From 2489ea2e45bb3bab6548865e398368f0daae85eb Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Sun, 24 Nov 2019 06:39:24 -0500 Subject: [PATCH] - rename 'FlipLine' to 'FlipLineVertexes' to clarify what it does - add function 'FlipLineCompletely' which calls both 'FlipLineVertexes' and 'FlipLineSideRefs' --- wadsrc/static/zscript/level_postprocessor.zs | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/level_postprocessor.zs b/wadsrc/static/zscript/level_postprocessor.zs index 9b3b7b75072..93ee8343de8 100644 --- a/wadsrc/static/zscript/level_postprocessor.zs +++ b/wadsrc/static/zscript/level_postprocessor.zs @@ -52,13 +52,19 @@ class LevelPostProcessor native play protected native void SetLineSectorRef(uint line, uint side, uint sector); protected native Actor GetDefaultActor(Name actorclass); - protected void FlipLine(uint Line) + protected void FlipLineVertexes(uint Line) { uint v1 = level.lines[Line].v1.Index(); uint v2 = level.lines[Line].v2.Index(); SetLineVertexes(Line, v2, v1); } + protected void FlipLineCompletely(uint Line) + { + FlipLineVertexes(Line); + FlipLineSideRefs(Line); + } + protected void SetWallTexture(int line, int side, int texpart, String texture) { SetWallTextureID(line, side, texpart, TexMan.CheckForTexture(texture, TexMan.Type_Wall));