From 53cd8958ae18c348104f9627ab782a1f7d078bd7 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 17 Apr 2021 13:11:02 +0200 Subject: [PATCH] - added a fallback generic record for identifying Blood.rff based on content. This is for loading mods that have been set up to require running BARF before they can be used. Strict CRC identification does not work for these. --- wadsrc/static/engine/grpinfo.txt | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/wadsrc/static/engine/grpinfo.txt b/wadsrc/static/engine/grpinfo.txt index 9dcf1b2d77b..9bddfdb4302 100644 --- a/wadsrc/static/engine/grpinfo.txt +++ b/wadsrc/static/engine/grpinfo.txt @@ -404,12 +404,11 @@ grpinfo GameID "Blood" } -/* this doesn't work with the current setup. grpinfo { // This is for identifying older Blood versions. Since I have no information, all I can do is testing for a few known files. name "BLOOD: Unknown Version" - mustcontain "help1.qav", "cult2d2.seq", "tombstn1.kvx", "normal.plu" + mustcontain "help1.qav", "normal.plu", "inverse.clu", "cosine.dat", "blood.pal" defname "blood.def" scriptname "BLOOD.INI" flags GAMEFLAG_BLOOD @@ -417,7 +416,6 @@ grpinfo loadgrp "SOUNDS.RFF", "GUI.RFF" gamefilter "Blood.Blood" } -*/ grpinfo {