diff --git a/source/core/rendering/hw_vertexmap.cpp b/source/core/rendering/hw_vertexmap.cpp index 3f19320788a..6d977fd03a4 100644 --- a/source/core/rendering/hw_vertexmap.cpp +++ b/source/core/rendering/hw_vertexmap.cpp @@ -71,7 +71,7 @@ void CreateVertexMap() if (processed[w]) return; // broken wall setups can trigger this. walls.Push(w); processed.Set(w); - if (!sectors.Contains(wal->sector)) + if ((unsigned)wal->sector < sector.Size() && !sectors.Contains(wal->sector)) { sectors.Push(wal->sector); countpersector[wal->sector]++;