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[Counter-Strike] gl_max_size #2374

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10th opened this issue May 2, 2019 · 0 comments
Open

[Counter-Strike] gl_max_size #2374

10th opened this issue May 2, 2019 · 0 comments

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@10th
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10th commented May 2, 2019

Responsiveness of the game is insufficient. Partially this problem can be solved by unlocking the more lower values of gl_max_size 0-1-2-64-128...

The ideal solution in my opinion would be to split the loading of different textures with different quality:
gl_max_size_sprites 256-512
gl_max_size_hud_icons 256-512
gl_max_size_models (weapons, players models...) 1-512
gl_max_size_maps 1-64-128-512 (it is desirable to take a selective approach, for example, the texture of the boxes in more detail, and the sky, floors, walls of lower quality)

So it looks with the settings - hud_icons 256, model ~256, maps 64!!! gl_ansio 0, texture filtering quality - high performance (more responsive mouse control):

de_dust20023

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