From 7179eaacdaedb5b0f8f1e3116ab8f4d50d58951e Mon Sep 17 00:00:00 2001 From: Blue Shadow Date: Tue, 28 Jul 2020 09:42:21 +0300 Subject: [PATCH] - fixed: the minotaur spawned its floor flames regardless of the setting of compat_minotaur A_MinotaurAtk3 was checking against the CVAR instead of the compatibility flag constant. --- wadsrc/static/zscript/actors/raven/minotaur.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actors/raven/minotaur.zs b/wadsrc/static/zscript/actors/raven/minotaur.zs index b3e71013ca5..0e49c4a2056 100644 --- a/wadsrc/static/zscript/actors/raven/minotaur.zs +++ b/wadsrc/static/zscript/actors/raven/minotaur.zs @@ -347,7 +347,7 @@ class Minotaur : Actor } else { - if (Floorclip > 0 && (Level.compatflags & COMPAT_MINOTAUR)) + if (Floorclip > 0 && (Level.compatflags & COMPATF_MINOTAUR)) { // only play the sound. A_StartSound ("minotaur/fx2hit", CHAN_WEAPON);