diff --git a/wadsrc/static/zscript/games/blood/ui/sbar.zs b/wadsrc/static/zscript/games/blood/ui/sbar.zs index b597dd3bc10..111c12d75da 100644 --- a/wadsrc/static/zscript/games/blood/ui/sbar.zs +++ b/wadsrc/static/zscript/games/blood/ui/sbar.zs @@ -561,7 +561,7 @@ class BloodStatusBar : RazeStatusBar DrawImage("BlinkIcon", (201.5, 185.5), DI_ITEM_RELCENTER, col:0xff606060); if (pPlayer.throwPower) { - TileHGauge("ThrowGauge", 124, 175.5, pPlayer.throwPower, 1); + TileHGauge("ThrowGauge", 124, 175.5, pPlayer.throwPower, 65536); } drawInventory(pPlayer, 166, 200 - th); // Depending on the scale we can lower the stats display. This needs some tweaking but this catches the important default case already. @@ -701,7 +701,7 @@ class BloodStatusBar : RazeStatusBar BeginStatusBar(false, 320, 200, 28); if (pPlayer.throwPower) - TileHGauge("ThrowGauge", 124, 175, pPlayer.throwPower, 1); + TileHGauge("ThrowGauge", 124, 175, pPlayer.throwPower, 65536); else drawInventory(pPlayer, 166, 200 - texHeight("FULLHUD") / 2 - 30); return 28; @@ -738,7 +738,7 @@ class BloodStatusBar : RazeStatusBar { BeginStatusBar(false, 320, 200, 28); if (pPlayer.throwPower) - TileHGauge("ThrowGauge", 124, 175, pPlayer.throwPower, 1); + TileHGauge("ThrowGauge", 124, 175, pPlayer.throwPower, 65536); else if (hud_size > Hud_StbarOverlay) drawInventory(pPlayer, 166, 200 - texHeight("FullHUD") / 2); }