From 4a05b9cb5b7269a7749e2c506f72f11b8122e4f2 Mon Sep 17 00:00:00 2001 From: Emile Belanger Date: Sun, 25 Apr 2021 16:13:13 +0100 Subject: [PATCH] Clear Viewpointbuffer position so it does not go to infinity --- source/glbackend/glbackend.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/source/glbackend/glbackend.cpp b/source/glbackend/glbackend.cpp index 1e2ee04ac56..f8d19af10b7 100644 --- a/source/glbackend/glbackend.cpp +++ b/source/glbackend/glbackend.cpp @@ -427,6 +427,8 @@ void videoShowFrame(int32_t w) }); screen->Update(); screen->mVertexData->Reset(); + screen->mViewpoints->Clear(); + videoSetBrightness(0); // immediately reset this after rendering so that the value doesn't stick around in the backend. // After finishing the frame, reset everything for the next frame. This needs to be done better.