From 8001c4041fa9d7a0275b26e5027fbc9cac9558e7 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 14 Jan 2023 16:48:28 +0100 Subject: [PATCH] - Duke: fixed hitscan vector for pistol's aim check. --- source/games/duke/src/player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/games/duke/src/player.cpp b/source/games/duke/src/player.cpp index 108f9efa065..3aabae408d4 100644 --- a/source/games/duke/src/player.cpp +++ b/source/games/duke/src/player.cpp @@ -250,7 +250,7 @@ DDukeActor* aim(DDukeActor* actor, int abase) setFreeAimVelocity(vel, zvel, plr->Angles.getPitchWithView(), 16.); HitInfo hit{}; - hitscan(plr->GetActor()->getPosWithOffsetZ().plusZ(4), actor->sector(), DVector3(actor->spr.Angles.Yaw.ToVector() * vel, zvel), hit, CLIPMASK1); + hitscan(plr->GetActor()->getPosWithOffsetZ().plusZ(4), actor->sector(), DVector3(actor->spr.Angles.Yaw.ToVector() * vel, zvel * 64), hit, CLIPMASK1); if (hit.actor() != nullptr) {