From 117874bb72d23804db812afa5cf3a764e90bbd7a Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 30 May 2023 18:57:44 +0200 Subject: [PATCH] - Blood: fixed bad scaling in viewBurnTime. --- source/games/blood/src/hudsprites.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/blood/src/hudsprites.cpp b/source/games/blood/src/hudsprites.cpp index 499e0f6ef0..3598038011 100644 --- a/source/games/blood/src/hudsprites.cpp +++ b/source/games/blood/src/hudsprites.cpp @@ -90,7 +90,7 @@ static void viewBurnTime(int gScale) { nScale = Scale(nScale, gScale, 600); } - hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale, 0, aTexIds[kTexTORCHEFFECT], 0, 0, RS_STRETCH, 1); + hud_drawsprite(burnTable[i].nX, burnTable[i].nY, nScale / 65536., 0, aTexIds[kTexTORCHEFFECT], 0, 0, RS_STRETCH, 1); } }