#include <iostream>
#include <algorithm>
#include <vector>
using namespace std;
struct Point{
int x, y;
bool operator < (const Point &p) const {
return (x < p.x || (x == p.x && y < p.y));
}
};
// 2D cross product.
// Return a positive value, if OAB makes a counter-clockwise turn,
// negative for clockwise turn, and zero if the points are collinear.
int cross(const Point &O, const Point &A, const Point &B)
{
return (A.x - O.x) * (B.y - O.y) - (A.y - O.y) * (B.x - O.x);
}
// Returns a list of points on the convex hull in counter-clockwise order.
// Note: the last point in the returned list is the same as the first one.
vector<Point> convexHull(vector<Point> P)
{
int n = P.size(), k = 0;
vector<Point> H(2*n);
// Sort Points lexicographically
sort(P.begin(), P.end());
// Build lower hull
for (int i = 0; i < n; i++) {
while (k >= 2 && cross(H[k-2], H[k-1], P[i]) <= 0) k--;
H[k++] = P[i];
}
// Build upper hull
for (int i = n-2, t = k+1; i >= 0; i--) {
while (k >= t && cross(H[k-2], H[k-1], P[i]) <= 0) k--;
H[k++] = P[i];
}
H.resize(k);
return H;
}
void printPnt(const Point &p){
cout << "(" << p.x << "," << p.y << ")";
}
int main(){
int n;
cin >> n;
while (n){
//procesar caso
vector<Point> g(n);
for (int i=0; i<n; ++i){
int x, y;
cin >> x >> y;
g[i].x = x;
g[i].y = y;
}
/*cout << "g.size() es: " << g.size() << endl;
for (int i=0; i<n; ++i){
printPnt(g[i]);
cout << " ";
}
cout << endl; */
vector<Point> chull = convexHull(g);
/*cout << "chull.size() es: " << chull.size() << endl;
for (int i=0; i<chull.size(); ++i){
printPnt(chull[i]);
cout << " ";
}
cout << endl;*/
chull.pop_back();
if (chull.size() == n){
cout << "No\n";
}else{
cout << "Yes\n";
}
cin >> n;
}
return 0;
}