diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt index e3f611c40b3..6f2768706f4 100644 --- a/source/CMakeLists.txt +++ b/source/CMakeLists.txt @@ -1238,6 +1238,7 @@ set (PCH_SOURCES common/rendering/hwrenderer/data/hw_aabbtree.cpp common/rendering/hwrenderer/data/hw_shadowmap.cpp common/rendering/hwrenderer/data/hw_shaderpatcher.cpp + common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp common/rendering/hwrenderer/postprocessing/hw_postprocess.cpp common/rendering/hwrenderer/postprocessing/hw_postprocess_cvars.cpp common/rendering/gl_load/gl_interface.cpp diff --git a/source/common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp b/source/common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp new file mode 100644 index 00000000000..f23d4497f16 --- /dev/null +++ b/source/common/rendering/hwrenderer/postprocessing/hw_postprocessshader.cpp @@ -0,0 +1,139 @@ +/* +** Postprocessing framework +** Copyright (c) 2016-2020 Magnus Norddahl +** +** This software is provided 'as-is', without any express or implied +** warranty. In no event will the authors be held liable for any damages +** arising from the use of this software. +** +** Permission is granted to anyone to use this software for any purpose, +** including commercial applications, and to alter it and redistribute it +** freely, subject to the following restrictions: +** +** 1. The origin of this software must not be misrepresented; you must not +** claim that you wrote the original software. If you use this software +** in a product, an acknowledgment in the product documentation would be +** appreciated but is not required. +** 2. Altered source versions must be plainly marked as such, and must not be +** misrepresented as being the original software. +** 3. This notice may not be removed or altered from any source distribution. +*/ + +#include "vm.h" +#include "hwrenderer/postprocessing/hw_postprocessshader.h" +#include "hwrenderer/postprocessing/hw_postprocess.h" + +static void ShaderSetEnabled(const FString &shaderName, bool value) +{ + for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) + { + PostProcessShader &shader = PostProcessShaders[i]; + if (shader.Name == shaderName) + shader.Enabled = value; + } +} + +DEFINE_ACTION_FUNCTION_NATIVE(_PPShader, SetEnabled, ShaderSetEnabled) +{ + PARAM_PROLOGUE; + PARAM_STRING(shaderName); + PARAM_BOOL(value); + ShaderSetEnabled(shaderName, value); + + return 0; +} + +static void ShaderSetUniform1f(const FString &shaderName, const FString &uniformName, double value) +{ + for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) + { + PostProcessShader &shader = PostProcessShaders[i]; + if (shader.Name == shaderName) + { + double *vec4 = shader.Uniforms[uniformName].Values; + vec4[0] = value; + vec4[1] = 0.0; + vec4[2] = 0.0; + vec4[3] = 1.0; + } + } +} + +DEFINE_ACTION_FUNCTION_NATIVE(_PPShader, SetUniform1f, ShaderSetUniform1f) +{ + PARAM_PROLOGUE; + PARAM_STRING(shaderName); + PARAM_STRING(uniformName); + PARAM_FLOAT(value); + ShaderSetUniform1f(shaderName, uniformName, value); + return 0; +} + +DEFINE_ACTION_FUNCTION(_PPShader, SetUniform2f) +{ + PARAM_PROLOGUE; + PARAM_STRING(shaderName); + PARAM_STRING(uniformName); + PARAM_FLOAT(x); + PARAM_FLOAT(y); + + for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) + { + PostProcessShader &shader = PostProcessShaders[i]; + if (shader.Name == shaderName) + { + double *vec4 = shader.Uniforms[uniformName].Values; + vec4[0] = x; + vec4[1] = y; + vec4[2] = 0.0; + vec4[3] = 1.0; + } + } + return 0; +} + +DEFINE_ACTION_FUNCTION(_PPShader, SetUniform3f) +{ + PARAM_PROLOGUE; + PARAM_STRING(shaderName); + PARAM_STRING(uniformName); + PARAM_FLOAT(x); + PARAM_FLOAT(y); + PARAM_FLOAT(z); + + for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) + { + PostProcessShader &shader = PostProcessShaders[i]; + if (shader.Name == shaderName) + { + double *vec4 = shader.Uniforms[uniformName].Values; + vec4[0] = x; + vec4[1] = y; + vec4[2] = z; + vec4[3] = 1.0; + } + } + return 0; +} + +DEFINE_ACTION_FUNCTION(_PPShader, SetUniform1i) +{ + PARAM_PROLOGUE; + PARAM_STRING(shaderName); + PARAM_STRING(uniformName); + PARAM_INT(value); + + for (unsigned int i = 0; i < PostProcessShaders.Size(); i++) + { + PostProcessShader &shader = PostProcessShaders[i]; + if (shader.Name == shaderName) + { + double *vec4 = shader.Uniforms[uniformName].Values; + vec4[0] = (double)value; + vec4[1] = 0.0; + vec4[2] = 0.0; + vec4[3] = 1.0; + } + } + return 0; +} diff --git a/wadsrc/static/engine/ppshader.zs b/wadsrc/static/engine/ppshader.zs new file mode 100644 index 00000000000..5c94e7e2305 --- /dev/null +++ b/wadsrc/static/engine/ppshader.zs @@ -0,0 +1,8 @@ +struct PPShader native +{ + native clearscope static void SetEnabled(string shaderName, bool enable); + native clearscope static void SetUniform1f(string shaderName, string uniformName, float value); + native clearscope static void SetUniform2f(string shaderName, string uniformName, vector2 value); + native clearscope static void SetUniform3f(string shaderName, string uniformName, vector3 value); + native clearscope static void SetUniform1i(string shaderName, string uniformName, int value); +} diff --git a/wadsrc/static/zscript.txt b/wadsrc/static/zscript.txt index 5baf89663b7..0782f52118f 100644 --- a/wadsrc/static/zscript.txt +++ b/wadsrc/static/zscript.txt @@ -4,6 +4,7 @@ version "4.3" #include "zscript/engine/inputevents.zs" #include "zscript/engine/dictionary.zs" #include "zscript/engine/screenjob.zs" +#include "zscript/engine/ppshader.zs" #include "zscript/engine/ui/menu/colorpickermenu.zs" #include "zscript/engine/ui/menu/joystickmenu.zs"