From b1d1ac13b6d721242df0e426c1067d33bb81c0b1 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Fri, 21 Jul 2017 11:17:50 +0300 Subject: [PATCH] Fixed serpent staff's alternate attack against shielding centaur https://forum.zdoom.org/viewtopic.php?t=57305 --- wadsrc/static/zscript/hexen/clericstaff.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/hexen/clericstaff.txt b/wadsrc/static/zscript/hexen/clericstaff.txt index 20efb09609a..aa00cd3c9e2 100644 --- a/wadsrc/static/zscript/hexen/clericstaff.txt +++ b/wadsrc/static/zscript/hexen/clericstaff.txt @@ -82,7 +82,7 @@ class CWeapStaff : ClericWeapon { angle = t.angleFromSource; if (((t.linetarget.player && (!t.linetarget.IsTeammate(self) || level.teamdamage != 0)) || t.linetarget.bIsMonster) - && (!t.linetarget.bDormant && !bInvulnerable)) + && (!t.linetarget.bDormant && !t.linetarget.bInvulnerable)) { int newLife = player.health + (damage >> 3); newLife = newLife > max ? max : newLife;