From 4eaf05d95e2d547fb542dfd9e50ef55cb4cd25b6 Mon Sep 17 00:00:00 2001 From: Mitchell Richters Date: Mon, 19 Apr 2021 19:32:42 +1000 Subject: [PATCH] - Duke: Fix bad vehicle speed clamp change from e79c6bacd34ba5308523d895b34e37205584d2fb. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit - Fixes #325. - 🤦 --- source/games/duke/src/input.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/input.cpp b/source/games/duke/src/input.cpp index a943cb03396..96569a2f7a4 100644 --- a/source/games/duke/src/input.cpp +++ b/source/games/duke/src/input.cpp @@ -755,7 +755,7 @@ static void processVehicleInput(player_struct *p, ControlInfo* const hidInput, I input.avel = boatApplyTurn(p, hidInput, kbdLeft, kbdRight, scaleAdjust); } - input.fvel = clamp(xs_CRoundToInt(p->MotoSpeed), -(MAXVELMOTO >> 3), MAXVELMOTO); + loc.fvel = clamp(xs_CRoundToInt(p->MotoSpeed), -(MAXVELMOTO >> 3), MAXVELMOTO); input.avel *= BAngToDegree; loc.avel += input.avel; }