diff --git a/source/games/duke/src/actors.cpp b/source/games/duke/src/actors.cpp index a69ee280cd4..5f77d1d0ed2 100644 --- a/source/games/duke/src/actors.cpp +++ b/source/games/duke/src/actors.cpp @@ -86,7 +86,7 @@ void deletesprite(DDukeActor *const actor) // //--------------------------------------------------------------------------- -void addammo(int weapon, struct player_struct* player, int amount) +void addammo(int weapon, player_struct* player, int amount) { player->ammo_amount[weapon] += amount; @@ -100,7 +100,7 @@ void addammo(int weapon, struct player_struct* player, int amount) // //--------------------------------------------------------------------------- -void checkavailinven(struct player_struct* player) +void checkavailinven(player_struct* player) { if (player->firstaid_amount > 0) @@ -126,7 +126,7 @@ void checkavailinven(struct player_struct* player) // //--------------------------------------------------------------------------- -void checkavailweapon(struct player_struct* player) +void checkavailweapon(player_struct* player) { int i, snum; int weap; diff --git a/source/games/duke/src/actors_d.cpp b/source/games/duke/src/actors_d.cpp index 42f8602da6d..32575f45d45 100644 --- a/source/games/duke/src/actors_d.cpp +++ b/source/games/duke/src/actors_d.cpp @@ -161,7 +161,7 @@ void check_fta_sounds_d(DDukeActor* actor) // //--------------------------------------------------------------------------- -void addweapon_d(struct player_struct *p, int weapon) +void addweapon_d(player_struct *p, int weapon) { if ( p->gotweapon[weapon] == 0 ) { diff --git a/source/games/duke/src/actors_lava.cpp b/source/games/duke/src/actors_lava.cpp index 8c886379e05..0600ae5cee4 100644 --- a/source/games/duke/src/actors_lava.cpp +++ b/source/games/duke/src/actors_lava.cpp @@ -441,7 +441,7 @@ void moveminecart(void) void thunder(void) { - struct player_struct* p; + player_struct* p; int r1, r2; int i = 0; uint8_t shade; diff --git a/source/games/duke/src/actors_r.cpp b/source/games/duke/src/actors_r.cpp index 024c977b52f..39c3827e350 100644 --- a/source/games/duke/src/actors_r.cpp +++ b/source/games/duke/src/actors_r.cpp @@ -114,7 +114,7 @@ void check_fta_sounds_r(DDukeActor* actor) // //--------------------------------------------------------------------------- -void addweapon_r(struct player_struct* p, int weapon) +void addweapon_r(player_struct* p, int weapon) { int cw = p->curr_weapon; if (p->OnMotorcycle || p->OnBoat) diff --git a/source/games/duke/src/dispatch.cpp b/source/games/duke/src/dispatch.cpp index 09979c7caf4..87ace5a7eb7 100644 --- a/source/games/duke/src/dispatch.cpp +++ b/source/games/duke/src/dispatch.cpp @@ -60,8 +60,8 @@ bool ceilingspace_d(sectortype*); bool ceilingspace_r(sectortype*); bool floorspace_d(sectortype*); bool floorspace_r(sectortype*); -void addweapon_d(struct player_struct* p, int weapon); -void addweapon_r(struct player_struct* p, int weapon); +void addweapon_d(player_struct* p, int weapon); +void addweapon_r(player_struct* p, int weapon); void hitradius_d(DDukeActor* i, int r, int hp1, int hp2, int hp3, int hp4); void hitradius_r(DDukeActor* i, int r, int hp1, int hp2, int hp3, int hp4); void lotsofmoney_d(DDukeActor* s, int n); @@ -80,16 +80,16 @@ void respawnhitag_d(DDukeActor* g_sp); void respawnhitag_r(DDukeActor* g_sp); void move_d(DDukeActor* i, int g_p, int g_x); void move_r(DDukeActor* i, int g_p, int g_x); -void incur_damage_d(struct player_struct* p); -void incur_damage_r(struct player_struct* p); +void incur_damage_d(player_struct* p); +void incur_damage_r(player_struct* p); void shoot_d(DDukeActor* i, int atwith); void shoot_r(DDukeActor* i, int atwith); void selectweapon_d(int snum, int j); void selectweapon_r(int snum, int j); -int doincrements_d(struct player_struct* p); -int doincrements_r(struct player_struct* p); -void checkweapons_d(struct player_struct* p); -void checkweapons_r(struct player_struct* p); +int doincrements_d(player_struct* p); +int doincrements_r(player_struct* p); +void checkweapons_d(player_struct* p); +void checkweapons_r(player_struct* p); void processinput_d(int snum); void processinput_r(int snum); void displayweapon_d(int snum, double smoothratio); diff --git a/source/games/duke/src/duke3d.h b/source/games/duke/src/duke3d.h index dbcd57190b2..9f3968c5824 100644 --- a/source/games/duke/src/duke3d.h +++ b/source/games/duke/src/duke3d.h @@ -88,7 +88,7 @@ struct Dispatcher bool (*ceilingspace)(sectortype* sectp); bool (*floorspace)(sectortype* sectp); - void (*addweapon)(struct player_struct *p, int weapon); + void (*addweapon)(player_struct *p, int weapon); void (*hitradius)(DDukeActor* i, int r, int hp1, int hp2, int hp3, int hp4); void (*lotsofmoney)(DDukeActor *s, int n); void (*lotsofmail)(DDukeActor *s, int n); @@ -101,11 +101,11 @@ struct Dispatcher void (*move)(DDukeActor* i, int g_p, int g_x); // player - void (*incur_damage)(struct player_struct* p); + void (*incur_damage)(player_struct* p); void (*shoot)(DDukeActor*, int); void (*selectweapon)(int snum, int j); - int (*doincrements)(struct player_struct* p); - void (*checkweapons)(struct player_struct* p); + int (*doincrements)(player_struct* p); + void (*checkweapons)(player_struct* p); void (*processinput)(int snum); void (*displayweapon)(int snum, double smoothratio); void (*displaymasks)(int snum, int p, double smoothratio); diff --git a/source/games/duke/src/funct.h b/source/games/duke/src/funct.h index db92421aa81..72cd543a765 100644 --- a/source/games/duke/src/funct.h +++ b/source/games/duke/src/funct.h @@ -103,9 +103,9 @@ void check_fta_sounds_r(DDukeActor* i); int dodge(DDukeActor*); void alterang(int ang, DDukeActor* actor, int g_p); void fall_common(DDukeActor* actor, int g_p, int JIBS6, int DRONE, int BLOODPOOL, int SHOTSPARK1, int squished, int thud, int(*fallspecial)(DDukeActor*, int)); -void checkavailweapon(struct player_struct* p); +void checkavailweapon(player_struct* p); void deletesprite(DDukeActor* num); -void addammo(int weapon, struct player_struct* p, int amount); +void addammo(int weapon, player_struct* p, int amount); int ssp(DDukeActor* i, unsigned int cliptype); //The set sprite function void insertspriteq(DDukeActor *i); @@ -129,10 +129,10 @@ void playerAimUp(int snum, ESyncBits actions); void playerAimDown(int snum, ESyncBits actions); void tracers(int x1, int y1, int z1, int x2, int y2, int z2, int n); DDukeActor* aim(DDukeActor* s, int aang); -void checkweapons(struct player_struct* const p); +void checkweapons(player_struct* const p); int findotherplayer(int p, int* d); -void quickkill(struct player_struct* p); -int setpal(struct player_struct* p); +void quickkill(player_struct* p); +int setpal(player_struct* p); int madenoise(int playerNum); int haskey(sectortype* sect, int snum); void shootbloodsplat(DDukeActor* i, int p, int sx, int sy, int sz, int sa, int atwith, int BIGFORCE, int OOZFILTER, int NEWBEAST); @@ -158,7 +158,7 @@ int setanimation(sectortype* animsect, int animtype, walltype* animtarget, int t int setanimation(sectortype* animsect, int animtype, sectortype* animtarget, int thegoal, int thevel); void dofurniture(walltype* wallNum, sectortype* sectnum, int playerNum); void dotorch(); -int hitawall(struct player_struct* pl, walltype** hitWall); +int hitawall(player_struct* pl, walltype** hitWall); int hits(DDukeActor* snum); DDukeActor* LocateTheLocator(int n, sectortype* sectnum); @@ -177,8 +177,8 @@ void ceilingglass(DDukeActor* snum, sectortype* sectnum, int cnt); void spriteglass(DDukeActor* snum, int cnt); void lotsofcolourglass(DDukeActor* snum, walltype* wallNum, int cnt); void lotsofglass(DDukeActor* snum, walltype* wallnum, int cnt); -void checkplayerhurt_d(struct player_struct* p, const Collision& coll); -void checkplayerhurt_r(struct player_struct* p, const Collision& coll); +void checkplayerhurt_d(player_struct* p, const Collision& coll); +void checkplayerhurt_r(player_struct* p, const Collision& coll); DDukeActor* dospawnsprite(DDukeActor* actj, int pn); void spriteinit_d(DDukeActor*); @@ -187,7 +187,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray* DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray* actors); void addspritetodelete(int spnum=0); -void checkavailinven(struct player_struct* p); +void checkavailinven(player_struct* p); bool initspriteforspawn(DDukeActor* spn); void spawninitdefault(DDukeActor* actj, DDukeActor* act); void spawntransporter(DDukeActor* actj, DDukeActor* acti, bool beam); @@ -210,7 +210,7 @@ void prelevel_common(int g); void cacheit_d(); void cacheit_r(); -void FTA(int q, struct player_struct* p); +void FTA(int q, player_struct* p); void OnMotorcycle(player_struct *pl, DDukeActor* snum); void OffMotorcycle(player_struct *pl); void OnBoat(player_struct *pl, DDukeActor* snum); diff --git a/source/games/duke/src/game_misc.cpp b/source/games/duke/src/game_misc.cpp index 0f21a75e756..5fefa7f0f8b 100644 --- a/source/games/duke/src/game_misc.cpp +++ b/source/games/duke/src/game_misc.cpp @@ -70,7 +70,7 @@ FString GameInterface::GetCoordString() GameStats GameInterface::getStats() { - struct player_struct* p = &ps[myconnectindex]; + player_struct* p = &ps[myconnectindex]; return { p->actors_killed, p->max_actors_killed, p->secret_rooms, p->max_secret_rooms, p->player_par / REALGAMETICSPERSEC, p->frag }; } @@ -122,7 +122,7 @@ void GameInterface::ExitFromMenu() // //--------------------------------------------------------------------------- -void FTA(int q, struct player_struct* p) +void FTA(int q, player_struct* p) { if (q < 0 || gamestate != GS_LEVEL) return; @@ -236,7 +236,7 @@ void V_AddBlend (float r, float g, float b, float a, float v_blend[4]) void drawoverlays(double smoothratio) { - struct player_struct* pp; + player_struct* pp; int cposx, cposy, cang; pp = &ps[screenpeek]; diff --git a/source/games/duke/src/hudweapon_d.cpp b/source/games/duke/src/hudweapon_d.cpp index a772a9dc620..588fde59e00 100644 --- a/source/games/duke/src/hudweapon_d.cpp +++ b/source/games/duke/src/hudweapon_d.cpp @@ -205,7 +205,7 @@ void displayweapon_d(int snum, double smoothratio) int o, pal; double weapon_sway, weapon_xoffset, gun_pos, looking_arc, kickback_pic, random_club_frame, hard_landing, look_anghalf, horiz16th, plravel; int8_t shade; - struct player_struct *p; + player_struct* p; p = &ps[snum]; auto kb = &p->kickback_pic; diff --git a/source/games/duke/src/input.cpp b/source/games/duke/src/input.cpp index 771e6a7c703..bd7da1e31f7 100644 --- a/source/games/duke/src/input.cpp +++ b/source/games/duke/src/input.cpp @@ -60,7 +60,7 @@ void hud_input(int plnum) { int i, k; uint8_t dainv; - struct player_struct* p; + player_struct* p; p = &ps[plnum]; auto pact = p->GetActor(); diff --git a/source/games/duke/src/player.cpp b/source/games/duke/src/player.cpp index 2a5f70d9ba1..43fcd6563b4 100644 --- a/source/games/duke/src/player.cpp +++ b/source/games/duke/src/player.cpp @@ -78,7 +78,7 @@ void PlayerColorChanged(void) // //--------------------------------------------------------------------------- -int setpal(struct player_struct* p) +int setpal(player_struct* p) { int palette; if (p->DrugMode) palette = DRUGPAL; @@ -96,7 +96,7 @@ int setpal(struct player_struct* p) // //--------------------------------------------------------------------------- -void quickkill(struct player_struct* p) +void quickkill(player_struct* p) { SetPlayerPal(p, PalEntry(48, 48, 48, 48)); @@ -211,7 +211,7 @@ int hitasprite(DDukeActor* actor, DDukeActor** hitsp) // //--------------------------------------------------------------------------- -int hitawall(struct player_struct* p, walltype** hitw) +int hitawall(player_struct* p, walltype** hitw) { HitInfo hit{}; diff --git a/source/games/duke/src/player_d.cpp b/source/games/duke/src/player_d.cpp index 7dd8f5f4aa2..20c9ec3aa77 100644 --- a/source/games/duke/src/player_d.cpp +++ b/source/games/duke/src/player_d.cpp @@ -50,7 +50,7 @@ void operateweapon_ww(int snum, ESyncBits actions); // //--------------------------------------------------------------------------- -void incur_damage_d(struct player_struct* p) +void incur_damage_d(player_struct* p) { int damage = 0L, shield_damage = 0L; @@ -1427,7 +1427,7 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum // //--------------------------------------------------------------------------- -int doincrements_d(struct player_struct* p) +int doincrements_d(player_struct* p) { int snum; @@ -1626,7 +1626,7 @@ int doincrements_d(struct player_struct* p) // //--------------------------------------------------------------------------- -void checkweapons_d(struct player_struct* p) +void checkweapons_d(player_struct* p) { static const uint16_t weapon_sprites[MAX_WEAPONS] = { KNEE, FIRSTGUNSPRITE, SHOTGUNSPRITE, CHAINGUNSPRITE, RPGSPRITE, HEAVYHBOMB, SHRINKERSPRITE, DEVISTATORSPRITE, @@ -2707,7 +2707,7 @@ void processinput_d(int snum) Collision chz, clz; bool shrunk; int psectlotag; - struct player_struct* p; + player_struct* p; p = &ps[snum]; auto pact = p->GetActor(); diff --git a/source/games/duke/src/player_r.cpp b/source/games/duke/src/player_r.cpp index dcbfec90380..c04935b7fb8 100644 --- a/source/games/duke/src/player_r.cpp +++ b/source/games/duke/src/player_r.cpp @@ -41,7 +41,7 @@ BEGIN_DUKE_NS // //--------------------------------------------------------------------------- -void incur_damage_r(struct player_struct* p) +void incur_damage_r(player_struct* p) { int damage = 0, shield_damage = 0; int gut = 0; @@ -1229,7 +1229,7 @@ void selectweapon_r(int snum, int weap) // //--------------------------------------------------------------------------- -int doincrements_r(struct player_struct* p) +int doincrements_r(player_struct* p) { int snum; auto pact = p->GetActor(); @@ -1493,7 +1493,7 @@ int doincrements_r(struct player_struct* p) // //--------------------------------------------------------------------------- -void checkweapons_r(struct player_struct* p) +void checkweapons_r(player_struct* p) { static const uint16_t weapon_sprites[MAX_WEAPONS] = { KNEE, FIRSTGUNSPRITE, SHOTGUNSPRITE, CHAINGUNSPRITE, RPGSPRITE, HEAVYHBOMB, SHRINKERSPRITE, DEVISTATORSPRITE, @@ -4040,7 +4040,7 @@ void processinput_r(int snum) // //--------------------------------------------------------------------------- -void OnMotorcycle(struct player_struct *p, DDukeActor* motosprite) +void OnMotorcycle(player_struct *p, DDukeActor* motosprite) { if (!p->OnMotorcycle && !(p->cursector->lotag == 2)) { @@ -4071,7 +4071,7 @@ void OnMotorcycle(struct player_struct *p, DDukeActor* motosprite) // //--------------------------------------------------------------------------- -void OffMotorcycle(struct player_struct *p) +void OffMotorcycle(player_struct *p) { auto pact = p->GetActor(); if (p->OnMotorcycle) @@ -4120,7 +4120,7 @@ void OffMotorcycle(struct player_struct *p) // //--------------------------------------------------------------------------- -void OnBoat(struct player_struct *p, DDukeActor* boat) +void OnBoat(player_struct *p, DDukeActor* boat) { if (!p->OnBoat) { @@ -4149,7 +4149,7 @@ void OnBoat(struct player_struct *p, DDukeActor* boat) // //--------------------------------------------------------------------------- -void OffBoat(struct player_struct *p) +void OffBoat(player_struct *p) { if (p->OnBoat) { diff --git a/source/games/duke/src/player_w.cpp b/source/games/duke/src/player_w.cpp index 0cd6d4dea0d..8b3f800e6b6 100644 --- a/source/games/duke/src/player_w.cpp +++ b/source/games/duke/src/player_w.cpp @@ -49,7 +49,7 @@ int operateTripbomb(int snum); // //--------------------------------------------------------------------------- -void DoFire(struct player_struct* p, int snum) +void DoFire(player_struct* p, int snum) { int i; @@ -106,7 +106,7 @@ void DoFire(struct player_struct* p, int snum) // //--------------------------------------------------------------------------- -void DoSpawn(struct player_struct *p, int snum) +void DoSpawn(player_struct *p, int snum) { if(!aplWeaponSpawn(p->curr_weapon, snum)) return; diff --git a/source/games/duke/src/prediction.cpp b/source/games/duke/src/prediction.cpp index 7b29dcce4b4..98542e0d456 100644 --- a/source/games/duke/src/prediction.cpp +++ b/source/games/duke/src/prediction.cpp @@ -68,7 +68,7 @@ void resetmys() void fakedomovethingscorrect(void) { int i; - struct player_struct *p; + player_struct* p; if (numplayers < 2) return; @@ -100,7 +100,7 @@ void fakedomovethingscorrect(void) void fakedomovethings(void) { input *syn; - struct player_struct *p; + player_struct* p; int i, j, k, doubvel, fz, cz, x, y; Collision clz, chz; int psect, psectlotag, tempsect, backcstat; diff --git a/source/games/duke/src/premap.cpp b/source/games/duke/src/premap.cpp index b031f596fdc..9970cffca86 100644 --- a/source/games/duke/src/premap.cpp +++ b/source/games/duke/src/premap.cpp @@ -86,7 +86,7 @@ void premapcontroller(DDukeActor* ac) void pickrandomspot(int snum) { - struct player_struct *p; + player_struct* p; int i; p = &ps[snum]; @@ -111,7 +111,7 @@ void pickrandomspot(int snum) void resetplayerstats(int snum) { - struct player_struct *p; + player_struct* p; p = &ps[snum]; @@ -298,7 +298,7 @@ void resetplayerstats(int snum) void resetweapons(int snum) { int weapon; - struct player_struct *p; + player_struct* p; p = &ps[snum]; @@ -345,7 +345,7 @@ void resetweapons(int snum) void resetinventory(int snum) { - struct player_struct* p; + player_struct* p; p = &ps[snum]; @@ -419,7 +419,7 @@ void resetinventory(int snum) void resetprestat(int snum,int g) { - struct player_struct *p; + player_struct* p; int i; p = &ps[snum]; @@ -992,7 +992,7 @@ static TArray spawnactors(SpawnSpriteDef& sprites) // //--------------------------------------------------------------------------- -static int LoadTheMap(MapRecord *mi, struct player_struct *p, int gamemode) +static int LoadTheMap(MapRecord *mi, player_struct*p, int gamemode) { int16_t lbang; if (isShareware() && (mi->flags & MI_USERMAP)) diff --git a/source/games/duke/src/premap_r.cpp b/source/games/duke/src/premap_r.cpp index f2da4d35ae0..d8a2e58942a 100644 --- a/source/games/duke/src/premap_r.cpp +++ b/source/games/duke/src/premap_r.cpp @@ -408,7 +408,7 @@ void spriteinit_r(DDukeActor* actor, TArray& actors) void prelevel_r(int g, TArray& actors) { - struct player_struct* p; + player_struct* p; int i; int j; int lotaglist; diff --git a/source/games/duke/src/render.cpp b/source/games/duke/src/render.cpp index 9ebb2c87026..1df081d2a97 100644 --- a/source/games/duke/src/render.cpp +++ b/source/games/duke/src/render.cpp @@ -226,7 +226,7 @@ void displayrooms(int snum, double smoothratio, bool sceneonly) int cposx, cposy, cposz, fz, cz; binangle cang, rotscrnang; fixedhoriz choriz; - struct player_struct* p; + player_struct* p; p = &ps[snum]; diff --git a/source/games/duke/src/sectors_d.cpp b/source/games/duke/src/sectors_d.cpp index 97708ffa4f3..874b60e06d5 100644 --- a/source/games/duke/src/sectors_d.cpp +++ b/source/games/duke/src/sectors_d.cpp @@ -884,7 +884,7 @@ void checkhitwall_d(DDukeActor* spr, walltype* wal, int x, int y, int z, int atw // //--------------------------------------------------------------------------- -void checkplayerhurt_d(struct player_struct* p, const Collision& coll) +void checkplayerhurt_d(player_struct* p, const Collision& coll) { if (coll.type == kHitSprite) { @@ -1501,7 +1501,7 @@ void clearcameras(int i, player_struct* p) void checksectors_d(int snum) { int i = -1, oldz; - struct player_struct* p; + player_struct* p; walltype* hitscanwall; HitInfo near; diff --git a/source/games/duke/src/sectors_r.cpp b/source/games/duke/src/sectors_r.cpp index 99fdf661758..3e6efb08ee5 100644 --- a/source/games/duke/src/sectors_r.cpp +++ b/source/games/duke/src/sectors_r.cpp @@ -1366,7 +1366,7 @@ void checkhitwall_r(DDukeActor* spr, walltype* wal, int x, int y, int z, int atw // //--------------------------------------------------------------------------- -void checkplayerhurt_r(struct player_struct* p, const Collision &coll) +void checkplayerhurt_r(player_struct* p, const Collision &coll) { if (coll.type == kHitSprite) { @@ -2403,7 +2403,7 @@ void checkhitsprite_r(DDukeActor* targ, DDukeActor* proj) void checksectors_r(int snum) { int oldz; - struct player_struct* p; + player_struct* p; walltype* hitscanwall; HitInfo near;