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ofxHaxademic

A personal toolkit for openframeworks projects

TO BUILD

  • AppStore
    • AppStoreDistributed w/WebSockets
  • General recent structure of Processing apps?
  • How to make objects like DebugView globally-accessible?
    • Always use something like PAppletHax?
    • Or use singletons or static instances? In this case, is there an ofxHaxademic initializer that instantiate everything?
  • DrawUtil / ImageUtil
  • App properties like Processing?
  • Renderer for video output
  • Shader Filters & textures
  • Robot-style screensaver killer
  • Crash monitor / dashboard poster
  • Easing/Linear Float objects & Penner equations
  • Projection mapping tools & UI controls - https://github.com/julapy/ofxQuadWarp
  • 1080p webcam - can it be threaded? currently drags down app framerate
  • Video player @ 4k [NOT GOOD! Codecs?]

TO FIGURE OUT

  • Fastest method of copying pixels between FBOs?
  • c++ overlap with fields between classes.. two objects with the same property/function name will cause an error?!
  • Change code while running
    • svgtiny.lib(svgtiny.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance

    • LINK : warning LNK4075 : ignoring '/INCREMENTAL' due to '/LTCG' specification

  • Visual Studio Key commands
  • How to run multiple apps within a project - HaxBaseApp?
  • How to call out to shell scripts
  • Precompiled headers?

WHAT CAN OFX DO THAT JAVA CAN'T?

  • Fancy face tracking
  • YOLO object detection
  • Openpose?
  • Embed a modern browser?
  • Float 32 texture out of the box
  • Webcams with higher resolutions. 640x480 seems to be the max for Processing??

WHAT STAYS IN JAVA FOR NOW

  • WebSocket server
  • Web Server & internet access stuff
  • FileWatcher
  • Email (sendgrid)
  • Printing

General notes:

  • Shaders don't work without a fancier OpenGL setup:
ofGLWindowSettings settings;
settings.setGLVersion(3, 2);
settings.setSize(1024, 768);
ofCreateWindow(settings);
  • Normalized shader coordinates are not default. To use them, your texture uniform must be sampler2D instead of sampler2DRect, which would be used if ofDisableArbTex(); isn't called before textures are created.

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A personal toolkit for openframeworks

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