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Releases: bibendovsky/bstone

v1.2.12-2

17 Sep 21:22
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Added

  • Support Nuked OPL3 emulator.
  • Option to control OPL3 emulator type (snd_opl3_type).
  • [README] "Known issues" section.

Fixed

  • Cancel strafe movement if both keys are pressed.
  • Clear damage effects after loading the game, etc.
  • Fix GOG / Steam content detection.
  • Fix checking if the level is official.
  • Fix crash after changing audio driver via the menu.
  • Match audio attenuation to vanilla as close as possible.
  • Option vid_renderer now works in command-line.
  • Render 3D scene behind "You are jamming" cheat message box.
  • Use SDL 2.0.5+ functions only if available.
  • [AOG] Conditions to complete the episode.
  • [AOG] Fix "N/A" font size and color in the floor input panel.
  • [AOG] Interact with elevator controls on east-west side only.
  • [AOG] Match transporting behavior between floors to original.
  • [AOG] Render ouch frame only on damage for Plasma Sphere.
  • [AOG] Reverse textures for charge packs.
  • [HWR] Render enter-only door size without lock as unlocked.
  • [OAL] List only available extensions.
  • [OAL] Load AL symbols within context.
  • [SDL] Error "Renderer already associated with window".
  • [SDL] Reduce CPU usage for digitized low-pass filtering.

Changed

  • Limit stream I/O to 32 bit.
  • [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
  • [VIDEO] Rename vid_windowed_height to vid_height.
  • [VIDEO] Rename vid_windowed_width to vid_width.
  • [VIDEO] Rename vid_windowed_x to vid_x.
  • [VIDEO] Rename vid_windowed_y to vid_y.

Removed

  • Exclusive fullscreen mode.
  • Option vid_is_windowed.
  • Resampling low-pass filter and it's options (snd_resampling_interpolation, snd_resampling_lpf).

EDIT
Rebuilt binaries with MinGW-w64 8.1.0.

EDIT 2
Rebuilt the binaries with SDL v2.26.0 to fix #441.

v1.2.11

21 Mar 19:43
d329e75
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Added

  • [CMake] Root CMakeLists.txt.
  • [CMake] Add option BSTONE_MORE_COMPILER_WARNINGS for more compiler warnings.
  • Bindings to take screenshots (default F5).
  • Option to control weapon bobbing (actual for Planet Strike only).
  • PC Speaker SFX.
  • Option snd_sfx_type to switch between AdLib and PC Speaker audio.
  • Option snd_is_sfx_digitized to toggle SFX digitization.
  • Extracting unprocessed audio (*.data).
  • Extracting PC Speaker audio.

Changed

  • [CMake] Minimum supported version is 3.4.0.
  • Audio low-pass filtering is disabled by default.

Fixed

  • Compiling under non-MSYS MinGW.
  • Content search.
  • Show dropped important items (keys, etc.) on auto-map.
  • Don't draw the scene for "show full map" cheat.
  • Reduce compiling warnings.
  • Make the application DPI aware.
  • [OAL] Discard sounds with lower priority on same actor's channel.
  • [OAL] Fix hangs on changing audio settings when any world's sound playing.
  • [HWR] Mismatched texture for door track.
  • [HWR] Flooring / Ceiling texture direction.
  • Non-readable log file while application is running.
  • Item flags for message box.

v1.2.10

14 Feb 11:50
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Added

  • Support for external textures (bmp, png).
  • Configuration for external textures (vid_external_textures).
  • OpenAL 3D audio driver.
  • Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name).

Fixed

  • Search path with provided data_dir.
  • Double fading on new game or load game when using hw renderer (Emile Belanger, @emileb).
  • Fade whole screen when in widescreen and 3D view is showing (Emile Belanger, @emileb).
  • Next map number for level transition.
  • Support for lowercase resource file names.
  • [CMake] Always enabled precompiled headers.

v1.2.9

14 Nov 12:29
ab9fc46
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Added

  • Option vid_filler_color_index to select filler color.
  • [Windows] File information resource.

Fixed

  • Enable sfx and music by default for first startup.
  • Lives counter.
  • Input floor panel visual glitches.

v1.2.8

10 Jul 14:04
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Fixed

  • Disabled episodes 5 and 6 in static build.

v1.2.7

07 Jul 17:42
498f631
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Fixed

  • Extraction of compressed texts.
  • Same texture for door type BIO.
  • Player radius for item pickup.
  • Missing test for pushwall in CheckLine.
  • Fix sfx turning off when in-game sounds paused.
  • Show option "Game Options -> Video -> Stretch UI".

Changed

  • Replaced almost all fixed-point arithmetic with a floating-point one.
  • Relay on CMake's PCH support if available.

v1.2.6

18 Jun 16:57
04df69c
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Added

  • Option snd_resampling_interpolation to specify interpolation method for resampling.
  • Option snd_resampling_lpf to toggle low-pass filter for resampling.

v1.2.5

11 Jun 17:15
70c8346
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Fixed

  • [AOG][E4L1] Removed unnecessary in-place level fix.

v1.2.4

11 Jun 16:08
5c3ac8f
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Added

  • [AOG] "Cursor" for elevetor panel.
  • Option --extract_vga_palette to extract VGA palette.
  • Pause game audio when in menu.

Changed

  • Increased maximum actor count.
  • Use floating point for audio mixing.
  • Rewrite low-pass filter for PCM upsampling.
  • Saved games are not compatible with previous version.

Fixed

  • [AOG] Revised initial hitpoints for bosses.
  • [AOG][E4L1] Added missing barrier switch for 100% points.
  • [PS] Hide already pushed pushwall on auto-map.
  • Pickup items while attacking.
  • Sprite precache for Perscan Drone and Volatile Material Transport.
  • Both games should be now completable with 100% rating.

v1.2.3

27 May 17:15
1267400
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Added

  • Input bindings to cycle weapons.

Changed

  • Apply bonus queue after finishing the mission.
  • Write data into temporary file and then rename it.
  • Enable high score menu for debug build.
  • Saved games are not compatible with previous version.

Fixed

  • [AOG] Animation timings for some actors to match origin.
  • [AOG] Bio-tech placed on special tile (E5L2; (18, 43)).
  • Sprite precache for crate items.
  • Sprite precache for morphed Dr. Goldfire.
  • Level state after death when extra live is available.
  • Add points for destroying projector generator.
  • Displaying pushwalls after loading from saved game.
  • Hit points table.
  • Player's attack tracing.
  • Zigzag movement when strafing along the wall.

Removed

  • Default values for some input bindings.