diff --git a/source/games/exhumed/src/player.cpp b/source/games/exhumed/src/player.cpp index 9f1305322c..ae93f2f164 100644 --- a/source/games/exhumed/src/player.cpp +++ b/source/games/exhumed/src/player.cpp @@ -966,7 +966,6 @@ static void updatePlayerAction(Player* const pPlayer) pPlayerActor->viewzoffset += ((-32.5 - pPlayerActor->viewzoffset) * 0.5); } - loc_1BD2E: nextAction = 7 - (pPlayer->totalvel < 1); } } @@ -984,7 +983,7 @@ static void updatePlayerAction(Player* const pPlayer) { // CHECKME - confirm branching in this area is OK // CHECKME - are we finished with 'nSector' variable at this point? if so, maybe set it to pPlayerActor->sector() so we can make this code a bit neater. Don't assume pPlayerActor->sector() == nSector here!! - goto loc_1BD2E; + nextAction = 7 - (pPlayer->totalvel < 1); } else {