diff --git a/wadsrc/static/zscript/level_compatibility.zs b/wadsrc/static/zscript/level_compatibility.zs index 75f172a138b..095841d8156 100644 --- a/wadsrc/static/zscript/level_compatibility.zs +++ b/wadsrc/static/zscript/level_compatibility.zs @@ -1394,6 +1394,12 @@ class LevelCompatibility native play break; } + case '63BDD083A98A48C04B8CD58AA857F77D': // Scythe MAP22 + { + // Wall behind start creates HOM in software renderer due to weird sector + OffsetSectorPlane(236, Sector.Floor, -40); + } + case '1C795660D2BA9FC93DA584C593FD1DA3': // Scythe 2 MAP17 { // Texture displays incorrectly in hardware renderer