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Responsiveness of the game is insufficient. Partially this problem can be solved by unlocking the more lower values of gl_max_size 0-1-2-64-128...
The ideal solution in my opinion would be to split the loading of different textures with different quality:
gl_max_size_sprites 256-512
gl_max_size_hud_icons 256-512
gl_max_size_models (weapons, players models...) 1-512
gl_max_size_maps 1-64-128-512 (it is desirable to take a selective approach, for example, the texture of the boxes in more detail, and the sky, floors, walls of lower quality)
So it looks with the settings - hud_icons 256, model ~256, maps 64!!! gl_ansio 0, texture filtering quality - high performance (more responsive mouse control):
The text was updated successfully, but these errors were encountered:
Responsiveness of the game is insufficient. Partially this problem can be solved by unlocking the more lower values of gl_max_size 0-1-2-64-128...
The ideal solution in my opinion would be to split the loading of different textures with different quality:
gl_max_size_sprites 256-512
gl_max_size_hud_icons 256-512
gl_max_size_models (weapons, players models...) 1-512
gl_max_size_maps 1-64-128-512 (it is desirable to take a selective approach, for example, the texture of the boxes in more detail, and the sky, floors, walls of lower quality)
So it looks with the settings - hud_icons 256, model ~256, maps 64!!! gl_ansio 0, texture filtering quality - high performance (more responsive mouse control):
The text was updated successfully, but these errors were encountered: