celtic / akari

My attempt at bringing light to operating system development.

akari / AkariTaskSubsystem.cpp
100644 204 lines (168 sloc) 7.269 kb
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#include <AkariTaskSubsystem.hpp>
#include <Akari.hpp>
 
AkariTaskSubsystem::AkariTaskSubsystem(): start(0), current(0), priorityStart(0) {
registeredTasks = new HashTable<ASCIIString, Task *>();
}
 
u8 AkariTaskSubsystem::VersionMajor() const { return 0; }
u8 AkariTaskSubsystem::VersionMinor() const { return 1; }
const char *AkariTaskSubsystem::VersionManufacturer() const { return "Akari"; }
const char *AkariTaskSubsystem::VersionProduct() const { return "Akari Task Manager"; }
 
void AkariTaskSubsystem::SwitchRing(u8 cpl, u8 iopl) {
// This code works by fashioning the stack to be right for a cross-privilege IRET into
// the ring, IOPL, etc. of our choice, simultaneously enabling interrupts.
 
// AX has the offset in the GDT to the appropriate **data** segment.
// It's copied to DS, ES, FS, GS.
// We record the current ESP in EBX (clobbered). We push the DS (will become SS [? check]).
// We then push the recorded ESP, then pushf.
// We pop the last item from pushf (EFLAGS) into EBX (since we clobbered it anyway), and
// enable interrupts by setting a bit in it.
 
// CX contains the IOPL. It needs to start 12 bits left in EFLAGS, so we shift it in place
// and then OR it into BX. EBX now contains an appropriately twiddled EFLAGS.
 
// EBX is pushed back onto the stack to make that pushf complete (and slightly molested).
// We rachet EAX back 8 bytes so it points at the right **code** segment (CS), push that,
// and then lastly push our EIP (which is conveniently the next instruction).
// Then we IRET and we wind up with everything great.
 
// Note that the __asm__ __volatile__ is likely to try to restore a couple registers.
// This seems kinda dangerous, and I'd look to rewriting the entire call in assembly
// just so the compiler doesn't try to do anything tricky on me.
 
__asm__ __volatile__(" \
mov %%ax, %%ds; \
mov %%ax, %%es; \
mov %%ax, %%fs; \
mov %%ax, %%gs; \
\
mov %%esp, %%ebx; \
pushl %%eax; \
pushl %%ebx; \
pushf; \
pop %%ebx; \
or $0x200, %%ebx; \
\
shl $12, %%cx; \
or %%cx, %%bx; \
\
push %%ebx; \
sub $0x8, %%eax; \
pushl %%eax; \
pushl $1f; \
\
iret; \
1:" : : "a" (0x10 + (0x11 * cpl)), "c" (iopl) : "%ebx");
 
// note this works with our current stack... hm.
}
 
static inline AkariTaskSubsystem::Task *_NextTask(AkariTaskSubsystem::Task *t) {
return t->next ? t->next : Akari->Task->start;
}
 
AkariTaskSubsystem::Task *AkariTaskSubsystem::GetNextTask() {
if (priorityStart) {
// We have something priority. We put it in without regard for irqWait,
// since it's probably an IRQ being fired that put it there ...
 
Task *t = priorityStart;
priorityStart = t->priorityNext;
t->priorityNext = 0;
return t;
} else {
Task *t = _NextTask(current);
 
// if the new current task is irqWait, loop until we find one which isn't.
// be sure not to be caught in an infinite loop by seeing if we get back to
// the same one again. (i.e. every task is irqWait)
// it intentionally will be able to loop back to the task we switched from. (though
// of course, it won't if it's irqWait ...)
 
if (t->irqWaiting && !t->irqListenHits) {
Task *newCurrent = t;
while (newCurrent->irqWaiting && !t->irqListenHits) {
Task *next = _NextTask(newCurrent);
ASSERT(next != t);
newCurrent = next;
}
t = newCurrent;
}
 
return t;
}
}
 
void AkariTaskSubsystem::CycleTask() {
current = GetNextTask();
}
 
void AkariTaskSubsystem::SaveRegisterToTask(Task *dest, void *regs) {
// we're saving a task even though it's in a state not matching its CPL?
// This could happen if, say, it's in kernel mode, then interrupts or something.
// HACK: need to handle this situation properly, but for now, ensure
// internal consistency.
ASSERT(((((struct modeswitch_registers *)regs)->callback.cs - 0x08) / 0x11) == dest->cpl);
 
if (!dest->cpl > 0) {
// update the tip of stack pointer so we can restore later
dest->ks = (u32)regs;
} else {
// update utks pointer
dest->utks = (u32)regs;
}
}
 
void *AkariTaskSubsystem::AssignInternalTask(Task *task) {
// now set the page directory, utks for TSS (if applicable) and stack to switch to as appropriate
ASSERT(task);
Akari->Memory->SwitchPageDirectory(task->pageDir);
if (task->cpl > 0) {
Akari->Descriptor->gdt->SetTSSStack(task->utks + sizeof(struct modeswitch_registers));
Akari->Descriptor->gdt->SetTSSIOMap(task->iomap);
}
 
if (task->irqWaiting) {
task->irqWaiting = false;
task->irqListenHits--;
}
 
return (void *)((!task->cpl > 0) ? task->ks : task->utks);
}
 
AkariTaskSubsystem::Task *AkariTaskSubsystem::Task::BootstrapInitialTask(u8 cpl, AkariMemorySubsystem::PageDirectory *pageDirBase) {
Task *nt = new Task(cpl);
if (cpl > 0)
nt->utks = (u32)Akari->Memory->AllocAligned(USER_TASK_KERNEL_STACK_SIZE) + USER_TASK_KERNEL_STACK_SIZE - sizeof(struct modeswitch_registers);
else {
AkariPanic("I haven't tested a non-user idle (initial) task. Uncomment this panic at your own peril.");
// i.e. you may need to add some code as deemed appropriate here. Current thoughts are that you may need to
// be careful about where you placed the stack.. probably not, but just check it all matches up?
}
 
nt->pageDir = pageDirBase->Clone();
 
return nt;
}
 
AkariTaskSubsystem::Task *AkariTaskSubsystem::Task::CreateTask(u32 entry, u8 cpl, bool interruptFlag, u8 iopl, AkariMemorySubsystem::PageDirectory *pageDirBase) {
Task *nt = new Task(cpl);
nt->ks = (u32)Akari->Memory->AllocAligned(USER_TASK_STACK_SIZE) + USER_TASK_STACK_SIZE;
 
struct modeswitch_registers *regs = 0;
 
if (cpl > 0) {
nt->utks = (u32)Akari->Memory->AllocAligned(USER_TASK_KERNEL_STACK_SIZE) + USER_TASK_KERNEL_STACK_SIZE - sizeof(struct modeswitch_registers);
regs = (struct modeswitch_registers *)(nt->utks);
 
regs->useresp = nt->ks;
regs->ss = 0x10 + (cpl * 0x11); // dsと同じ.. ssがTSSにセットされ、dsは(後で)irq_timer_multitaskに手動によるセットされる
} else {
nt->ks -= sizeof(struct callback_registers);
regs = (struct modeswitch_registers *)(nt->ks);
}
 
// only set ->callback.* here, as it may not be a proper modeswitch_registers if cpl==0
regs->callback.ds = 0x10 + (cpl * 0x11);
regs->callback.edi = regs->callback.esi =
regs->callback.ebp = regs->callback.esp =
regs->callback.ebx = regs->callback.edx =
regs->callback.ecx = regs->callback.eax =
0;
regs->callback.eip = entry;
regs->callback.cs = 0x08 + (cpl * 0x11); // note the low 2 bits are the CPL
regs->callback.eflags = (interruptFlag ? 0x200 : 0x0) | (iopl << 12);
 
nt->pageDir = pageDirBase->Clone();
 
return nt;
}
 
bool AkariTaskSubsystem::Task::GetIOMap(u8 port) const {
return (iomap[port / 8] & (1 << (port % 8))) == 0;
}
 
void AkariTaskSubsystem::Task::SetIOMap(u8 port, bool enabled) {
if (enabled)
iomap[port / 8] &= ~(1 << (port % 8));
else
iomap[port / 8] |= (1 << (port % 8));
}
 
AkariTaskSubsystem::Task::Task(u8 cpl):
next(0), priorityNext(0), irqWaiting(false), irqListen(0), irqListenHits(0),
id(0), registeredName(), cpl(cpl), pageDir(0), ks(0), utks(0) {
static u32 lastAssignedId = 0; // wouldn't be surprised if this needs to be accessible some day
id = ++lastAssignedId;
 
for (u8 i = 0; i < 32; ++i)
iomap[i] = 0xFF;
}