public
Description: WoW oUF Grid layou
Homepage:
Clone URL: git://github.com/Zariel/ouf_grid.git
Zariel (author)
Mon Jun 29 14:19:45 -0700 2009
commit  36a1724590a6669a0b24ccaaefe2ccd0780ff5d2
tree    213c9c779999bb5ea8d6a16ad470d2af295298ef
parent  9db6743b229161bf30807253c77d652f43cc448d parent  c1a791fdac9abab876835aa6f85c7c3eb2312131
ouf_grid / core.lua
100644 362 lines (295 sloc) 9.266 kb
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--[[
Copyright (c) 2008 Chris Bannister,
All rights reserved.
 
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
3. The name of the author may not be used to endorse or promote products
derived from this software without specific prior written permission.
 
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
 
local _G = getfenv(0)
local oUF = _G.oufgrid or _G.oUF
 
if not oUF then
return error("oUF_Grid requires oUF")
end
 
local UnitName = UnitName
local UnitClass = UnitClass
local select = select
local unpack = unpack
local UnitDebuff = UnitDebuff
local UnitInRaid = UnitInRaid
 
local width, height = 32, 32
 
local supernova = [[Interface\AddOns\oUF_Grid\media\nokiafc22.ttf]]
local texture = [[Interface\AddOns\oUF_Grid\media\gradient32x32.tga]]
local hightlight = [[Interface\AddOns\oUF_Grid\media\mouseoverHighlight.tga]]
 
local colors = {
class ={
-- I accept patches you know
["DEATHKNIGHT"] = { 0.77, 0.12, 0.23 },
["DRUID"] = { 1.0 , 0.49, 0.04 },
["HUNTER"] = { 0.67, 0.83, 0.45 },
["MAGE"] = { 0.41, 0.8 , 0.94 },
["PALADIN"] = { 0.96, 0.55, 0.73 },
["PRIEST"] = { 1.0 , 1.0 , 1.0 },
["ROGUE"] = { 1.0 , 0.96, 0.41 },
["SHAMAN"] = { 0,0.86,0.73 },
["WARLOCK"] = { 0.58, 0.51, 0.7 },
["WARRIOR"] = { 0.78, 0.61, 0.43 },
},
}
setmetatable(colors.class, {
__index = function(self, key)
return { 0.78, 0.61, 0.43 }
end
})
 
local GetClassColor = function(unit)
return unpack(colors.class[select(2, UnitClass(unit))])
end
 
local ColorGradient = function(perc, r1, g1, b1, r2, g2, b2, r3, g3, b3)
if perc >= 1 then
return { r3, g3, b3 }
elseif perc <= 0 then
return { r1, g1, b1 }
end
 
local segment, relperc = math.modf(perc*(2))
local offset = (segment*3)+1
 
if(offset == 1) then
return { r1 + (r2-r1)*relperc, g1 + (g2-g1)*relperc, b1 + (b2-b1)*relperc }
end
 
return { r2 + (r3-r2)*relperc, g2 + (g3-g2)*relperc, b2 + (b3-b2)*relperc }
end
 
local Name_Update = function(self, event, unit)
if self.unit ~= unit then return end
 
local n, s = UnitName(unit)
self.name = string.utf8sub(n, 1, 3)
 
if UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit) then
self.Health.bg:SetVertexColor(0.3, 0.3, 0.3)
else
self.Health.bg:SetVertexColor(GetClassColor(unit))
end
end
 
local round = function(x, y)
return math.floor((x * 10 ^ y)+ 0.5) / 10 ^ y
end
 
local Health_Update = function(self, event, unit, bar, current, max)
local def = max - current
bar:SetValue(current)
 
local per = round(current/max, 100)
local col = ColorGradient(per, 1, 0, 0, 1, 1, 0, 1, 1, 1)
self.Name:SetTextColor(unpack(col))
 
if per > 0.9 or UnitIsDeadOrGhost(unit) then
self.Name:SetText(self.name)
else
self.Name:SetFormattedText("-%0.1f", math.floor(def/100)/10)
end
 
if UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit) then
bar.bg:SetVertexColor(0.3, 0.3, 0.3)
else
bar.bg:SetVertexColor(GetClassColor(unit))
end
 
-- Hopefully this fixes everything ...
local incHeal = self.incHeal
if incHeal > 0 then
local size = height * per
local incSize = ((self.healMod or 1 * incHeal) / max) * height
 
if incSize + size >= height then
incSize = height - size
end
 
self.heal:SetHeight(incSize)
self.heal:SetPoint("BOTTOM", self, "BOTTOM", 0, size)
end
end
 
local OnEnter = function(self)
UnitFrame_OnEnter(self)
self.Highlight:Show()
end
 
local OnLeave = function(self)
UnitFrame_OnLeave(self)
self.Highlight:Hide()
end
 
local frame = function(settings, self, unit)
self.menu = menu
 
self:EnableMouse(true)
 
self:SetScript("OnEnter", OnEnter)
self:SetScript("OnLeave", OnLeave)
 
self:RegisterForClicks("anyup")
--self:SetMovable(true)
--self:RegisterForDrag("LleftButton")
 
self:SetBackdrop({
bgFile = "Interface\\Tooltips\\UI-Tooltip-Background", tile = true, tileSize = 16,
insets = {left = -2, right = -2, top = -2, bottom = -2},
})
 
self:SetBackdropColor(0, 0, 0, 1)
 
self:SetAttribute("*type2", "menu")
 
local hp = CreateFrame("StatusBar", nil, self)
hp:SetAllPoints(self)
hp:SetStatusBarTexture(texture)
hp:SetOrientation("VERTICAL")
hp:SetFrameLevel(5)
hp:SetStatusBarColor(0, 0, 0)
hp:SetAlpha(0.9)
 
local hpbg = hp:CreateTexture(nil, "BACKGROUND")
hpbg:SetAllPoints(hp)
hpbg:SetTexture(texture)
hpbg:SetAlpha(1)
 
local heal = hp:CreateTexture(nil, "OVERLAY")
heal:SetHeight(height)
heal:SetWidth(width)
heal:SetPoint("BOTTOM")
heal:SetTexture(texture)
heal:SetVertexColor(0, 1, 0)
heal:Hide()
 
self.heal = heal
 
hp.bg = hpbg
self.Health = hp
self.OverrideUpdateHealth = Health_Update
 
local hl = hp:CreateTexture(nil, "OVERLAY")
hl:SetAllPoints(self)
hl:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
hl:SetBlendMode("ADD")
hl:Hide()
 
self.Highlight = hl
 
local name = hp:CreateFontString(nil, "OVERLAY")
name:SetAlpha(1)
name:SetPoint("CENTER")
name:SetJustifyH("CENTER")
name:SetFont(supernova, 10, "THINOUTLINE")
name:SetShadowColor(0,0,0,1)
name:SetShadowOffset(1, -1)
name:SetTextColor(1, 1, 1, 1)
 
self.Name = name
self.UNIT_NAME_UPDATE = Name_Update
 
local border = hp:CreateTexture(nil, "ARTWORK")
border:SetPoint("LEFT", self, "LEFT", -4, 0)
border:SetPoint("RIGHT", self, "RIGHT", 4, 0)
border:SetPoint("TOP", self, "TOP", 0, 4)
border:SetPoint("BOTTOM", self, "BOTTOM", 0, -4)
border:SetTexture([[Interface\AddOns\oUF_Grid\media\Normal.tga]])
border:SetAlpha(1)
border:Hide()
border:SetVertexColor(1, 1, 1)
 
self.border = border
 
local icon = hp:CreateTexture(nil, "OVERLAY")
icon:SetPoint("CENTER")
icon:SetAlpha(1)
icon:SetHeight(20)
icon:SetWidth(20)
icon:SetTexCoord(0.07, 0.93, 0.07, 0.93)
icon:Hide()
 
icon.ShowText = function(s)
self.Name:Hide()
s:Show()
end
 
icon.HideText = function(s)
self.Name:Show()
s:Hide()
end
 
self.Icon = icon
 
self.Range = true
self.inRangeAlpha = 1
self.outsideRangeAlpha = 0.4
 
self.incHeal = 0
self.healMod = 0
 
return self
end
 
local style = setmetatable({
["initial-height"] = height,
["initial-width"] = width,
}, {
__call = frame,
})
 
oUF:RegisterStyle("Kanne-Grid", style)
oUF:SetActiveStyle("Kanne-Grid")
 
local raid = {}
for i = 1, 8 do
local r = oUF:Spawn("header", "oUF_Raid" .. i)
r:SetPoint("TOP", UIParent, "TOP", 0, -500)
if i == 1 then
r:SetPoint("LEFT", UIParent, "LEFT", 10, 0)
r:SetAttribute("showParty", true)
r:SetAttribute("showPlayer", true)
r:SetAttribute("showSolo", true)
else
r:SetPoint("LEFT", raid[i - 1], "RIGHT", 6, 0)
end
 
r:SetManyAttributes(
"showRaid", true,
"groupFilter", i,
"yOffset", - 10
)
 
r:Show()
raid[i] = r
end
 
local SubGroups = function()
local t = {}
for i = 1, 8 do t[i] = 0 end
for i = 1, GetNumRaidMembers() do
local s = select(3, GetRaidRosterInfo(i))
t[s] = t[s] + 1
end
return t
end
 
-- BG
local bg = CreateFrame("Frame")
bg:SetBackdrop({
bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border", edgeSize = 10,
insets = {left = 2, right = 2, top = 2, bottom = 2}
})
bg:SetBackdropColor(0, 0, 0, 0.6)
bg:SetBackdropBorderColor(0.4, 0.4, 0.4, 1)
bg:SetFrameLevel(0)
 
bg:SetScript("OnEvent", function(self, event, ...)
return self[event](self, event, ...)
end)
 
function bg:RAID_ROSTER_UPDATE()
if not UnitInRaid("player") then
return self:PARTY_MEMBERS_CHANGED()
else
self:Show()
end
 
local roster = SubGroups()
 
local h, last, first = 1
for k, v in ipairs(roster) do
if v > 0 then
if not first then
first = k
end
last = k
end
if v > roster[h] then
h = k
end
end
 
self:ClearAllPoints()
self:SetPoint("TOP", _G["oUF_Raid1"], "TOP", 0, 8)
self:SetPoint("LEFT", _G["oUF_Raid" .. first], "LEFT", -8 , 0)
self:SetPoint("RIGHT", _G["oUF_Raid" .. last], "RIGHT", 8, 0)
self:SetPoint("BOTTOM", _G["oUF_Raid" .. h], "BOTTOM", 0, -8)
end
 
function bg:PARTY_MEMBERS_CHANGED()
if UnitInRaid("player") then return end
 
self:ClearAllPoints()
self:SetPoint("BOTTOMRIGHT", _G["oUF_Raid1"], "BOTTOMRIGHT", 8, - 8)
self:SetPoint("TOPLEFT", _G["oUF_Raid1"], "TOPLEFT", - 8, 8)
self:Show()
end
 
bg.PLAYER_LOGIN = bg.RAID_ROSTER_UPDATE
bg:RegisterEvent("PLAYER_LOGIN")
bg:RegisterEvent("RAID_ROSTER_UPDATE")
bg:RegisterEvent("PARTY_MEMBERS_CHANGED")