diff --git a/source/core/rendering/scene/hw_walls.cpp b/source/core/rendering/scene/hw_walls.cpp index 1c78348ca48..7fc409288e5 100644 --- a/source/core/rendering/scene/hw_walls.cpp +++ b/source/core/rendering/scene/hw_walls.cpp @@ -50,10 +50,6 @@ DCoreActor* wall_to_sprite_actors[8]; // gets updated each frame. Todo: Encapsul static walltype* IsOnWall(tspritetype* tspr, int height, DVector2& outpos) { - if (tspr->picnum == 164) - { - return nullptr; - } const double maxdistsq = (tspr->ang & 0x1ff)? 3 * 3 : 1; // lower tolerance for perfectly orthogonal sprites auto sect = tspr->sectp;