroarch 'Neo' 1.7.0b

15 Feb 13:19
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Fixed the PPSSPP saves.

Make sure you use PPSSPP_Neo_v1_0_0a.hmod and up if you want to use the PSP emulator with RetroArch.

Hakchi Retroarch 'Neo' 1.7.0a

13 Feb 17:20
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Initial release of Hakchi Retroarch 'Neo' 1.7.0a

Release Candidate (a)