From 74925783aa5c6305e08b40e4d4f2a56c2cfbe2f2 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sat, 24 Oct 2020 11:36:50 +0200 Subject: [PATCH] - default to fullscreen mode 3. The option still remains for cases where it does not work but the cases where mode 3 causes real problems are rare. All I could find were a handful of poor intermission pics in some old mods which aren't worth keeping this artificial limitation. --- src/common/2d/v_2ddrawer.h | 2 +- src/gamedata/gi.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/common/2d/v_2ddrawer.h b/src/common/2d/v_2ddrawer.h index 9fc5227e7b5..1087ec63eb7 100644 --- a/src/common/2d/v_2ddrawer.h +++ b/src/common/2d/v_2ddrawer.h @@ -169,7 +169,7 @@ class F2DDrawer float screenFade = 1.f; DVector2 offset; public: - int fullscreenautoaspect = 0; + int fullscreenautoaspect = 3; int cliptop = -1, clipleft = -1, clipwidth = -1, clipheight = -1; int AddCommand(const RenderCommand *data); diff --git a/src/gamedata/gi.h b/src/gamedata/gi.h index c83570120c7..88bc45a1b8a 100644 --- a/src/gamedata/gi.h +++ b/src/gamedata/gi.h @@ -206,7 +206,7 @@ struct gameinfo_t int berserkpic; double normforwardmove[2]; double normsidemove[2]; - int fullscreenautoaspect = 0; + int fullscreenautoaspect = 3; bool nomergepickupmsg; const char *GetFinalePage(unsigned int num) const;