/*
* CreatureAgent.h
* openc2e
*
* Created by Alyssa Milburn on Sat Dec 09 2006.
* Copyright (c) 2006 Alyssa Milburn. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
*/
#ifndef __CREATUREAGENT_H
#define __CREATUREAGENT_H
#include "Agent.h"
#include "genome.h"
class Creature;
class CreatureAgent {
protected:
Creature *creature;
friend class Creature;
unsigned int direction;
bool walking, approaching;
AgentRef approachtarget;
virtual void creatureBorn() { }
virtual void creatureAged() { }
virtual void creatureDied() { }
virtual Agent *getAgent() = 0;
public:
CreatureAgent();
virtual ~CreatureAgent();
void tick();
void setCreature(Creature *c);
Creature *getCreature() { return creature; }
void setDirection(unsigned int d) { assert(d < 4); direction = d; }
unsigned int getDirection() { return direction; }
void startWalking();
void stopWalking();
void approach(AgentRef it);
bool isApproaching() { return approaching; }
};
#endif
/* vim: set noet: */