Releases: bibendovsky/bstone
Releases · bibendovsky/bstone
v1.2.12-2
Added
- Support Nuked OPL3 emulator.
- Option to control OPL3 emulator type (
snd_opl3_type
). - [README] "Known issues" section.
Fixed
- Cancel strafe movement if both keys are pressed.
- Clear damage effects after loading the game, etc.
- Fix GOG / Steam content detection.
- Fix checking if the level is official.
- Fix crash after changing audio driver via the menu.
- Match audio attenuation to vanilla as close as possible.
- Option
vid_renderer
now works in command-line. - Render 3D scene behind "You are jamming" cheat message box.
- Use SDL 2.0.5+ functions only if available.
- [AOG] Conditions to complete the episode.
- [AOG] Fix "N/A" font size and color in the floor input panel.
- [AOG] Interact with elevator controls on east-west side only.
- [AOG] Match transporting behavior between floors to original.
- [AOG] Render
ouch
frame only on damage for Plasma Sphere. - [AOG] Reverse textures for charge packs.
- [HWR] Render enter-only door size without lock as unlocked.
- [OAL] List only available extensions.
- [OAL] Load AL symbols within context.
- [SDL] Error "Renderer already associated with window".
- [SDL] Reduce CPU usage for digitized low-pass filtering.
Changed
- Limit stream I/O to 32 bit.
- [OAL] List devices with
ALC_ENUMERATE_ALL_EXT
if available. - [VIDEO] Rename
vid_windowed_height
tovid_height
. - [VIDEO] Rename
vid_windowed_width
tovid_width
. - [VIDEO] Rename
vid_windowed_x
tovid_x
. - [VIDEO] Rename
vid_windowed_y
tovid_y
.
Removed
- Exclusive fullscreen mode.
- Option
vid_is_windowed
. - Resampling low-pass filter and it's options (
snd_resampling_interpolation
,snd_resampling_lpf
).
EDIT
Rebuilt binaries with MinGW-w64 8.1.0.
EDIT 2
Rebuilt the binaries with SDL v2.26.0 to fix #441.
v1.2.11
Added
- [CMake] Root CMakeLists.txt.
- [CMake] Add option
BSTONE_MORE_COMPILER_WARNINGS
for more compiler warnings. - Bindings to take screenshots (default F5).
- Option to control weapon bobbing (actual for Planet Strike only).
- PC Speaker SFX.
- Option
snd_sfx_type
to switch between AdLib and PC Speaker audio. - Option
snd_is_sfx_digitized
to toggle SFX digitization. - Extracting unprocessed audio (*.data).
- Extracting PC Speaker audio.
Changed
- [CMake] Minimum supported version is 3.4.0.
- Audio low-pass filtering is disabled by default.
Fixed
- Compiling under non-MSYS MinGW.
- Content search.
- Show dropped important items (keys, etc.) on auto-map.
- Don't draw the scene for "show full map" cheat.
- Reduce compiling warnings.
- Make the application DPI aware.
- [OAL] Discard sounds with lower priority on same actor's channel.
- [OAL] Fix hangs on changing audio settings when any world's sound playing.
- [HWR] Mismatched texture for door track.
- [HWR] Flooring / Ceiling texture direction.
- Non-readable log file while application is running.
- Item flags for message box.
v1.2.10
Added
- Support for external textures (bmp, png).
- Configuration for external textures (
vid_external_textures
). - OpenAL 3D audio driver.
- Configuration for OpenAL driver (
snd_driver
,snd_oal_library
,snd_oal_device_name
).
Fixed
- Search path with provided
data_dir
. - Double fading on new game or load game when using hw renderer (Emile Belanger, @emileb).
- Fade whole screen when in widescreen and 3D view is showing (Emile Belanger, @emileb).
- Next map number for level transition.
- Support for lowercase resource file names.
- [CMake] Always enabled precompiled headers.
v1.2.9
Added
- Option
vid_filler_color_index
to select filler color. - [Windows] File information resource.
Fixed
- Enable sfx and music by default for first startup.
- Lives counter.
- Input floor panel visual glitches.
v1.2.8
Fixed
- Disabled episodes 5 and 6 in static build.
v1.2.7
Fixed
- Extraction of compressed texts.
- Same texture for door type BIO.
- Player radius for item pickup.
- Missing test for pushwall in CheckLine.
- Fix sfx turning off when in-game sounds paused.
- Show option "Game Options -> Video -> Stretch UI".
Changed
- Replaced almost all fixed-point arithmetic with a floating-point one.
- Relay on CMake's PCH support if available.
v1.2.6
Added
- Option
snd_resampling_interpolation
to specify interpolation method for resampling. - Option
snd_resampling_lpf
to toggle low-pass filter for resampling.
v1.2.5
Fixed
- [AOG][E4L1] Removed unnecessary in-place level fix.
v1.2.4
Added
- [AOG] "Cursor" for elevetor panel.
- Option
--extract_vga_palette
to extract VGA palette. - Pause game audio when in menu.
Changed
- Increased maximum actor count.
- Use floating point for audio mixing.
- Rewrite low-pass filter for PCM upsampling.
- Saved games are not compatible with previous version.
Fixed
- [AOG] Revised initial hitpoints for bosses.
- [AOG][E4L1] Added missing barrier switch for 100% points.
- [PS] Hide already pushed pushwall on auto-map.
- Pickup items while attacking.
- Sprite precache for Perscan Drone and Volatile Material Transport.
- Both games should be now completable with 100% rating.
v1.2.3
Added
- Input bindings to cycle weapons.
Changed
- Apply bonus queue after finishing the mission.
- Write data into temporary file and then rename it.
- Enable high score menu for debug build.
- Saved games are not compatible with previous version.
Fixed
- [AOG] Animation timings for some actors to match origin.
- [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
- Sprite precache for crate items.
- Sprite precache for morphed Dr. Goldfire.
- Level state after death when extra live is available.
- Add points for destroying projector generator.
- Displaying pushwalls after loading from saved game.
- Hit points table.
- Player's attack tracing.
- Zigzag movement when strafing along the wall.
Removed
- Default values for some input bindings.