diff --git a/src/version.h b/src/version.h index be03f5a0fb8..254f998635e 100644 --- a/src/version.h +++ b/src/version.h @@ -41,21 +41,21 @@ const char *GetVersionString(); /** Lots of different version numbers **/ -#define VERSIONSTR "4.8pre" +#define VERSIONSTR "4.7.1" // The version as seen in the Windows resource -#define RC_FILEVERSION 4,7,9999,0 -#define RC_PRODUCTVERSION 4,7,9999,0 +#define RC_FILEVERSION 4,7,1,0 +#define RC_PRODUCTVERSION 4,7,1,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 -#define VER_MINOR 8 -#define VER_REVISION 0 +#define VER_MINOR 7 +#define VER_REVISION 1 // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! #define ENG_MAJOR 4 -#define ENG_MINOR 8 -#define ENG_REVISION 0 +#define ENG_MINOR 7 +#define ENG_REVISION 1 // Version identifier for network games. // Bump it every time you do a release unless you're certain you