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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/a0d7d0ac662a6da8441bf064b4f1cc77e533f21a</url>
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    <message>- releases/1.1.0: Tag code for 1.1.0 release. (OpenGL support)</message>
    <tree>3ec4c58ada9170e53348dd47b1c242799a4e2a13</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
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  <commit>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/e4fce1ae7ff44f39014027138e76ef2a073b79af</url>
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    <committed-date>2006-02-03T21:29:27-08:00</committed-date>
    <authored-date>2006-02-03T21:29:27-08:00</authored-date>
    <message>- samples/README: Add copyright and licensing info for `ruby.png'.</message>
    <tree>2d5a7df93a3aea55cfe469322adede26c87b064d</tree>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <url>http://github.com/atiaxi/rubygame/commit/324f441933febed334ff039e30f0158f49e6e8b7</url>
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    <committed-date>2006-02-03T21:26:57-08:00</committed-date>
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    <message>- demo_gl*.rb:
  * Add a blurb about the demos and ruby-opengl.
  * Fix bug which made the close button not work.</message>
    <tree>3a520cab7314ae89403cdc13eb301b202f5fb431</tree>
    <committer>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <message>screen.c, surface.c, draw.c, ttf.c:
  * Apply Windows-compatibility patch received by email from Randy Eckenrode.
extconf.rb:
  * Apply Windows-compatibility patch received by email from Randy Eckenrode.
  * New flag `--libs' to allow manual specification of C linker flags.
  * New flag `--sdl-config' to allow manual specification of sdl-config util.
  * Flags are now better documented.</message>
    <tree>55e7b01d319a897fe2b2d42b0c8637f04706960a</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <url>http://github.com/atiaxi/rubygame/commit/0727d9e19397f492df0d2e5d659eba5393eea271</url>
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    <committed-date>2006-01-21T10:26:42-08:00</committed-date>
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    <message>- *.[ch]:
  * All C files now define their own symbols (instead of the headers).
  * All C headers now use extern to reference symbols defined in the C files.
  * This should allow rubygame to avoid the &quot;multiple symbol definitions&quot;
    problem experienced when compiling rubygame under MacOSX.</message>
    <tree>7aa3027893cb90ad12fbe75aee8a9c5c6136c856</tree>
    <committer>
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  <commit>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <url>http://github.com/atiaxi/rubygame/commit/8c7db3482aab7e2ad06fdecd3bda86e791f48911</url>
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    <message>- gl.c: GL module and methods fully documented.</message>
    <tree>c3163c06487d7c6e702c2bc14f3eee3ffa5f35b7</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <url>http://github.com/atiaxi/rubygame/commit/d30188ac7b4c2536e2c5b6f491e8ae7db9e80b7e</url>
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    <message>- surface.c: Add Surface#pixels method (and docs) to retrieve pixel data.
- demo_gl_tex.rb: Adapted demo_gl.rb to demonstrate using Rubygame Surfaces as
  OpenGL textures.
- ruby.png: Sample texture for demo_gl_tex.rb</message>
    <tree>acdf72c8ff496afa1a20798378d51dee03e5d91c</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <url>http://github.com/atiaxi/rubygame/commit/abd565bd3f9099a73d9f8620dd9591cfde2550f0</url>
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    <committed-date>2006-01-15T18:16:42-08:00</committed-date>
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    <message>- demo_gl.rb: cleaned up, more manageable, and otherwise improved.</message>
    <tree>56bec680c6d516f5544d7d1ce07ad236e90bba4a</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/db86ca4b2c7ce300c2292ebb8ab181c8e4c8e579</url>
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    <message>(- rubygame_event.h should have been committed with last revision.)</message>
    <tree>4432581d991138412f9e11b75f4a4b720749e1bb</tree>
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      <email>jacius@gmail.com</email>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/3588e370941e53b574386d2d2102e90e05dc5457</url>
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    <committed-date>2006-01-15T11:22:10-08:00</committed-date>
    <authored-date>2006-01-15T11:22:10-08:00</authored-date>
    <message>- Merge branches/gl back into trunk.</message>
    <tree>cde65cc3eaf364ecc223c17131cf806cc3c3614a</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <url>http://github.com/atiaxi/rubygame/commit/50a53e6ef3048a1f4b7ed23b4c6e12fe9d70ad34</url>
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    <committed-date>2006-01-14T18:59:35-08:00</committed-date>
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    <message>- .c (except rubygame.c):
  * Rename to ext/rubygame/rubygame_*.c
  * Include new header files (rubygame_*.h) as needed.
- .h:
  * Separate rubygame.h into many smaller files, rubygame_*.h
  * rubygame.h now contains only the basics.
- symbols.c: finally got the ax! (*a million voices cheer*)
- MANIFEST: update file list.</message>
    <tree>b5e5ebb4ba2a2949cf3125df7c976fb1ba593519</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <url>http://github.com/atiaxi/rubygame/commit/7e5aed54f2604985902f4081b6bce6ad7490ff83</url>
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    <committed-date>2006-01-14T16:50:48-08:00</committed-date>
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    <message>- Rakefile:
  * Add new Rakefile for Rake (Ruby Make) support.
  * (Build process currently wraps around setup.rb, but that may change.)
  * RDoc and Gem generation (`rake rdoc` and `rake gem`).
- README:
  * RDoc format.
  * Rewritten and updated 'Rubygame README' section
  * Explanation of new Rake build process.
- make_docs.sh: made obsolete by Rakefile.</message>
    <tree>9127708af5964ebcc5e9af56aaee5292540c824f</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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  <commit>
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      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <committed-date>2006-01-05T16:07:29-08:00</committed-date>
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    <message>- screen.c: 
  * Add method Screen#show_cursor? to query if cursor is shown.
  * Add method Screen#show_cursor= to set if cursor is shown.
- demo_rubygame.rb: updated to demonstrate cursor hiding.</message>
    <tree>0adc8102651969d6539db94fe9442e8251730cb5</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <authored-date>2006-01-05T13:45:30-08:00</authored-date>
    <message>- Merge changes r96:128 from branches/1.0 to trunk/</message>
    <tree>c71794d8d47b7b9c6b8cdbfbc98e53d8092f4f8d</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <authored-date>2005-12-18T15:17:03-08:00</authored-date>
    <message>- string.rb:
  * add comments to explain what it's supposed to eventually be
  * comment-out everything so it doesn't cause any problems</message>
    <tree>edeecf2be649c8ce6eaafaf0b671ee92c1fad114</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <url>http://github.com/atiaxi/rubygame/commit/9e44c1da4c841b40d66f27638073bcf4119bed6b</url>
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    <message>- TODO: updated, rewritten, and reformatted.</message>
    <tree>4e33a7b2223e14a95b241b03b32cfe8d4512d5a2</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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  <commit>
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      <email>jacius@gmail.com</email>
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    <message>- surface.c: 
  * Surface.new() no longer takes a depth parameter. (It didn't work anyway.)
  * Improved and/or reformatted documentation for all methods.</message>
    <tree>6ea6fd9fc362c6c7c4d0aebb90543fcbd1058434</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <committed-date>2005-12-17T12:38:45-08:00</committed-date>
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    <message>- Add a new SFont image, term16.png.
- Update demo_sfont to notify the user that term16.png is available.
- Add SFont and TTF examples to demo_rubygame.
- Revise and update copyright and licensing notices.</message>
    <tree>e0e279e99a1057630599dd3cf7572b0d80fbbf8d</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
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  <commit>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <url>http://github.com/atiaxi/rubygame/commit/f948a8fb19d248f48b9b0be9151b8244a04d3253</url>
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    <committed-date>2005-12-17T08:28:17-08:00</committed-date>
    <authored-date>2005-12-17T08:28:17-08:00</authored-date>
    <message>- Better, more efficient, nicely documented Queue#wait() method.</message>
    <tree>e4788094dcd24ca5f2d02187b360ffb9c9bf3a5f</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
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  <commit>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/4bc079d0df66eb5620c486f32aab788ffbeaf9ed</url>
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    <committed-date>2005-12-11T19:14:40-08:00</committed-date>
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    <message>- Fix usage of the now-deprecated Rubygame::Display module.</message>
    <tree>6b0256849c39d7b5d4837911e3e973b59aa4a661</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/3876d88ead1bcf709487a6ccdf810261bd1fa56d</url>
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    <committed-date>2005-11-04T22:25:36-08:00</committed-date>
    <authored-date>2005-11-04T22:25:36-08:00</authored-date>
    <message>- Rename `display.c' to `screen.c' (and update MANIFEST).</message>
    <tree>df57ae9408a8c053b63f38b497184cfa12baf6df</tree>
    <committer>
      <name>John Croisant</name>
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      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/67674fa06426aca6613c48fcc8c224c70e6178de</url>
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    <committed-date>2005-11-04T22:14:40-08:00</committed-date>
    <authored-date>2005-11-04T22:14:40-08:00</authored-date>
    <message>- Add rubygame port of the &quot;Punch the Chimp&quot; example from pygame.</message>
    <tree>f724d894845a7c7de5ba9c0241d3e0296a35752a</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
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        <id>735e05abd79965b066ad1ccbf625c52d25189380</id>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/a2ba868b3cc86046defd24c8ae058691bc07658f</url>
    <id>a2ba868b3cc86046defd24c8ae058691bc07658f</id>
    <committed-date>2005-11-04T22:06:57-08:00</committed-date>
    <authored-date>2005-11-04T22:06:57-08:00</authored-date>
    <message>- Add tests for:
  - Rect.new_from_object
  - Rect#inspect
  - Rect#inflate
  - Rect#collide_rect?</message>
    <tree>7668affd07b67661c5263be73c297a91249e3cbb</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
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        <id>1e09b9ba8565a6b80b911c8172c2dd469d659927</id>
      </parent>
    </parents>
    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/735e05abd79965b066ad1ccbf625c52d25189380</url>
    <id>735e05abd79965b066ad1ccbf625c52d25189380</id>
    <committed-date>2005-11-04T22:03:56-08:00</committed-date>
    <authored-date>2005-11-04T22:03:56-08:00</authored-date>
    <message>- Refactor Rect#collide_rect?
- Fix instances of typo `colliderect' (should be `collide_rect?').</message>
    <tree>9e8ae704ca675f49cc6ee3ac68c521baae8e80ab</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
  </commit>
  <commit>
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        <id>e8200134667ff7cc53c616146d267aca8ce7c4dc</id>
      </parent>
    </parents>
    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/1e09b9ba8565a6b80b911c8172c2dd469d659927</url>
    <id>1e09b9ba8565a6b80b911c8172c2dd469d659927</id>
    <committed-date>2005-10-28T18:07:59-07:00</committed-date>
    <authored-date>2005-10-28T18:07:59-07:00</authored-date>
    <message>- Transform.flip now uses pygame's lossless flipping algorithm (and now works).
- Misc. cleaning up of C preprocessing.</message>
    <tree>49e68569e6a57fd3998b0c9aadb2b725f5b2e266</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
  </commit>
  <commit>
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        <id>aac7237e3e3d6246a41022f325069bbfb967e7e8</id>
      </parent>
    </parents>
    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/e8200134667ff7cc53c616146d267aca8ce7c4dc</url>
    <id>e8200134667ff7cc53c616146d267aca8ce7c4dc</id>
    <committed-date>2005-10-28T18:02:28-07:00</committed-date>
    <authored-date>2005-10-28T18:02:28-07:00</authored-date>
    <message>- Move method `Rubygame.rect_from_object()' to `Rect.new_from_object()'.
- Fixed Rect#inflate and #inflate! behavior. But, differs from pygame behavior
  when a Rect is inflated by an odd number, because of rounding. Problem?
- Add method `Surface#make_rect()' to create a Rect the same size as Surface.</message>
    <tree>bb67214bde4bbac93ed539888df9f9a9964a938c</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
  </commit>
  <commit>
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        <id>60fd30b982b10ac2cb70a95aa04a9a431b512005</id>
      </parent>
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/aac7237e3e3d6246a41022f325069bbfb967e7e8</url>
    <id>aac7237e3e3d6246a41022f325069bbfb967e7e8</id>
    <committed-date>2005-07-30T10:42:46-07:00</committed-date>
    <authored-date>2005-07-30T10:42:46-07:00</authored-date>
    <message>- Fixed bug: Surface#blit would blit images in the wrong position if they
  would have run off the left or top sides of the display.</message>
    <tree>385fe648d50d14b27e888fd26c4f5366d4d1e7a7</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
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  <commit>
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        <id>c0332adfff88c53e0a34a7efdc45bfc251806b28</id>
      </parent>
    </parents>
    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/60fd30b982b10ac2cb70a95aa04a9a431b512005</url>
    <id>60fd30b982b10ac2cb70a95aa04a9a431b512005</id>
    <committed-date>2005-06-26T12:51:30-07:00</committed-date>
    <authored-date>2005-06-26T12:51:30-07:00</authored-date>
    <message>- Each of SDL_IMAGE_[[MAJOR|MINOR]_VERSION|PATCHLEVEL] defaults to zero (0).
- Compile save_bmp() even if SDL_Image is missing (needs only vanilla SDL).
- Improved RDoc documentation.</message>
    <tree>30029adccdea7f3a1ef8fa725ed5967a7fa00fc1</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
  </commit>
  <commit>
    <parents type="array">
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    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/c0332adfff88c53e0a34a7efdc45bfc251806b28</url>
    <id>c0332adfff88c53e0a34a7efdc45bfc251806b28</id>
    <committed-date>2005-06-26T12:45:55-07:00</committed-date>
    <authored-date>2005-06-26T12:45:55-07:00</authored-date>
    <message>- Add NOFRAME constant.</message>
    <tree>d33aeae6aa450c15b29de060bbb3e8af8b4c7225</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
  </commit>
  <commit>
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      </parent>
    </parents>
    <author>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </author>
    <url>http://github.com/atiaxi/rubygame/commit/a9b260755cb71172fcf60a5d5f9bcd46327ceeb0</url>
    <id>a9b260755cb71172fcf60a5d5f9bcd46327ceeb0</id>
    <committed-date>2005-06-25T17:24:47-07:00</committed-date>
    <authored-date>2005-06-25T17:24:47-07:00</authored-date>
    <message>- Improve RDoc documentation style.</message>
    <tree>f4a54c71fefbad870812b4e877c24900272164dd</tree>
    <committer>
      <name>John Croisant</name>
      <email>jacius@gmail.com</email>
    </committer>
  </commit>
</commits>
