diff --git a/src/version.h b/src/version.h index d46902acb48..64ae025b483 100644 --- a/src/version.h +++ b/src/version.h @@ -44,18 +44,18 @@ const char *GetVersionString(); #define VERSIONSTR "4.4pre" // The version as seen in the Windows resource -#define RC_FILEVERSION 4,3,9999,0 -#define RC_PRODUCTVERSION 4,3,9999,0 +#define RC_FILEVERSION 4,3,3,0 +#define RC_PRODUCTVERSION 4,3,3,0 #define RC_PRODUCTVERSION2 VERSIONSTR // These are for content versioning. #define VER_MAJOR 4 -#define VER_MINOR 4 -#define VER_REVISION 0 +#define VER_MINOR 3 +#define VER_REVISION 3 // This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number! #define ENG_MAJOR 4 -#define ENG_MINOR 4 -#define ENG_REVISION 0 +#define ENG_MINOR 3 +#define ENG_REVISION 3 // Version identifier for network games. // Bump it every time you do a release unless you're certain you