admc / windmill-lite

Stripped down version of the Windmill client side code with a small test running wrapper.

Adam Christian (author)
Tue Jan 13 14:42:54 -0800 2009
windmill-lite / events.js
100644 182 lines (148 sloc) 7.207 kb
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/*
Copyright 2006-2007, Open Source Applications Foundation
 
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
 
http://www.apache.org/licenses/LICENSE-2.0
 
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
 
//All the functionaly relating to launching events in javascript
//events.*
events = new function() {
 
    this.createEventObject = function(element, controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown) {
        var evt = element.ownerDocument.createEventObject();
        evt.shiftKey = shiftKeyDown;
        evt.metaKey = metaKeyDown;
        evt.altKey = altKeyDown;
        evt.ctrlKey = controlKeyDown;
        return evt;
 
    };
 
 
    /* Fire an event in a browser-compatible manner */
    this.triggerEvent = function(element, eventType, canBubble, controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown) {
 
        canBubble = (typeof(canBubble) == undefined) ? true: canBubble;
        if (element.fireEvent) {
            //alert(eventType)
            var evt = events.createEventObject(element, controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown);
            element.fireEvent('on' + eventType, evt);
            //Fix for IE6-- this does work but isn't needed the bug was in the type function
            //eval("element." + eventType + "();");
 
        }
        else {
            var evt = document.createEvent('HTMLEvents');
 
            evt.shiftKey = shiftKeyDown;
            evt.metaKey = metaKeyDown;
            evt.altKey = altKeyDown;
            evt.ctrlKey = controlKeyDown;
 
            evt.initEvent(eventType, canBubble, true);
            element.dispatchEvent(evt);
 
        }
 
    };
 
    this.getKeyCodeFromKeySequence = function(keySequence) {
        var match = /^\\(\d{1,3})$/.exec(keySequence);
        if (match != null) {
            return match[1];
 
        }
        match = /^.$/.exec(keySequence);
        if (match != null) {
            return match[0].charCodeAt(0);
 
        }
        // this is for backward compatibility with existing tests
        // 1 digit ascii codes will break however because they are used for the digit chars
        match = /^\d{2,3}$/.exec(keySequence);
        if (match != null) {
            return match[0];
 
        }
        windmill.err("invalid keySequence");
 
    }
 
    this.triggerKeyEvent = function(element, eventType, keySequence, canBubble, controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown) {
        var keycode = events.getKeyCodeFromKeySequence(keySequence);
        canBubble = (typeof(canBubble) == undefined) ? true: canBubble;
        if (element.fireEvent) {
            var keyEvent = events.createEventObject(element, controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown);
            keyEvent.keyCode = keycode;
            element.fireEvent('on' + eventType, keyEvent);
 
        }
        else {
            var evt;
            if (window.KeyEvent) {
                evt = document.createEvent('KeyEvents');
                evt.initKeyEvent(eventType, true, true, window, controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown, keycode, keycode);
            }
            else {
                evt = document.createEvent('UIEvent');
                evt.shiftKey = shiftKeyDown;
                evt.metaKey = metaKeyDown;
                evt.altKey = altKeyDown;
                evt.ctrlKey = controlKeyDown;
 
                evt.initUIEvent(eventType, true, true, window, 1);
                evt.charCode = keycode;
                evt.keyCode = keycode;
                evt.which = keycode;
            }
            element.dispatchEvent(evt);
        }
    }
 
    /* Fire a mouse event in a browser-compatible manner */
    this.triggerMouseEvent = function(element, eventType, canBubble, clientX, clientY, controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown) {
        clientX = clientX ? clientX: 0;
        clientY = clientY ? clientY: 0;
 
        //LOG.warn("events.triggerMouseEvent assumes setting screenX and screenY to 0 is ok");
        var screenX = 0;
        var screenY = 0;
 
        canBubble = (typeof(canBubble) == undefined) ? true: canBubble;
 
        if (element.fireEvent) {
            //LOG.info("element has fireEvent");
            var evt = events.createEventObject(element, controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown);
            evt.detail = 0;
            evt.button = 1;
            evt.relatedTarget = null;
            if (!screenX && !screenY && !clientX && !clientY) {
                //element.click();
                if (eventType == "click") { element.click(); }
                else { element.fireEvent('on' + eventType); }
                //eval("element." + eventType + "();");
            }
            else {
                evt.screenX = screenX;
                evt.screenY = screenY;
                evt.clientX = clientX;
                evt.clientY = clientY;
 
                // when we go this route, window.event is never set to contain the event we have just created.
                // ideally we could just slide it in as follows in the try-block below, but this normally
                // doesn't work. This is why I try to avoid this code path, which is only required if we need to
                // set attributes on the event (e.g., clientX).
                try { windmill.testWin().event = evt; }
                catch(e) {
                    // getting an "Object does not support this action or property" error. Save the event away
                    // for future reference.
                    // TODO: is there a way to update window.event?
                    // work around for http://jira.openqa.org/browse/SEL-280 -- make the event available somewhere:
                }
                element.fireEvent('on' + eventType, evt);
 
            }
 
        }
        else {
            //LOG.info("element doesn't have fireEvent");
            var evt = document.createEvent('MouseEvents');
            if (evt.initMouseEvent) {
                //LOG.info("element has initMouseEvent");
                //Safari
                evt.initMouseEvent(eventType, canBubble, true, document.defaultView, 1, screenX, screenY, clientX, clientY, controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown, 0, null)
 
            }
            else {
                //LOG.warn("element doesn't have initMouseEvent; firing an event which should -- but doesn't -- have other mouse-event related attributes here, as well as controlKeyDown, altKeyDown, shiftKeyDown, metaKeyDown");
                evt.initEvent(eventType, canBubble, true);
                evt.shiftKey = shiftKeyDown;
                evt.metaKey = metaKeyDown;
                evt.altKey = altKeyDown;
                evt.ctrlKey = controlKeyDown;
 
            }
            //Used by safari
            element.dispatchEvent(evt);
 
        }
 
    }
 
};