diff --git a/source/common/statusbar/base_sbar.cpp b/source/common/statusbar/base_sbar.cpp index b0e9178720d..ae1a375c321 100644 --- a/source/common/statusbar/base_sbar.cpp +++ b/source/common/statusbar/base_sbar.cpp @@ -605,13 +605,13 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag // //============================================================================ -void DStatusBarCore::DrawRotated(FTextureID texture, double x, double y, double angle, int flags, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style) +void DStatusBarCore::DrawRotated(FTextureID texture, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style) { if (!texture.isValid()) return; FGameTexture* tex = TexMan.GetGameTexture(texture, !(flags & DI_DONTANIMATE)); - DrawRotated(tex, x, y, angle, flags, Alpha, scaleX, scaleY, color, translation, style); + DrawRotated(tex, x, y, flags, angle, Alpha, scaleX, scaleY, color, translation, style); } void DStatusBarCore::DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color, int translation, ERenderStyle style) diff --git a/source/common/statusbar/base_sbar.h b/source/common/statusbar/base_sbar.h index 02c66ba2642..7f892b4e450 100644 --- a/source/common/statusbar/base_sbar.h +++ b/source/common/statusbar/base_sbar.h @@ -186,7 +186,7 @@ class DStatusBarCore : public DObject void StatusbarToRealCoords(double& x, double& y, double& w, double& h) const; void DrawGraphic(FGameTexture* texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent, double clipwidth = -1.0); void DrawGraphic(FTextureID texture, double x, double y, int flags, double Alpha, double boxwidth, double boxheight, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent, double clipwidth = -1.0); - void DrawRotated(FTextureID texture, double x, double y, double angle, int flags, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent); + void DrawRotated(FTextureID texture, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent); void DrawRotated(FGameTexture* tex, double x, double y, int flags, double angle, double Alpha, double scaleX, double scaleY, PalEntry color = 0xffffffff, int translation = 0, ERenderStyle style = STYLE_Translucent); void DrawString(FFont* font, const FString& cstring, double x, double y, int flags, double Alpha, int translation, int spacing, EMonospacing monospacing, int shadowX, int shadowY, double scaleX, double scaleY, int pt); void TransformRect(double& x, double& y, double& w, double& h, int flags = 0);