From b0261d9545a60f2f3d325785d7ef28f1773e0110 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Sat, 21 Apr 2018 13:12:12 +0300 Subject: [PATCH] Actor's Activation property is now stored in saved game https://forum.zdoom.org/viewtopic.php?t=60295 --- src/p_mobj.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/p_mobj.cpp b/src/p_mobj.cpp index 35f9931d721..e10a430d04a 100644 --- a/src/p_mobj.cpp +++ b/src/p_mobj.cpp @@ -495,6 +495,7 @@ void AActor::Serialize(FSerializer &arc) A("score", Score) A("designatedteam", DesignatedTeam) A("lastpush", lastpush) + A("activationtype", activationtype) A("lastbump", lastbump) A("painthreshold", PainThreshold) A("damagefactor", DamageFactor)