diff --git a/wadsrc/static/iwadinfo.txt b/wadsrc/static/iwadinfo.txt index 458e846c362..6dc584a5861 100644 --- a/wadsrc/static/iwadinfo.txt +++ b/wadsrc/static/iwadinfo.txt @@ -39,7 +39,7 @@ IWad Autoname = "harmony" Game = "Doom" Config = "Harmony" - Mapinfo = "mapinfo/hacxharm.txt" + Mapinfo = "mapinfo/harmony.txt" MustContain = "MAP01", "0HAWK01", "0CARA3", "0NOSE1" BannerColors = "6e b4 d6", "45 4f 7e" } @@ -50,7 +50,7 @@ IWad Game = "Doom" Config = "Hacx" Autoname = "hacx.hacx2" - Mapinfo = "mapinfo/hacxharm.txt" + Mapinfo = "mapinfo/hacx.txt" MustContain = "MAP01", "HACX-E" BannerColors = "ff ff ff", "00 88 22" } @@ -61,7 +61,7 @@ IWad Game = "Doom" Config = "Hacx" Autoname = "hacx.hacx1" - Mapinfo = "mapinfo/hacxharm.txt" + Mapinfo = "mapinfo/hacx.txt" MustContain = "MAP01", "HACX-R" BannerColors = "00 00 a8", "a8 a8 a8" } diff --git a/wadsrc/static/mapinfo/hacxharm.txt b/wadsrc/static/mapinfo/hacx.txt similarity index 100% rename from wadsrc/static/mapinfo/hacxharm.txt rename to wadsrc/static/mapinfo/hacx.txt diff --git a/wadsrc/static/mapinfo/harmony.txt b/wadsrc/static/mapinfo/harmony.txt new file mode 100644 index 00000000000..b96689c9f68 --- /dev/null +++ b/wadsrc/static/mapinfo/harmony.txt @@ -0,0 +1,8 @@ +include "mapinfo/doom2.txt" + +gameinfo +{ + cursorpic = "cursor" + statusbarclass = "HarmonyStatusBar" +} + diff --git a/wadsrc/static/zscript.txt b/wadsrc/static/zscript.txt index d26794f6e7f..1cabc497533 100644 --- a/wadsrc/static/zscript.txt +++ b/wadsrc/static/zscript.txt @@ -37,6 +37,7 @@ version "2.5" #include "zscript/statusbar/heretic_sbar.txt" #include "zscript/statusbar/hexen_sbar.txt" #include "zscript/statusbar/strife_sbar.txt" +#include "zscript/statusbar/harm_sbar.txt" #include "zscript/statusbar/sbarinfowrapper.txt" #include "zscript/inventory/inventory.txt" diff --git a/wadsrc/static/zscript/statusbar/harm_sbar.txt b/wadsrc/static/zscript/statusbar/harm_sbar.txt new file mode 100644 index 00000000000..42a30f2fc32 --- /dev/null +++ b/wadsrc/static/zscript/statusbar/harm_sbar.txt @@ -0,0 +1,108 @@ +class HarmonyStatusBar : DoomStatusBar +{ + int scalestate; + + override void Init() + { + Super.Init(); + + // This is for detecting the DECORATEd version of the mod which sets proper scaling for the HUD related textures. + let tex = TexMan.CheckForTexture("MEDIA0", TexMan.Type_Sprite); + if (tex.isValid()) + { + int size = TexMan.GetSize(tex); + Vector2 ssize = TexMan.GetScaledSize(tex); + if (ssize.X ~== size) scalestate = 1; + else scalestate = 0; + } + else scalestate = 1; + } + + override void Draw (int state, double TicFrac) + { + if (!scalestate) + { + Super.Draw(state, TicFrac); + return; + } + + BaseStatusBar.Draw (state, TicFrac); + + if (state == HUD_StatusBar) + { + BeginStatusBar(); + DrawMainBar (TicFrac); + } + else if (state == HUD_Fullscreen) + { + BeginHUD(); + DrawFullScreenStuff (); + } + } + + protected void DrawFullScreenStuff () + { + Vector2 iconbox = (40, 20); + // Draw health + DrawImage("MEDIA0", (20, -2), scale:(0.3, 0.3)); + DrawString(mHUDFont, FormatNumber(CPlayer.health, 3), (44, -20)); + + let armor = CPlayer.mo.FindInventory("BasicArmor"); + if (armor != null && armor.Amount > 0) + { + DrawInventoryIcon(armor, (20, -22), scale:(0.3, 0.3)); + DrawString(mHUDFont, FormatNumber(armor.Amount, 3), (44, -40)); + } + Inventory ammotype1, ammotype2; + [ammotype1, ammotype2] = GetCurrentAmmo(); + int invY = -20; + if (ammotype1 != null) + { + DrawInventoryIcon(ammotype1, (-14, -4), scale:(0.3, 0.3)); + DrawString(mHUDFont, FormatNumber(ammotype1.Amount, 3), (-30, -20), DI_TEXT_ALIGN_RIGHT); + invY -= 20; + } + if (ammotype2 != null && ammotype2 != ammotype1) + { + DrawInventoryIcon(ammotype2, (-14, invY + 17), scale:(0.3, 0.3)); + DrawString(mHUDFont, FormatNumber(ammotype2.Amount, 3), (-30, invY), DI_TEXT_ALIGN_RIGHT); + invY -= 20; + } + if (!isInventoryBarVisible() && !level.NoInventoryBar && CPlayer.mo.InvSel != null) + { + DrawInventoryIcon(CPlayer.mo.InvSel, (-14, invY + 17)); + DrawString(mHUDFont, FormatNumber(CPlayer.mo.InvSel.Amount, 3), (-30, invY), DI_TEXT_ALIGN_RIGHT); + } + if (deathmatch) + { + DrawString(mHUDFont, FormatNumber(CPlayer.FragCount, 3), (-3, 1), DI_TEXT_ALIGN_RIGHT, Font.CR_GOLD); + } + + // Draw the keys. This does not use a special draw function like SBARINFO because the specifics will be different for each mod + // so it's easier to copy or reimplement the following piece of code instead of trying to write a complicated all-encompassing solution. + Vector2 keypos = (-10, 2); + int rowc = 0; + double roww = 0; + for(let i = CPlayer.mo.Inv; i != null; i = i.Inv) + { + if (i is "Key" && i.Icon.IsValid()) + { + DrawTexture(i.Icon, keypos, DI_SCREEN_RIGHT_TOP|DI_ITEM_LEFT_TOP); + Vector2 size = TexMan.GetScaledSize(i.Icon); + keypos.Y += size.Y + 2; + roww = max(roww, size.X); + if (++rowc == 3) + { + keypos.Y = 2; + keypos.X -= roww + 2; + roww = 0; + rowc = 0; + } + } + } + if (isInventoryBarVisible()) + { + DrawInventoryBar(diparms, (0, 0), 7, DI_SCREEN_CENTER_BOTTOM, HX_SHADOW); + } + } +}