diff --git a/src/rendering/polyrenderer/drawers/screen_triangle.cpp b/src/rendering/polyrenderer/drawers/screen_triangle.cpp index 0168c073b35..83dccffc565 100644 --- a/src/rendering/polyrenderer/drawers/screen_triangle.cpp +++ b/src/rendering/polyrenderer/drawers/screen_triangle.cpp @@ -227,8 +227,8 @@ static float wrap(float value) static uint32_t sampleTexture(float u, float v, const uint32_t* texPixels, int texWidth, int texHeight) { - int texelX = static_cast(wrap(u) * texWidth); - int texelY = static_cast(wrap(v) * texHeight); + int texelX = MIN(static_cast(wrap(u) * texWidth), texWidth - 1); + int texelY = MIN(static_cast(wrap(v) * texHeight), texHeight - 1); return texPixels[texelX * texHeight + texelY]; } @@ -257,10 +257,10 @@ static void RunShader(int x0, int x1, PolyTriangleThreadData* thread) } else if (thread->SpecialEffect == EFF_STENCIL) // stencil.fp { - for (int x = x0; x < x1; x++) + /*for (int x = x0; x < x1; x++) { fragcolor[x] = 0x00ffffff; - } + }*/ return; } else if (thread->EffectState == SHADER_NoTexture) // func_notexture