celtic / akari

My attempt at bringing light to operating system development.

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akari / Strings.cpp
100644 125 lines (92 sloc) 2.097 kb
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#include <Strings.hpp>
#include <POSIX.hpp>
#include <debug.hpp>
 
ASCIIString::ASCIIString(): _data(0), _dataLength(0) { }
 
ASCIIString::ASCIIString(const ASCIIString &src) {
operator =(src);
}
 
ASCIIString::ASCIIString(const char *&src) {
operator =(src);
}
 
ASCIIString::~ASCIIString() {
if (_data)
delete [] _data;
}
 
ASCIIString &ASCIIString::operator =(const ASCIIString &src) {
if (_data)
delete [] _data;
 
_dataLength = src._dataLength;
 
if (_dataLength == 0) {
_data = 0;
return *this;
}
 
_data = new char[_dataLength + 1];
POSIX::memcpy(_data, src._data, _dataLength + 1);
 
return *this;
}
 
ASCIIString &ASCIIString::operator =(const char *&src) {
if (_data)
delete [] _data;
 
if (!src) {
_dataLength = 0;
_data = 0;
return *this;
}
 
_dataLength = POSIX::strlen(src);
 
if (_dataLength == 0) {
_data = 0;
return *this;
}
 
_data = new char[_dataLength + 1];
POSIX::memcpy(_data, src, _dataLength + 1);
 
return *this;
}
 
bool ASCIIString::operator ==(const ASCIIString &r) const {
if (_dataLength != r._dataLength)
return false;
 
return operator ==(r._data);
}
 
bool ASCIIString::operator ==(const char *r) const {
const char *l = _data;
 
while (*l && *r) {
if (*l != *r)
return false;
++l, ++r;
}
 
if (*l != *r)
return false;
 
return true;
}
 
bool ASCIIString::operator !() const {
return empty();
}
 
char ASCIIString::operator[](u32 n) const {
ASSERT(n < _dataLength);
return _data[n];
}
 
char &ASCIIString::operator[](u32 n) {
ASSERT(n < _dataLength);
return _data[n];
}
 
bool ASCIIString::empty() const {
return (_dataLength == 0);
}
 
u32 ASCIIString::length() const {
return _dataLength;
}
 
const char *ASCIIString::getCString() const {
static char *buffer = 0;
static u32 bufferLength = 0; // includes NUL allocated
 
if (!buffer || bufferLength < (_dataLength + 1)) {
if (buffer)
delete [] buffer;
 
buffer = new char[_dataLength + 1];
bufferLength = _dataLength + 1;
}
 
if (_dataLength == 0) {
*buffer = 0;
} else {
POSIX::memcpy(buffer, _data, _dataLength + 1);
}
 
return (const char *)buffer;
}