angryrabbit / retris
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Branch:
state_machine
commit 410de4360ee98b073276f1f2305d29a96902b58a
tree d43cafaad25bd980615d98ac7d8af2b6ec9c0eac
parent 81ec832b34bbad7d5426a1f76ea6b262b60b1318
tree d43cafaad25bd980615d98ac7d8af2b6ec9c0eac
parent 81ec832b34bbad7d5426a1f76ea6b262b60b1318
retris /
| name | age | message | |
|---|---|---|---|
| |
Rakefile | Sat May 31 23:55:50 -0700 2008 | |
| |
array.rb | ||
| |
audible.rb | ||
| |
block.rb | Mon Jun 02 23:39:36 -0700 2008 | |
| |
cursor.rb | Mon Jun 02 23:39:36 -0700 2008 | |
| |
game_window.rb | ||
| |
grid.rb | ||
| |
grid_location.rb | Mon Jun 02 23:39:36 -0700 2008 | |
| |
init.rb | ||
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license.txt | ||
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loading_state.rb | ||
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location.rb | ||
| |
media/ | ||
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object.rb | ||
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readme.txt | ||
| |
row.rb | Mon Jun 02 23:39:36 -0700 2008 | |
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scrap.rb | ||
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shape.rb | ||
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shape_location.rb | Mon Jun 02 23:39:36 -0700 2008 | |
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shapes/ | ||
| |
spec/ | Sat May 31 23:55:50 -0700 2008 | |
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state_machine.rb | ||
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states/ | ||
| |
tetris.rb |
readme.txt
== To-do 1. Refactor sounds into a SoundForge class. 2. Create a mechanism to handle the game's varying states (e.g. menu, playing, loss). 3. Allow player to change background music. 4. Implement difficult levels. 5. Add more shape colors and ensure that every shape's color is unique. 6. Create a menu to allow players to start a game or quit. 7. Allow players to pause their current game. 8. Allow players to exit their current game.

