Creatures (male and female voice needed for the sexually dimorphic ones):
* Miniscule (mosquito-like) flying
* Tiny (Bee-like) flying
* Small (hummingbird-like) flying
* Medium (bat-like) flying
* Large (gargoyle-like) flying
* Very large (baby dragon-like) flying
* Huge (dragon-like) flying
* Insect-like walking
* Large insect-like walking
* Blob-like walking
* Small animal walking
* Large animal walking
* Huge animal walking
* Miniature/stealthy humanoid, walking
* Small humanoid walking
* Large humanoid walking
* Slimy/slithering animal moving
* Huge slimy/slithering animal moving
* Hooved walking
* Lichen/mold/fungus walking (crinkly?)
* Zombie/mummy shuffling
* Skeletal walking
* Insect, fighting
* Insect, injured
* Blob/pudding/slime, fighting
* Blob/pudding/slime, injured
* *trice, fighting
* *trice, injured
* *trice, hissing
* Pyrolisk, fighting
* Pyrolisk, injured
* Pyrolisk, gaze
* Dog types, fighting
* Dog types, injured
* Dogs, content
* Dogs, ill-content
* Small wolf types, fighting
* Small wolf types, injured
* Large wolf types, fighting
* Large wolf types, injured
* (Hellhound, winter wolf have their elemental types play as well)
* Spore/sphere explosion (also elemental-type plays)
* Small feline, fighting
* Small feline, hurt
* Cats, content
* Cats, ill-content
* Large feline, fighting
* Large feline, hurt
* Gargoyle/gremlin, fighting
* Gargoyle/gremlin, hurt
* Hobbit, fighting
* Hobbit, hurt
* Complains about unpleasant dungeon conditions
* Asks about the one ring
* Dwarf, fighting
* Dwarf, hurt
* talks about mining
* Bugbear, fighting
* Bugbear, hurt
* Mind flayer, fighting (slurping)
* Mind flayer, hurt
* Mind flayer, psychic emanations
* Incorporal form (manes, ghost) doing anything
* Minor demon, fighting
* Minor demon, hurt
* Large minor demon, fighting
* Large minor demon, hurt
* Major demon, fighting
* Major demon, hurt
* Demands money for safe passage
* Laughs about cowardly mortals as it vanishes
* Gets angry
* "Good hunting, brother"
* "Good hunting, sister"
* Mail demon, fighting ("You've got a deathwish!" (AOL voice) ?)
* Mail demon, hurt ("Aaah! Spam!" ?)
* Mail demon, leaving ("Goodbye!" ?)
* "Gangway!"
* "Look out!"
* "Pardon me!"
* "Excuse me."
* "This place is too crowded. I'm outta here."
* "Catch!"
* "Hark!"
* "I have some mail for you."
* "You have some mail in the outside world."
* "I'm late!"
* *cubus, fighting
* *cubus, hurt
* *cubus seduction (incubus, succubus):
* The *cubus demands that you pay (him/her), but you refuse.
* "It's on the house!"
* Time stands still as you and the *cubus lie in each other's arms
* The *cubus pretends to be friendly
* The *cubus acts like (he/she) has a headache
* The *cubus acts like (he/she) has a severe headache
* "You're such a (sweet lady/nice guy), I wish..."
* "Let me run my fingers through your hair."
* "Shall I remove your..."
* "helmet"
* "gloves"
* "armor"
* "cloak"
* "boots"
* "shirt"
", "
* "dear?"
* "lover?"
* "sweetheart?"
* "Take off your..."
* "helmet"
* "gloves"
* "armor"
* "cloak"
* "boots"
* "shirt"
", "
* "let's get a little closer."
* "it's in the way"
* "let me rub your feet"
* "they're too clumsy"
* "let me massage you"
* The *cubus murmurs sweet nothings in your ear.
* Vrock, fighting (vulturelike)
* Vrock, hurt
* Bone/Ice devil fighting (skeletal scorpions, kind of)
* Bone/Ice devil, hurt
* Pit fiend, fighting
* Pit fiend, hurt
* Pit fiend, crushing
* Balrog, moving
* Balrog, fighting
* Balrog, hurt
* Kobold, fighting
* Kobold, hurt
* Shamans, fighting
* Various curses, some mumbled
* Leprechaun, walking
* Leprechaun, fighting
* Leprechaun, hurt
* Mimics, walking (spy-tiptoing sound :) )
* Mimics, fighting
* Mimics, hurt
* Nymph, fighting
* Nymph, hurt
* "Hello, sailor."
* Comes on to you
* Cajoles you.
* Charms you
* Seduces you
* Minor orc, fighting
* Minor orc, hurt
* Major orc, fighting
* Major orc, hurt
* Piercer, moving
* Piercer, dropping/fighting
* Piercer, hurt
* Rothe, fighting
* Rothe, hurt
* Leocrotta (a stag/hyena/reptile/etc chimera with a slightly humanoid voice), fighting
* Leocrotta, hurt
* Mumak/Mastadon, fighting
* Mumak/Mastadon, hurt
* Wumpus, walking (sucker-like)
* Wumpus, fighting
* Wumpus, hurt
* Large quadraped, fighting
* Large quadraped, hurt
* Rat, fighting
* Rat, hurt
* Woodchuck, fighting
* Woodchuck, hurt
* Rock mole, walking
* Rock mole, fighting
* Rock mole, hurt
* Lurker/trapper, fighting
* Lurker/trapper, hurt
* Unicorn, fighting
* Unicorn, hurt
* Unicorn, accepting gem
* Horses, fighting
* Horses, hurt
* Horses, content
* Horses, ill-content
* Worms, moving
* Worms, fighting
* Worms, hurt
* Long worm, severed
* Grid bug, hurt
* Grid bug, zap
* Xan, fighting
* Xan, successful sting
* Xan, hurt
* Yellow light, moving (faint music - "Turn out the light"? :))
* Yellow light, explodes
* Black light, moving (faint Pink Floyd? :) )
* Black light, explodes
* Zruty, walking (what the heck is a zruty?)
* Zruty, fighting
* Zruty, hurt
* Angel, fighting
* Angel, hurt
* Archon gaze
* Bat, fighting
* Bat, hurt
* Vampire bat, drain attack
* Raven, fighting
* Raven, hurt
* "Nevermore!"
* Centaur, fighting
* Centaur, hurt
* discusses hunting
* Baby dragon, fighting
* Baby dragon, hurt
* Dragon, fighting
* Dragon, hurt
* Major dragon, fighting
* Major dragon, hurt
* Air elemental, moving around
* Air elemental, hurt
* Earth elemental, moving around
* Earth elemental, hurt
* Fire elemental, moving around
* Fire elemental, hurt
* Water elemental, moving around
* Water elemental, hurt
* Stalker, fighting
* Stalker, hurt
* Lichen/mold/fungus fighting
* Lichen/mold/fungus hurt
* Shrieker shrieking
* Gnome, fighting
* Gnome, hurt
* Giant/ogre, fighting
* Giant/ogre, hurt
* boasts about their gem collection
* Complains about a diet of mutton
* shoults fie, fie, foe, fum, and laughs
* Jabberwock, fighting
* Jabberwock, hurt
* Keystone kop, fighting (cartoony sound effects)
* Keystone kop, hurt (more of the same)
* "Stop, in the name of the law!"
* "Just the facts, ma'am"
* "Just the facts, sir."
* "Anything you say can be used against you!"
* "You're under arrest!"
* Small mummy/zombie, fighting
* Large mummy/zombie, hurt
* Minor lich, fighting
* Minor lich, hurt
* Major lich, fighting
* Major lich, hurt
* Naga, fighting
* Naga, hurt
* Green slime present (creepy sound)
* Green slime, sliming
* Quantum mechanic, walking (math/physics equations, or geeky references like "Hmm, if we assume a spherical cow..") - can do multiple sounds if so desired. :)
* Quantum mechanic, fighting (same)
* Quantum mechanic, hurt (same)
* Rust monster, walking
* Rust monster, fighting
* Rust monster, hurt
* Disenchanter, walking
* Disenchanter, fighting
* Disenchanter, hurt
* Snake, fighting
* Snake, hurt
* Troll, fighting
* Troll, hurt
* Umber hulk, fighting
* Umber hulk, gaze
* Umber hulk, hurt
* Vampire, fighting
* Vampire, hurt
* "Good day to you Master."
* "Good evening to you Master. Why do we not rest?"
* "Child of the night, "
* "I can't stand this craving no longer!"
* "I beg you, help me satisfy this growing craving!"
* "I find myself growing a little weary."
* "Good feeding, sister!"
* "Good feeding, brother!"
* "How nice to hear you, child of the night!"
* "I only drink... potions."
* "I vant to suck your blood!"
* "I vill come after blood without regret!"
* "Fool"
* "Young fool"
* "Your silver sheen does not frighten me!"
* "This is my hunting ground that you dare prowl!"
* Wraith, fighting
* Wraith, hurt
* Xorn, phasing through walls
* Xorn, fighting
* Xorn, hurt
* Monkey, fighting
* Monkey, hurt
* Ape, fighting
* Ape, hurt
* Owlbear, fighting
* Owlbear, hurt
* Owlbear, crushing
* Huge ape, fighting
* Huge ape, hurt
* Human, fighting
tw * Human, hurt
* Wants nothing to do with you
* Moans
* "Huh?"
* "What?"
* "Eh?"
* "I can't see!"
* "I'm trapped!"
* asks for a potion of healing
* "I'm hungry"
* talks about spellcraft
* "Pardon me."
Watchman:
* "Halt, vandal! You're under arrest!"
* "Hey, stop damaging that %s" ("door", "tree", "wall", "fountain")
* "Halt, thief! You're under arrest!"
* "Hey, stop picking that lock!"
Soldier:
* "Resistance is useless!"
* "You're dog meat!"
* "Surrender!"
* "What lousy pay we're getting here!'
* "The food's not fit for orcs!"
* "My feet hurt, I've been on them all day."
* "That should do. Now beat it!"
* "That's not enough, coward!"
Priest:
* "Thou shalt regret thine action!"
* "Cheapskate"
* "I thank thee for thy contribution."
* "Thou art indeed a pious individual."
* "I bestow on thee a blessing."
* "Thy selfless generosity is deeply appreciated."
* "Thy devotion has been rewarded."
* Offers two bits for an ale.
* Preaches the virtues of poverty
* Is not interested
* "Thank you for your contribution"
* "Thanks, scum!"
* "Infidel, you have entered Moloch's Sanctum!"
* "Be gone!"
* "You desecreate this place by your presence!"
* "Pilgrim, you enter a sacred place!"
* "Pilgrim, you enter a desecrated place!"
* doesn't want anything to do with you
* "Thou wouldst have words, eh? I'll give thee a word or two!"
* "Talk? Here is what I have to say!"
* "Pilgrim, I would speak no longer with thee!"
* the priest breaks out of their reverie
* "Begone! Thou desecratest this holy place with thy presence!"
"Mplayer" (another player?):
* "I can't win, and neither will you!"
* "You don't deserve to win!"
* "Mine should be the honor, not yours!"
* "The low-life wants to talk, eh?"
* "Fight, scum!"
* "Here is what I have to say!"
* Can also do humanoid talk
* Archeologist:
Describes a recent article in "Spelunker Today" magazine
* Tourist:
* "Aloha"
* discusses dungeon exploration
* Werecreature:
* Whispers inaudibly about the moon
* Blood curdling howl
* Elf, fighting
* Elf, hurt
* curses orcs
* Nurse, present
* Nurse, fighting
* Nurse, hurt
* "Take off your shirt, please."
* "Put that weapon away before you hurt someone!"
* "Doc, I can't help you unless you cooperate"
* "Please undress so I can examine you."
* "Relax, this won't hurt a bit."
* Shopkeeper, walking (i.e., looking for you)
* Shopkeeper, gets angry
* Shopkeeper, fighting
* Shopkeeper, hurt
* "The amount", "partially", "covers my recent losses"
* "You have this much in credit."
* "Thanks, scum!"
* "Thank you, scum!"
* "Thank you for your contribution to restock this recently plundered shop."
* "Out of my way, scum!"
* "You! You are a thief!"
* "Thief!"
* "You bit it, you bought it!"
* "You open it, you bought it!"
* "You burnt it, you bought it!"
* "You damage it, you pay for it!"
* "You dilute it, you pay for it!"
* "You erase it, you pay for it!"
* "You cancel an unpaid object, you pay for it!"
* "You cancel it, you pay for it!"
* "You use it, you pay for it!"
* "You'll pay for that lock!"
* "You'll pay for that door!"
* "You sneaky cad! Get out of here with that pick!"
* "Would you please leave your pickaxe outside?"
* "Thank you for shopping at my %p"
* "Hey - please pay before leaving."
* "Hey! Don't you leave before paying!"
* "Invisible customers are not welcome!"
* "%g, adventurer! Didn't you forget to pay?"
* "%g, adventurer! I was looking for someone else."
* "%s, Do not damage the floor here!" ("madam", "sir")
* "Be careful, %s, or you might fall through the floor." ("madam", "sir")
* "So, you dare return to %n's %p?"
* "%g, adventurer! Welcome to %n's %p"
* "Thank you for shopping in %n's %p!"
* satisfied, the shopkeeper suddenly dissapears
* the shopkeeper calms down.
* You compensate them for losses
* mutters imprecations against shoplifters
* looks at your corpse and shakes head
* inherits all your possessions
* "For you, "
* "scum"
* "most gracious"
* "good"
* "honored"
* "esteemed"
* "most renowned and sacred"
/
* ""
* "Lady"
* "sir"
* "Will you please leave your %s outside?"
"Leave your %s outside."
* "digging tool"
* "Mattock"
* "pick-axe"
* "Get your junk out of my wall!"
* Curses their inability to grab your backpack
* Grabs backpack
* "Who dared damage my %s?" ("shop", "door")
* "How dare you damage my %s?" ("shop", "door")
* "Cad! You did damage!"
* "Oh, yes! You'll pay!"
* "These shopping malls give me a headache."
* "Slow down. Think clearly."
* "You need to take things one at a time."
* "I don't like poofy coffee... give me Columbian Supremo."
* says that getting the devteam's agreement on anything is difficult
* says that he has noticed those who serve their deity will prosper.
* "Don't try to steal from me - I have friends in high places!"
* "You may well need something from this shop in the future."
* comments about the Valley of the Dead as being a gateway.
* asks whether you have seen any unattended shops recently
* mentions how much they dislike %s customers ("non-paying", "rude")
* encourages you to use your credit
* complains about a recent robbery
* reminds you that you owe money
* complains that business is bad
* says that business is good
* talks about the problem of shoplifters
* "This is no free library, cad!"
* "That will cost you the Yendorian Fuel Tax!"
* "There's a usage fee."
For the replacements below, make some funny greetings and
shop types for hallucinators. "Nhoi-hoi", "Cowabunga!", etc
* %g:
* "Hello"
* "Salutations"
* "Irasshaimase"
* "Konnichi wa"
* "Aloha"
* "Velkommen"
* %b:
* "Goodbye"
* "Fare thee well"
* "Sayonara"
* "Aloha"
* "Farvel"
* %p:
* "General store" (Suriname, Greenland, N. Canada, Iceland)
* "used armor dealership" (Turquie)
* "second-hand bookstore" (Eire)
* "liquor emporium" (Ukraine, Belarus, N. Russia, Silenzie, Schweiz)
* "antique weapons outlet" (Perigord)
* "delicatessen" (Indonesia)
* "jewlers" (hollandse familienamen, skandinaviske navne)
* "Quality apparel and accessories" (Wales, scotland)
* "hardware store" (Spmi)
* "rare books" (Eire)
* "lighting store" (Romania, Bulgaria)
* %n (lots!):
General (who knows how to pronounce...):
"Lucrezia", "Dirk", "Izchak",
->
"lu-KREE-zi-uh", "dirk", "IS-shack"
Ukraine (already transliterated - go with Russian?):
"Njezjin", "Tsjernigof", "Ossipewsk", "Gorlowka"
->
"nj-EZ-geen", "ts-JER-nee-goff", "ohss-ee-PEVSK",
"gohr-LOHV-kah"
Belarus (already transliterated - go with Russian?):
"Gomel"
->
"GOH-mehl"
N. Russia:
a as ah
ae as ah-yeh or iy-yeh
ai, ay as eye
e as eh
ee as ah-yeh
ei, ey as ay
ee as ay-ye
:e as aw or yaw
i as ee or ih
ia, ie, io, iu as yah, yeh, yoh, and yoo respectively
oe as oy-yeh
oi, oy as oy
o as oh when stressed, aw or uh otherwise
u as oo in root
y as ee or ih
ch as in church
kh is lightly gutteral
r trilled
shch a single "biting sh" sound
w as v
zh like s in measure
Names ending in ovich are stressed on o.
Feminine names add an a to the end (or change -y or -oy to -aya)
Stress is very important, but unpredictable. Oh well.
"Konosja", "Weliki Oestjoeg", "Syktywkar", "Sablja",
"Narodnaja", "Kyzyl"
->
"koh-noh-sjah", "veh-LEE-kee oy-YEHST-joy-yehgg", "seek-teev-car",
"sahb-ljah", "nah-ROH-dnah-jah", "kee-zee-l"
Silezie (Silesia - Polish?):
a as in father
*a like on in French "bon"
b normal, but -b unvoiced.
c like english ts
'c like ch
d like normal, but -d like t
e as in pet
*e almost like en in ten, but -*e like e in pet
g always hard, -g like k
i as in machine
j like y in yellow
l like normal
/l like W
n like normal
'n as spanish ~n
o as in "for", never "oh" as in "ohio"
'o as oo in foot, never as oo in boot
r rolled
s soft
's as sh
u same as o
w like v, -w as f
y always a vowel, like i in it, never "eeee"
z normal
'z like zh
.z like hard zh
ch as h
cz as hard ch in church
dz as in "reD Zone"
DZI as j in jeep
RZ as .z, -RZ as soft sh
SZ as hard SH
SZCZ as shch in "fresh cheese"
"Walbrzych", "Swidnica", "Klodzko", "Raciborz", "Gliwice",
"Brzeg", "Krnov", "Hradec Kralove",
->
"vahl-b~r-zihh", "sveed-neets-ah", "klawdz-kaw", "~rah-tsee-bawZH",
"glee-VEET-seh", "bZHehk", "k~rnawv", "h~rah-dehts k~rah-law-veh"
Schweiz (Swiss):
No silent consonants
ai as in lie
au as in house
au as in oil
ch like sh in sheep (in normal german, this is pronounced like ch in loch)
gg like ck
j like y
k follows like ch does
s is like a soft z (ds?)
sp at the start of a word is shp
st pronounched "sht"
w is like v
z is always pronounced ts
e as ay in day, or e in wet
ee roughly as in day
ei as in height (or sometimes as in free)
eu roughly like u
i as in leek
ie as in free
o as in bottom o rose
u as in boot
y is a double-length ee
"Leuk", "Brig", "Brienz", "Thun", "Sarnen", "Burglen", "Elm",
"Flims", "Vals", "Schuls", "Zum Loch",
->
"lay-ook", "breeg", "bree-eynts", "thoon", "dsar-neyn", "Boorg-leyn", "eylm"
"fleemds", "valds", "sdchoolds", "tsoom lohsh"
Eire (Irish):
Accent marks (omitted here) completely change things.
a is like o in pot
bh and mh are usually 'V', occasionally 'W'
C and G are hard
ch is pronounced like ch in loch
dh, fh, and gh are usually silent (example exception: gh in Donoghue is pronounced 'Y')
e is like pet, except before a, when it's silent
i pronounced like ee in feed
o like u in put
s before E or I is pronounced as in "Sean"
sh and th are pronounced H
In case we want to assume accents:
a like aw in pawn
e like a in pay
o like potent
u like oo in fooey
"Skibbereen", "Kanturk", "Rath Luirc", "Ennistymon", "Lahinch",
"Kinnegad", "Lugnaquillia", "Enniscorthy", "Gweebarra",
"Kittamagh", "Nenagh", "Sneem", "Ballingeary", "Kilgarvan",
"Cahersiveen", "Glenbeigh", "Kilmihil", "Kiltamagh",
"Droichead Atha", "Inniscrone", "Clonegal", "Lisnaskea",
"Culdaff", "Dunfanaghy", "Inishbofin", "Kesh",
->
"skeeb-air-eyn", "kawn-toork", "rawth looeerk", "ehneest-ee-muhhn",
"law-eenCKH", "keen-eh-gawhd", "loonyaw-queel-leeaw", "ehn-nees-kuhhr-thee",
"gwey-bawr-raw", "keet-tah-maw", "neh-naw", "sneym",
"bawl-leen-geh-aw-ree", "keel-gawr-vawn", "kaw-hehr-shee-veyn",
"glehn-behee", "keel-mee-heel", "keel-taw-maw", "druh-eeCKH-ehawd awtha",
"een-nees-kruh-neh", "kluh-neh-gawl", "lees-naw-skaw", "kool-dawff",
"doon-fawn-aw-ee", "een-eeh-buh-feen", "kehsh"
Tuquie (French pronunciation of turkey?? The names seem roughly Turkish):
a as in art or star
^a is a faint "yee" sound
c like j in jet
c* as ch in church
e as in send or tell
g always hard, as "go", never like "gentle"
~g lengthens preceeding vowel
h always pronounced, as half or high
i as in 'ee' or 'see
i (no dot) as u in fuss and plus
j as zh, like z in azure
o as in phone
:o as ur in fur
s as ss in stress, not zz as in tease
s* as sh in show and should
u as oo in moo
u: as in french tu
v is soft, halfway to w
w is same as turkish v
x is same as ks
Remember: dipthongs don't exist. Pronounce every letter
"Demirci", "Kalecik", "Boyabai", "Yildizeli", "Gaziantep",
"Siirt", "Akhalataki", "Tirebolu", "Aksaray", "Ermenak",
"Iskenderun", "Kadirli", "Siverek", "Pervari", "Malasgirt",
"Bayburt", "Ayancik", "Zonguldak", "Balya", "Tefenni",
"Artvin", "Kars", "Makharadze", "Malazgirt", "Midyat",
"Birecik", "Kirikkale", "Alaca", "Polatli", "Nallihan",
->
"deh-meer-jee", "kah-leh-jeek", "boh-yah-bah-ee", "yeel-dee-zeh-lee",
"gah-zee-ahn-tehp", "seeeer-t", "ak-hah-lah-tah-kee",
"tee-reh-boh-loo", "ahk-sah-rah-ee", "ehr-meh-nahk",
"ees-kehn-deh-roon", "kah-deer-lee", "see-v/weh-rehk", "pehr-v/wah-ree",
"mah-lahz-geert", "bahy-boort", "ah-yan-jeek", "zohn-gool-dahk",
"bahl-yah", "teh-fehn-nee", "ahrt-v/ween", "kahrs", "mahk-hah-rahd-zeh",
"mah-lahz-geert", "mee-dee-aht", "bee-reh-jeek", "kee-reek-kah-leh",
"ah-lah-jah", "poh-laht-lee", "nahl-lee-hahn"
Wales:
a as in tan (short) or half (long)
ae, ai, au: long a+long i
aw like ow in now
c as in car
ch as in loch, but more gutteral
dd soft as th in heather
e as in pen (short) or a in lady (long)
ei, eu, ey: e in "mother" plus long i
ew like e in get plus oo in food, emphasis on e
iw, uw like ew in hew, but emphasis on b eginning
f as in of or v in never; dropped at the end of a word
ff as f in fire or ff in effort
g hard as in egg
gw either like g with rounded lips, or goo
ng nasal, as in ring
h aspirated, as in have
i as in pit (short) or ea in lean (long)
ll achieved by placing the tongue on the top tooth and forcing air round
the sides. Say "antler". Make sure that the t
gets pronounced. Now drop the an, and try again,
without using your vocal cords. Then, hold the
l as long as possible.
mh like it sounds
ngh done like mh - split as ng-h
nh similar to mh
o as not (short) or pose (long)
ow like o in home
oe, oi, oy like oy in boy
ph as in physic (sound as ff)
r trilled as rr in barrow
rh is r plus exhaling of breath
th as in thin
ts like ch in "chip"
u as y in hymn
w as oo in pool
wy like w+y - can be stressed in either direction depending on word
wl, wn, wr are all hybrid consonants
y as u in run or occasionally as y in hymn
Suffixes -fr, -fn, -gr, -tr, -bl etc get the previous syllable's vowel inserted in the middle to form a new syllable
Accent on second to last syllables.
"Yr Wyddgrug", "Trallwng", "Mallwyd", "Pontarfynach",
"Rhaeader", "Llandrindod", "Llanfair-ym-muallt",
"Y-Fenni", "Maesteg", "Rhydaman", "Beddgelert",
"Curig", "Llanrwst", "Llanerchymedd", "Caergybi",
->
"u~r OOUHTH-grihg", "t~raa-*TL*OO-ng", "maa-*TL*OO-uhd",
"pawn-taa~r-VUH-naaCKH", "~rhhaa-eh-AA-deh~r", "*TL*an-DRIHN-dawd",
"*TL*an-VAA-ih~r uhm mih-AA-*TL*t", "uh FEHN-nih", "MAAIH-stehg",
"~rhhuh-DAA-maan", "beth-GEH-lehrt", "kih-~rihg",
"*TL*an-ehr-CKHUH-mehth", "kaaihr-GUH-bih"
Scotland (Scottish gaelic):
g as in gun
j as y in yet
ch as in cheese
CH as in loch
th as in thin
TH as in this
iy like "eye", but shorter
wh like w+h (not english th wh dipthong)
ending t is a glottal stop
ing -> in
qu is silent
r rolled
z is zometimes silent
a as in above, or in flat
i as in pity
u as in but
e as in pen
ae as in southern english "fat" (perhaps "ah"?)
ai as i in bite
oe as oh in "oh no!"
ou as oo in boot
o as a in are
w is soft (cow -> coo)
Romance words retain original stress, native words tend to have the root syllable (usually the first) stressed
"Nairn", "Turriff", "Inverurie", "Braemar", "Lochnagar",
"Kerloch", "Beinn a Ghlo", "Drumnadrochit", "Morven",
"Uist", "Storr", "Sgurr na Ciche", "Cannich", "Gairloch",
"Kyleakin", "Dunvegan",
->
"NAH-ihrn", "TUHR-rihf", "IHN-veh-ruh-iyeh", "BRAEH-mahr", "LAHCKH-nah-gahr",
"KEHR-lahCKH", "BEH-ihnn uh ghlah", "DRUM-nuh-drahCKH-iht", "MAHR-vehn",
"UH-ihst", "STAHRR", "SGUHRR nuh KIHCKH-eh", "KUHN-niCKH", "GIRE-laCKH",
"KY-leuhk-ihn", "DUHN-veh-guhn"
Hollandse familienamen (dutch surnames):
a short like in hard but shorter, or long like a in cat but longer
c like cat after a,o,u; like nice after i,e
ch like loch
e short like in set but shorter, or long like a in lane
ee as ay
ei, ey like "eye"
en like "uh", sometimes "uhn"
eu like u in hurt (with firm round lips)
g like ch in loch (never english g sound!)
i short like in bit but shorter
ie like ee in bee
ie like ea in cheat
ij like word "eye"
j like y in yes
k like ck in back
o, oo short like in hot but shorter, usually long like oa in boat
ou like ow
oe like oo in book (with round lips)
ooij like oy
r rolled/trilled
sch between ch in loch and s in sit - sort of skh
tj, tsj like ch in church
u, uu, ue like in hurt but shorter or long like oo in boot (said with pursed lips
ui, uy, uij, u:y like ow, somewhat like iy or oy
v like give (but somewhat f-like)
w like will (but much closer to v, made with bottom teeth against top lip - duch more v, flemish more w)
y like ee in bee
z like ds in pads
zh like s in measure
-d becomes -t
-b becomes -p
most words stressed on the first syllable
"Feyfer", "Flugi", "Gheel", "Havic", "Haynin", "Hoboken",
"Imbyze", "Juyn", "Kinsky", "Massis", "Matray", "Moy",
"Olycan", "Sadelin", "Svaving", "Tapper", "Terwen", "Wirix",
"Ypey"
->
"FEH-feh~r", "FLUH-CKHih", "CKHheil", "HAH-v/fihs", "HAHEE-nihn", "HOH-boh-kehn"
"IHM-beeds-eh", "YUHEEN", "KIHN-ski", "MAHS-sihs", "MAHT-rahee", "MOHEE",
"OHL-ee-sahn", "SAH-deh-lihn", "SV/FAH-v/fihnCKH", "TAHP-pehr",
"TEHR-w/vehn", "W/VIH-~rihx", "EE-pehee"
Skandinaviske navne (Danish):
a like cat, or like far
0a like o in often
ae like e in best
c like s before e/i, k before other vowels, sh otherwise
d silent after l, n, r, and before t and s, like th after a vowel, like a normal d otherwise
e like "let", or a in "far" before g and j
g hardly/not pronounced after i, y, u; as in girl at the beginning of a word; oo elsewhere; sometimes ng as in sing; i as in live after a vowel.
h not pronounced before v and j
i as ee in feel, or i as in inn
j as y in yes, or i after a vowel
n as ng before k or g, normal otherwise
o like :o in german, or i in bird
r vocalic r (like an a) at the end of a word, normal otherwise
s is soft
v is like a u at the end of a word, normal otherwise
y is pronounced i with rounded lips, u (as in french "sur"), or sometimes silent at the beginning of the word
"Rastegaisa", "Varjag Njarga", "Kautekeino", "Abisko",
"Enontekis", "Rovaniemi", "Avasaksa", "Haparanda",
"Lulea", "Gellivare", "Oeloe", "Kajaani", "Fauske"
->
"raast-ah-ihah-ee-sah", "vaar-yaag nyaar-ooah", "kaau-teh-kehee-nih",
"aa-bee-skih", "ehn-ihn-teh-kees", "rih-vaa-nee-eh-mee", "aa-vaa-saak-sah",
"haa-paa-raan-ah", "lu-leh-ah", "gehl-lee-vaa-reh", "iheh-liheh",
"kaa-iaa-nee", "faaus-keh"
Indonesia:
a like in father
e like u in but, or between e in let and a in late
i like ee in feet
o between aw in saw and oe in toe
u like oo in boot
ai like ie in tie
au like ow in how
hard g
j like dy in Goodyear
k, p, and t do not have a "puff of air", but are blended
k at the end of a word is cut off sharply.
ng like in "singer", with a soft g
ngg like singer with a hard g
ny like in canyon
c like "t y" in "get your...", close to the c in cello, never like c in cat
h always pronounced like in house, even at the end of a word
r like tt in butter, sometimes slightly trilled
"Djasinga", "Tjibarusa", "Tjiwidej", "Pengalengan",
"Bandjar", "Parbalingga", "Bojolali", "Sarangan",
"Ngebel", "Djombang", "Ardjawinangun", "Berbek",
"Papar", "Baliga", "Tjisolok", "Siboga", "Banjoewangi",
"Trenggalek", "Karangkobar", "Njalindoeng", "Pasawahan",
"Pameunpeuk", "Patjitan", "Kediri", "Pemboeang", "Tringanoe",
"Makin", "Tipor", "Semai", "Berhala", "Tegal", "Samoe"
->
"dyah-seeng-ah", "tyee-bahtt-oo-sah", "tyee-wee-dedy",
"puhng-ah-luhn-gahn", "bahn-dyahr", "pahtt-bahl-eeng-gah",
"bao-dyao-lah-lee", "sah-ttahng-ahn", "nguh-buhl", "dyaom-bahng",
"att-dyah-ween-ahng-oon", "buhr-buhK", "pah-patt", "bah-lee-gah"
"tyee-sao-laoK", "see-bao-gah", "bah-nyao-uh-wahng-ee",
"trehng-gah-luhK", "kah-rahng-kao-bahr", "nyah-leen-dao-uhng",
"pah-sah-wah-hahn", "pah-muh-uhn-puhooK", "pah-tyee-tahn", "keh-dee-ttee",
"pehm-bao-uh-ahng", "tteeng-ahn-ao-uh", "mah-keen", "tee-paott",
"seh-mahy", "buhr-hah-lah", "teh-gahl", "sah-moa-uh"
Perigord (a former province of france):
Pronounce as in French
a as in the first a of marmelade, but a little less open
ai like ^e
au, eau like ^o
^a more open than a French "a"
e usually "uh", although sometimes as the second a of marmelade
et like 'e
`e like ay in say, but without the glide toward i
'e like `e, but much more open
eu, oeu like a german :o or English er without the r
i like ee in bee, but shorter
o like in for (open), or like in go (closed) (usually the former; the latter at the end of words)
oi, oix like French o-a ("wah"
ou like oo in boo
^o more closed than an "o" - like "cold"
u like german :u (ee from "bee", with mouth rounded)
ui like :u-i
y like two French i's if not at the beginning of a word (normal if at beginning)
Otherwise, the accent doesn't affect the vowel and is there for historic reasons.
r is gutteral
j pronounced zh
g: if followed by a, u, or o, pronounced like the first g in language; otherwise, like the second g in language
gn similar to spanish ~n
ch like english sh
tch like english ch
h silent at the beginning of words
s is usually silent at the end of words - see below
th like t
x like ks before consonants or e is ks, before other vowels is French e, and -x is unpronounced
b, c, f, k, l, q, and r are usually pronounced at the end of a word; other consonants are usually silent.
unaccented e sometimes silent at the end of a word - depends on what is after it.
h is silent
"Voulgezac", "Rouffiac", "Lerignac", "Touverac", "Guizengeard",
"Melac", "Neuvicq", "Vanzac", "Picq", "Urignac", "Corignac",
"Fleac", "Lonzac", "Vergt", "Queyssac", "Liorac", "Echourgnac",
"Cazelon", "Eypau", "Carignan", "Monbazillac", "Jonzac",
"Pons", "Jumilhac", "Fenouilledes", "Laguiolet", "Saujon",
"Eymoutiers", "Eygurande", "Eauze", "Labouheyre",
->
"vool-gay-zahk", "Roof-fee-ahk", "lay-ree-nyahk", "too-vay-rahk",
"gwee-zayn-jahrd", "may-lahk", "nouh-veecq", "vahn-zahk", "peehk",
"ewr-ee-nyahk", "kawr-ee-nyahk", "flay-ahk", "lawhn-zahk", "vayrg",
"kee-sahk", "leeaw-rahk", "uhsh-oor-nyahk", "kah-zay-loh", "ayee-poh",
"kah-ree-nyah", "mawn-bah-zeel-lahk", "jawn-zahk", "pawn", "zhew-meel-ahck",
"fayn-oo-eed", "lah-gwee-aw-lay", "soh-zhaw",
"ayee-moo-tee-ayr", "ayee-gew-rahnd", "ohz", "lah-boo-ayeer"
Spmi (developer names anagrams - pronounce however you want :) ):
"Ymla", "Eed-morra", "Cubask", "Nieb", "Bnowr Falr", "Telloc Cyaj",
"Sperc", "Noskcirdneh", "Yawolloh", "Hyeghu", "Niskal", "Trahnil",
"Htargcm", "Enrobwem", "Kachzi Rellim", "Regien", "Donmyar",
"Yelpur", "Nosnehpets", "Stewe", "Renrut", "_Zlaw", "Nosalnef",
"Rewuorb", "Rellenk", "Yad", "Cire Htims", "Y-crad", "Nenilukah",
"Corsh", "Aned",
"Erreip", "Nehpets", "Mron", "Snivek", "Lapu", "Kahztiy",
"Lechaim", "Lexa", "Niod",
"Nhoj-lee", "Evad\'kh", "Ettaw-noj", "Tsew-mot", "Ydna-s",
"Yao-hang", "Tonbar", "Kivenhoug",
"Falo", "Nosid-da\'r", "Ekim-p", "Rebrol-nek", "Noslo",
"Yl-rednow",
"Mured-oog", "Ivrajimsal",
"Nivram",
"Lez-tneg", "Ytnu-haled", "Niknar",
Romanian:
Every letter is pronounced
a like a in father
ai like i in bite
au like ou in mouth
*au like a in about followed by oo in boot
^ai, ^ii like ^a or ^i followed by ee in beet
e like ai in bait
ea like ai in bait
ei like in vein
i usually like ee in beet, but at the end of a word following a consonant, palatizes the consonant
o like in chlorine
oi like oy in boy
u like oo in broom
*a like in about
^a, ^i: form your mouth as you do in "boot". Try to say the i from ski, then retract your tongue to the center of your mouth
c like ch before i or e, otherwise k
ch pronounced like k before i or e (not found otherwise)
g pronounced j before i or e, otherwise hard
h like in help, or like ch in loch
j like s in measure or j in bonjour
r trilled
0s like sh in lush
ot like ts in bits
w like v in very
y like ee in beet
"Zarnesti", "Slanic", "Nehoiasu", "Ludus",
"Sighisoara", "Nisipitu",
"Razboieni", "Bicaz", "Dorohoi", "Vaslui", "Fetesti", "Tirgu Neamt",
"Babadag", "Zimnicea", "Zlatna", "Jiu", "Eforie", "Mamaia",
->
"zah~r-nay-stee", "slah-neek", "nay-hoy-ah-soo", "loo-doos",
"seeg-hees-oh-ah-~rah", "nee-see-pee-too", "~rahz-boy-ay-nee",
"bee-kaz", "doh-~roh-oy", "vahs-looee", "fay-tay-stee", "tee~r-goo naymt",
"bah-bah-dahg", "zeem-nee-chay", "zlaht-nah", "zheeoo", "ay-foh-~reeay",
"mah-mah-ee-ah"
Bulgaria:
a as in father
^a as u in sun
e as in let, or as in grey
i as in pin, or as in machine
o as in note
u as in duke
*u as in sun
c as in dance
*c as in cello
d*z as dg in edge
g as in go
h as ch in loch
j as y in yes
lj as ly in halyard
nj as ny in canyon
r slightly rolled
*s as in sugar
*z as in azure
aj as ay in kayak
ej as ey in grey
oj as oy in toy
"Silistra", "Tulovo", "Panagyuritshte", "Smolyan",
"Kirklareli",
"Pernik", "Lom", "Haskovo", "Dobrinishte", "Varvara", "Oryahovo",
"Troyan", "Lovech", "Sliven",
->
"sih-lih-st~rah", "too-loh-voh", "pah-nah-gyoo-~rihtshg-teh",
"smoh-lyahn", "kih~rk-lah~r-eh-lih", "peh~r-nihk", "lohm", "hah-skoh-voh",
"dohb-~rihn-ihsh-teh", "vah~r-vah~r-ah", "oh~r-yah-hoh-voh", "t~roh-yahn",
"loh-vech", "slih-vehn"
Suriname (several creole languages; also has dutch, english, java, and even hindi influences. I'll list standard creole):
All letters pronounced
ch as sh in share
o as aw in claw
e as a in aim
ou as in you
r not rolled
g as in go
i as ee in see
j: avoid the d sound
y as in yes
o as in toe
an as a in alms, but nasal
en as in from Chopin, but nasal
on as in dont, but nasal
If a n or m follows a nasal sound, it is pronounced distinctly
s is soft
In general, like french
"Hebiwerie", "Possogroenoe", "Asidonhopo", "Manlobbi",
"Adjama", "Pakka Pakka", "Kabalebo", "Wonotobo",
"Akalapi", "Sipaliwini",
->
"hay-bee-way-ree-ay", "pohs-soh-groh-inn-ohay", "ah-see-dohnn-hoh-poh",
"mah-lohb-bee", "ah-jah-mah", "pahk-kah pah-kah", "kah-bah-lay-boh",
"wohnn-oh-toh-boh", "ah-kah-lah-pee", "see-pah-lee-wee-nee"
Greenland (lets go with general inuit):
a as in father
i as ee in bee
o as in bog
u as oo in moon
k as in king, or gutteral kr
j, y as y in you
s as sh in sheep, although some places pronounce it as h
ng as a single sound
dlerk at the end of a word as tslerk
Second to last syllable usually stressed
"Annootok", "Upernavik", "Angmagssalik",
->
"ah-nahh-tahk", "oop-ehr-nah-veek", "ahng-mahgs-shah-leek"
N. Canada (inuit):
a as in father
i as ee in bee
o as in bog
u as oo in moon
k as in king, or gutteral kr
j, y as y in you
s as sh in sheep, although some places pronounce it as h
ng as a single sound
dlerk at the end of a word as tslerk
Second to last syllable usually stressed
"Aklavik", "Inuvik", "Tuktoyaktuk",
"Chicoutimi", "Ouiatchouane", "Chibougamau",
"Matagami", "Kipawa", "Kinojevis",
"Abitibi", "Maganasipi",
->
"ahk-lah-veek", "een-oo-veek", "took-tah-yahk-took",
"chee-kahoo-tee-mee", "ahoo-ee-ahtch-ahoo-ah-neh",
"chee-bahoo-gah-mah-oo", "mah-tah-gah-mee", "kee-pah-wah",
"kee-noh-yeh-vees", "ah-bee-tee-bee", "mah-gah-nah-see-pee"
Iceland:
a as in car
'a as ow in cow
6 as th in rather
e as in get
'e as in been
f as normal, but v between vowels or end of word
g as in good, but ch as in loch between vowels or end of word
h as in hat, but when v appears after it, pronounced like k
i, y as in it
'i, 'y as in german "kino"
j like an english y or german j ("ja")
ll as d, almost ch as in loch or dl with the l stopped short
nn as dn, with n cut short, except when nn appears in "hinn"
o as in got
'o as in so
r trilled
u as in french 'leur' (like English "er" without the r)
'u as 'oo' in cool
|b as th in thank
ae as eye
:o as u in burn
"Akureyri", "Kopasker", "Budereyri", "Akranes", "Bordeyri",
"Holmavik"
->
"ahk-uh-rehih-~rih", "koh-pah-skeh~r", "beuh-deh-rehih-~rih"
"ahk-~rah-nehs", "bah~r-dehih-~rih", "hahl-mah-veek"
* Guard, walking
* Guard, fighting
* Guard, hurt
* "Please drop that gold and follow me."
* "Please follow me."
* "Hey! Who left that object in here?"
* "I'll be back when you're ready to speak to me!"
* "Hello, stranger, who are you?"
* "Oh, yes, of course. Sorry to have disturbed you."
* "Back from the dead, are you? I'll remedy that!"
* "I don't know you."
* "You have hidden gold."
* "Most likely all your gold was stolen from this vault. Please drop that gold and follow me."
* "You have hidden money."
* "Most likely all your money was stolen from this vault. Please drop that money and follow me."
* Whispers an incantation that teleports the gold back to the vault and magically restores the walls
* "I repeat, drop that %s and follow me!"
* "gold"
* "hidden gold"
* "money"
* "hidden money"
* "You've been warned, knave!"
* "Well, begone."
* "Drop all your gold, scoundrel!"
* "So be it, rogue!"
* "Out of my way, scum!"
* calms down
* "Move along!"
* dissapears
* (writing) "To Croesus: here's the gold recovered from the adventurer."
* Prisoner, fighting
* "I'm finally free!"
* Oracle, fighting
* Oracle, hurt
* "Wilt thou settle for a minor consultation?"
* Meditates for a moment
* "You don't even have enough money for that!"
* "Then dost thou desire a major one?"
* Aligned priest, walking (praying/chanting - perhaps a sound for each alignment?)
* Aligned priest, fighting
* Aligned priest, hurt
* Medusa, present
* Medusa, fighting
* Medusa, hurt
* Wizard of Yendor, present
* Wizard of Yendor, fighting
* Wizard of Yendor, hurt
* Croesus, present
* Croesus, fighting
* Croesus, hurt
* Jubilex, walking (slimy, Faceless Lord, engulfer, sickener)
* Jubilex, fighting
* Jubilex, hurt
* Yeenoghu, walking (demon knoll, magical, umber hulk-gaze)
* Yeenoghu, fighting
* Yeenoghu, hurt
* Orcus, walking (Prince of the undead, ram's head, stinger)
* Orcus, fighting
* Orcus, hurt
* Geryon, walking ("The Wild Beast")
* Geryon, fighting
* Geryon, hurt
* Dispater, walking (Ruler of Dis, powerful mage)
* Dispater, fighting
* Dispater, hurt
* Baalzebub, flying (Lord of the Flies)
* Baalzebub, fighting
* Baalzebub, hurt
* Asmodeus, fighting (Azmodeus is a humanoid who rules hell)
* Asmodeus, hurt
* Demogorgon, flying (most powerful creature in game, spellcaster, sickener, has tail)
* Demogorgon, fighting
* Demogorgon, hurt
* Riders (general)
* Reading a copy of Sandman #8 (Brant and Charline wreck their car, and find shelter in a mysterious inn called "World's End" and listen to stories from travellers stuck there - wayfarers throughout time, myth, and imagination.)
* "Who do you think we are, War?"
* Death, walking
* Death, fighting
* Death, hurt
* Pestilence, walking
* Pestilence, fighting
* Pestilence, hurt
* Famine, walking
* Famine, fighting
* Famine, hurt
* Djinni, flying
* Djinni, fighting
* Djinni, hurt
* Djinni, freed:
* "I am in your debt. I will grant you one wish."
* "Thank you for freeing me!"
* "You freed me!"
* "It is about time!"
* "You disturbed me, fool!"
* "I'm free!"
* "This will teach you not to disturb me!"
* Sea creature, swimming
* Sea creature, fighting
* Sea creature, hurt
* Crocodile, fighting
* Crocodile, hurt
* Lord Carnarvon, fighting (archaeologist lead - male archaeologist)
* Lord Carnarvon, hurt
* Pelias, fighting (barbarian lead - male companion of Conan)
* Peilas, hurt
* Shaman Karnov, fighting (caveman lead - male protector)
* Shaman Karnov, hurt
* Hippocrates, fighting (healer lead - male)
* Hippocrates, hurt
* King Arthur, fighting (knight lead - obvious)
* King Arthur, hurt
* Grand Master, fighting (monk lead - unspecified gender)
* Grand Master, hurt
* Arch Priest, fighting (priest lead - unspecified gender)
* Arch Priest, hurt
* Orion, fighting (ranger lead - the hunter of greek legend)
* Orion, hurt
* Master of Thieves, fighting (rogue lead and tourist nem - male)
* Master of Thieves, hurt
* Lord Sato, fighting (samurai lead - powerful male samurai)
* Lord Sato, hurt
* Twoflower, fighting (tourist lead - male; silly personality)
* Twoflower, hurt
* Norn, fighting (Valyrie lead - female giant)
* Norn, hurt
* Neferet The Green, fighting (wizard lead - female wizard)
* Neferet The Green, hurt
* Minion of Huhetotl, fighting (archaeologist nem - demon minion of an aztec fire god)
* Minion of Huhetotl, hurt
* Thoth-Amon, fighting (barbarian nem - male, master of priests of Set in Luxor)
* Thoth-Amon, hurt
* Chromatic Dragon, fighting (caveman nem - female, extra nasty dragon, aka Tiamat)
* Chromatic Dragon, hurt
* Cyclops, fighting (healer nem - a male cyclops)
* Cyclops, hurt
* Ixoth, fighting (knight nem - powerful dragon of unspecified gender)
* Ixoth, hurt
* Master Kaen, fighting (monk nem - male monk)
* Master Kaen, hurt
* Nalzok, fighting (priestess nem - major demon, lietenant of moloch, commander of undead)
* Nalzok, hurt
* Scorpius, fighting (ranger nem - giant scorpion)
* Scorpius, hurt
* Master Assassin, fighting (theif nem - gender unspecified)
* Master Assassin, hurt
* Ashikaga Takauji, fighting (samurai nem - male samurai)
* Ashikaga Takauji, hurt
* Lord Surtur, fighting (valkyrie nem - male, guardian of the south with a flaming sword, who shall slay the gods)
* Lord Surtur, hurt
* Dark One, fighting (wizard nem - basically, Sauron, but can be either gender)
* Dark One, hurt
* Bark
* Howl
* Whimper
* Whine
* Yelp
* Meow
* Yowl
* Cat Hiss
* Roar
* Growl
* Snarl
* Squeak
* Squeal
* Squak
* Screech
* Screak
* Hiss
* Grunt
* Neigh
* Whinny
* Whicker
* Wail (as in a tortured soul)
* Gurgle
* Burble (what jabberwocks do)
* Rattle bones
* Laugh
* Chuckle
* Mumble
* Imitate (leocrotta)
* Mutters a cantrip
Below here, Hallucinating monster sounds.
* Beep
* Boing
* Sing
* Belche
* Creak
* Cough
* Rattle
* Ululate
* Pop
* Jingle
* Sniffle
* Tinkle
* Eep
Quest messages (replace the %'s with funny things for hallucination):
* General
* %a: "lawful", "neutral", "chaotic"
* %s: "brother", "sister"
* %S: "son", "daughter"
* -a: "a"
* -A: "an"
* %Z: "The Dungeons of Doom"
* %G: "god"
* %x: "sense", "see"
* Other: "the"
* Archaeologist:
* Definitions:
* %o: "the Orb of Detection"
* %g: "Student"
* %gP: "Students"
* %l: "Lord Carnarvon"
* %c: "Archaeologist"
* %p/%pC: "my student"
* %d: "Quetzalcoatl", "Camaxtli", "Huhetotl"
* %n: "the Minion of Huhetotl"
* %r: "Digger", "Field worker", "Investigator", "Exhumer", "Excavator", "Spelunker", "Speleologist", "Collector", "Curator"
* %H: "the College of Archeology",
* %i: "the Tomb of the Toltec Kings"
* Student (MF):
* "Did you see Lash LaRue in 'Song of Old Wyoming' the other night?"
* "Hey man, got any potions of hallucination for sale?"
* "Did you see the artifact %l brought back from the last dig?"
* "So what species do *you* think we evolved from?"
* "So you're %ls prize pupil! I don't know what he sees in you."
* "I guess you are guaranteed to make full professor now."
* "So, what was worse, %n or your entrance exams?"
* "%oC is impressive, but nothing like the bones I dug up!"
* Lord Carnarvon (M):
* "Finally you have returned, %p. You were always my most promising student. Allow me to see if you are ready for the most difficult task of your career."
* "Again, %p, you stand before me. Let me see if you have gained experience in the interim."
* "Once more, %p, you have returned from the field. Are you finally ready for the task that must be accomplished?"
* "%p, you have failed us. All of my careful training has been in vain. Begone! Your tenure at this college has been revoked! You are a disgrace to the profession!"
* "%p, you are yet too inexperienced to undertake such a demanding quest. A mere %r could not possibly face the rigors demanded and survive. Go forth, and come here again when your adventures have further taught you."
* "%pC! I've heard that you've been using sloppy techniques. Your results lately can hardly be called suitable for %ra! How could you have strayed from the %a path? Go from here, and come back only when you have purified yourself."
* "Grave times have befallen the college, for %na has stolen %o. Without it, the board of directors of the university will soon have no choice but to revoke our research grants. You must locate the entrance to %i. Within it, you will find %n. You must then defeat %n and return %o to me. Only in this way will we be able to prevent the budget cuts that could close this college. May the wisdom of %d be your guide."
* "Beware, for %n is powerful and cunning."
* "To locate the entrance to %i, you must pass many traps."
* "A %nt may be vulnerable to attacks by magical cold."
* "Call upon %d when you encounter %n."
* "You must destroy %n. It will pursue you otherwise."
* "%oC is a mighty talisman. With it you can destroy %n."
* "Go forth with the blessings of %d."
* "I will have my %gP watch for your return."
* "Remember not to stray from the true %a path."
* "You may be able to sense %o when you are near."
* %lC touches %o briefly, gazes into it, then smiles at you and says: "Well done, %p. You have defeated %n and recovered %o. But I fear that it shall never be safe here. Please take %o with you. You, %p, can guard it now far better than I. May the blessings of %d follow you and guard you."
* "Careful, %p! %oC might break, and that would be a tragic loss. You are its keeper now, and the time has come to resume your search for the Amulet. %Z await your return through the magic portal that brought you here."
* "Welcome back, %p. Have you progressed with your quest to regain the Amulet of Yendor for %d?"
* "Congratulations, %p. I wondered if anyone could prevail against the Wizard and the minions of Moloch. Now, you must embark on one final adventure. "Take the Amulet, and find your way onto the astral plane. There you must find the altar of %d and sacrifice the Amulet on that altar to fulfill your destiny. "Remember, your path now should always be upwards."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Minion of Huhetotl (N):
* "So, %p, you think that you can succeed in recovering %o, when your teacher, %l, has already failed. Come, try your best! I shall destroy you, and gnaw on your bones."
* "Again you try to best me, eh %p? Well, you shall fail again. You shall never recover %o. I shall bear your soul to the Plane of Origins for my master's pleasure."
* "You persist yet %p! Good. Now, you shall die!"
* "I shall have %o from you, %p, then feast upon your entrails!"
* "Try your best, %p. You cannot defeat me."
* "I shall rend the flesh from your body whilst you still breathe!"
* "First you, %p, then I shall destroy your mentor, %l."
* "Tiring yet, %p? I draw my power from my master and cannot falter!"
* "I shall rend thy soul from thy body and consume it!"
* "You are far too %a -- it weakens you. You shall die in this place."
* "%d has forsaken you! You are lost now!"
* "A mere %r cannot hope to defeat me!"
* "If you are the best %l can send, I have nothing to fear."
* "Die %c! I shall exhibit your carcass as a trophy."
* Barbarian:
* Definitions:
* %o: "the Heart of Ahriman"
* %g: "Chieftan"
* %gP: "Chieftans"
* %l: "Pelias"
* %c: "Barbarian"
* %p/%pC: "warrior"
* %d: "Mitra", "Crom", "Set"
* %n: "Thoth Amon"
* %r: ("Plunderer", "Plunderess"), "Pillager", "Bandit", "Brigand", "Raider", "Reaver", "Slayer", "Chieftan", "Conqueror"
* %H: "the Camp of the Duali Tribe",
* %i: "the Duali Oasis"
* Chieftan (MF):
* "The battles here have been good -- our enemies' blood soaks the soil!"
* "Remember that glory is crushing your enemies beneath your feet!"
* "There has been little treasure to loot, since the horde arrived."
* "The horde is mighty in numbers, but they have little courage."
* "%lC is a strange one, but he has helped defend us."
* "Times will be good again, now that the horde is vanquished."
* "You have brought our clan much honor in defeating %n."
* "You will be a worthy successor to %l."
* Pelias (M):
* "Ah, %p. You have returned at last. The world is in dire need of your help. There is a great quest you must undertake. "But first, I must see if you are ready to take on such a challenge."
* "%p, you are back. Are you ready now for the challenge?"
* "Again, you stand before me, %p. Surely you have prepared yourself."
* "Pah! You have betrayed the gods, %p. You will never attain the glory which you aspire to. Your failure to follow the true path has closed this future to you. "I will protect these people as best I can, but soon %n will overcome me and destroy all who once called you %s. Now begone!"
* "%p, I fear that you are as yet too inexperienced to face defeat him."
* "%pC! You have wandered from the path of the %a! If you attempt to overcome %n in this state, he will surely enslave your soul. Your only hope, and ours, lies in your purification. Go forth, and return when you feel ready."
* "The world is in great need of your assistance, %p. About six months ago, I learned that a mysterious sorcerer, known as %n, had begun to gather a large group of cutthroats and brigands about him. "At about the same time, these people you once rode with 'liberated' a potent magical talisman, %o, from a Turanian caravan. "%nC and his Black Horde swept down upon %i and defeated the people there, driving them out into the desert. He has taken subtle changes in the currents of fate, and joined these people. Then I sent forth a summons for you. "If %n can bend %o to his will, he will become almost indestructible. He will then be able to enslave the minds of men across the world. You are the only hope. The gods smile upon you, and with %d behind you, you alone can defeat %n. "You must go to %i. From there, you can track down then will the world be safe."
* "%nC is strong in the dark arts, but not immune to cold steel."
* "Remember that %n is a great sorcerer. He lived in the time of Atlantis."
* "If you fail, %p, I will not be able to protect these people long."
* "To enter %i, you must be very stealthy. The horde will be on guard."
* "Call upon %d in your time of need."
* "May %d protect you, and guide your steps."
* "If you can lay hands upon %o, carry it for good fortune."
* "I cannot stand against %ns sorcery. But %d will help you."
* "Do not fear %n. I know you can defeat him."
* "You have a great road to travel, %p, but only after you defeat %n."
* "Well done, %p. You have saved the world from certain doom. What, now, should be done with %o? These people, brave as they are, cannot hope to guard it from other sorcerers who will detect it, as surely as %n did. Take %o with you, %p. It will guard you in your adventures, and you can best guard it. You embark on a quest far greater than you realize. Remember me, %p, and return when you have triumphed. I will tell you then of what you must do. You will understand when the time comes."
* "You are its keeper now, and the time has come to resume your search for the Amulet. %Z await your return through the magic portal which brought you here."
* "Tell us, %p, have you fared well on your great quest?"
* "This is wondrous, %p. I feared that you could not possibly succeed in your quest, but here you are in possession of the Amulet of Yendor! "I have studied the texts of the magi constantly since you left. In the Book of Skelos, I found this: %d will cause a child to be sent into the world. This child is to be made strong by trial of battle and magic, for %d has willed it so. It is said that the child of %d will recover the Amulet of Yendor that was stolen from the Creator at the beginning of time. "As you now possess the amulet, %p, I suspect that the Book speaks of you. The child of %d will take the Amulet, and travel to the Astral Plane, where the Great Temple of %d is to be found. The Amulet will be sacrificed to %d, there on His altar. Then the child will stand by %d as champion of all %cP for eternity. "This is all I know, %p. I hope it will help you."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Thoth Amon (M):
* "So. This is what that second rate sorcerer %l sends to do his bidding. I have slain many before you. You shall give me little sport. "Prepare to die, %c."
* "I have wasted too much time on you already. Now, you shall die."
* "You return yet again, %c! Are you prepared for death now?"
* "I shall have %o back, you pitiful excuse for %ca. And your life as well."
* "My pets will dine on your carcass tonight!"
* "You are a sorry excuse for %ra."
* "Run while you can, %c. My next spell will be your last."
* "I shall use your very skin to bind my next grimoire."
* "%d cannot protect you now. Here, you die."
* "Your %a nature makes you weak. You cannot defeat me."
* "Come, %c. I shall kill you, then unleash the horde on your tribe."
* "Once you are dead, my horde shall finish off %l, and your tribe."
* "Fight, %c, or are you afraid of the mighty %n?"
* "You have failed, %c. Now, my victory is complete."
* ... utters a last curse at you ...
* Caveman:
* Definitions:
* %o: "the Sceptre of Might"
* %g: "Neanderthal"
* %gP: "Neanderthals"
* %l: "Shaman Karnov"
* %c: "Caveman"
* %p/%pC: "tribesman"
* %d: "Anu", "_Ishtar", "Anshar"
* %n: "the Chromatic Dragon"
* %r: "Troglodyte", "Aborigine", "Wanderer", "Vagrant", "Wayfarer", "Roamer", "Nomad", "Rover", "Pioneer"
* %H: "the Caves of the Ancestors",
* %i: "the Dragon's Lair"
* Neanderthal (MF):
* "We have not been able to gather as much food since the Giants sealed off our access to the outer world."
* "Since %n sent her minions, we have been constantly fighting."
* "I have heard your vision quest was successful. Is this so?"
* "So, tell me, %p, how have you fared?"
* "%lC grows old. We know not who will guide us after he ascends."
* "The rains have returned and the land grows lush again."
* "Peace has returned, give thanks to %d!"
* "Welcome back! Did you find %o?"
* "So, %p, tell us the story of your fight with %n."
* Shaman Karnov (M):
* "You have returned from your vision quest, %p. Thank %d. We are in dire need of your help, my %S. But first, I must see if you are yet capable of the quest I would ask you to undertake."
* "Again, you return to us, %p. Let me see if you are ready now."
* "Ah, %p. Are you finally ready?"
* "%pC! You have sealed our fate. You seem unable to reform yourself, so I must select another to take your place. "Begone from %H! You have betrayed us by choosing the path of the %C over the true path of the %L. "You no longer live in our eyes."
* "Alas, %p, you are as yet too inexperienced to embark upon such a difficult quest as that I propose to give you. "%rA could not possibly survive the rigors demanded to find Adventure some more, and you will learn the skills you will require. %pC! You have deviated from my teachings. You no longer follow the path of the %a as you should. I banish you from these caves, to go forth and purify yourself. Then, you might be able to accomplish this quest."
* "You are indeed ready now, %p. I shall tell you a tale of great suffering among your people: "Shortly after you left on your vision quest, the caves were invaded by the creatures sent against us by %n. "She, herself, could not attack us due to her great size, but her minions have harassed us ever since. In the first attacks, many died, and the minions of %n managed to steal %o. They took it to %i and there, none of our "You must find %i, and within it wrest jealously as she guards all treasures she attains. But with it, we can make our caves safe once more. "Please, %p, recover %o for us, and return it here."
* "%nC is immune to her own breath weapons. You should use magic upon her that she does not use herself."
* "When you encounter %n, call upon %d for assistance."
* "There will be nowhere to hide inside %ns inner sanctum."
* "Your best chance with %n will be to keep moving."
* "Do not be distracted by the great treasures in %ns lair. Concentrate on %o."
* "%oC is the only object that %n truly fears."
* "Do not be fooled by %ns size. She is fast, and it is rumored that she uses magic."
* "I would send a party of %gP with you, but we will need all of our strength to defend ourselves."
* "Remember, be %a at all times. This is your strength."
* "If only we had an amulet of reflection, this would not have happened."
* "You have done it! We are saved. But I fear that %o will always be a target for %C forces who will want it for their own. To prevent further trouble, I would like you, %p, to take %o away with you. It will help you as you quest for the Amulet of Yendor."
* "You are its keeper now, and the time has come to resume your search for the Amulet. %Z await your return through the magic portal which brought you here."
* "%pC! Welcome back. How goes your quest to recover the Amulet for %d?"
* "You have been successful, I see, %p. Now that the Amulet of Yendor is yours, here is what you must do: Journey upwards to the open air. The Amulet you carry will then take you into the Astral Planes, where the Great Temple of %d casts its influence throughout our world. "Sacrifice the Amulet on the altar. Thus shall %d become supreme!"
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Chromatic Dragon (F):
* "So, follower of %l, you seek to invade the lair of %n. Only my meals are allowed down here. Prepare to be eaten!"
* "So, again you face me, %c. No one has ever before escaped me. Now I shall kill you."
* "You are getting annoying, %c. Prepare to die."
* "I'll have %o from you, %c. You shall die."
* "You are weak, %c. No challenge for the Mother of all Dragons."
* "I grow hungry, %r. You look like a nice appetizer!"
* "Join me for lunch? You're the main course, %c."
* "With %o, I am invincible! You cannot succeed."
* "Your mentor, %l has failed. You are nothing to fear."
* "You shall die here, %c. %rA cannot hope to defeat me."
* "You, a mere %r challenge the might of %n? Hah!"
* "I am the Mother of all Dragons! You cannot hope to defeat me."
* "My claws are sharp now. I shall rip you to shreds!"
* "%d has deserted you, %c. This is my domain."
* Healer:
* Definitions:
* %o: "the Staff of Aesculapius"
* %g: "Attendant"
* %gP: "Attendants"
* %l: "Hippocrates"
* %c: "Healer"
* %p/%pC: "doctor"
* %d: "_Athena", "Hermes", "Poseidon"
* %n: "the Cyclops"
* %r: "Rhizotomist", "Empiric", "Embalmer", "Dresser", ("Medicus ossium", "Medica ossium"), "Herbalist", ("Magister", "Magistra"), "Physician", "Chirurgeon"
* %H: "the Temple of Epidaurus",
* %i: "the Temple of Coeus"
* Attendant (MF):
* "Did you read that new treatise on the therapeutic use of leeches?"
* "Paint a red caduceus on your shield and monsters won't hit you."
* "I passed handwriting so they are demoting me a rank."
* "I've heard that even %l has not been able to cure Chiron."
* "We think %n has used his alchemists, and %o, to unleash a new disease we call 'the cold' on Gehennom."
* "How are you feeling? Perhaps a good bleeding will improve your sprits."
* "Have you heard the absurd new theory that diseases are caused by microscopic organisms, and not ill humors?"
* "I see that you bring %o, now you can cure this plague!"
* Hippocrates (M):
* "It is good to see you again, %p. I see the concern in your eyes, but do not worry for me. I am not ready for Hades yet. We have exhausted much of our healing powers holding off %n. I need your fresh strength to carry on our work. "Come closer and let me lay hands on you, and determine if you have the skills necessary to accomplish this mission."
* "Again you return to me, %p. I sense that each trip back the pleurisy and maladies of our land begin to infect you. Let us hope and pray to %d that you become ready for your task before you fall victim to the bad humors."
* "Chiron has fallen, Hermes has fallen, what else must I tell you to impress upon you the importance of your mission! I hope that you have come prepared this time."
* "You have failed us, %p. You are a quack! A charlatan! Hades will be happy to hear that you are once again practicing your arts on the unsuspecting."
* "Alas, %p, you are yet too inexperienced to deal with the rigors of such a task. You must be able to draw on the knowledge of botany, vetenary, and alchemy before I can send you on this quest with good conscience. "Return when you wear %Ra's caduceus."
* "You have learned much of the remedies that benefit, but you must also know which physic for which ail. That is why %ds teachings are a part of your training. "Return to us when you have healed thyself."
* "You have indeed learned as much as we can teach you in preparation for this task. Let me tell you what I know of the symptoms and hope that you can provide a cure. A short while ago, the dreaded %nt was fooled by the gods into thinking that he could use %o to find a cure for old age. Think of it, eternal youth! But his good health is accomplished by drawing the health from those around him. He has exhausted his own supply of healthy people and now he seeks to extend his influence into our world. You must recover from him %o and break the spell. You must travel into the swamps to %i, and from there follow the trail to %ns island lair. Be careful."
* "Remember, %p, to always wash your hands before operating."
* "%nC has no real magic of his own. To this he is vulnerable."
* "If you have been true to %d, you can draw on the power of Bring with you antidotes for poisons."
* "Remember this, %n can twist the powers of %o to hurt instead of heal."
* "I have sent for Chiron, but I am afraid he will come too late."
* "Maybe when you return the snakes will once again begin to shed."
* "The plague grows worse as we speak. Hurry, %p!"
* "Many times %n has caused trouble in these lands. It is time that he was eradicated like the diseases he has caused."
* "With but one eye, %n should be easy to blind. Remember this."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Cyclops (M):
* "They have made a mistake in sending you, %p. When I add your youth to mine, it will just make it easier for me to defeat %l."
* "Unlike your patients, you seem to keep coming back, %p!"
* "Which would you like, %p? Boils, pleurisy, convulsions?"
* "I'll have %o back from you, %r. You are not going to live to escape this place."
* "They might as well give scalpels to wizards as to let you try to use %o!"
* "If I could strike %l, surrounded by his %gP, imagine what I can do to you here by yourself."
* "I will put my %Rp to work making a physic out of your ashes."
* "As we speak, Hades gathers your patients to join you."
* "After I'm done with you, I'll destroy %l as well."
* "You will have to kill me if you ever hope to leave this place."
* "I will impale your head on my caduceus for all to see."
* "There is no materia medica in your sack which will cure you of me!"
* "Do not fight too hard, I want your soul strong, not weakened!"
* "You should have stopped studying at vetenary."
* %n slumps to the ground. "You have defeated me, %p, but I shall have my revenge. How, I shall not say, but this curse shall be like a cancer on you." With that %n dies.
* As soon as %l sees %o he summons his %gP. Gently, %l reaches out and touches %o. He instructs each of the assembled to do the same. When everyone has finished he speaks to you. Now that we have been replenished we can defeat this plague. You must take %o with you and replenish the worlds you have been called upon to travel next. I wish you could ride Chiron to the end of your journey, but I need him to help me spread the cure. Go now and continue your journey."
* "You are its keeper now, and the time has come to resume your search for the Amulet. %Z await your return through the magic portal which brought you here."
* "You have again returned to us, %p. We have done well in your absence, yes? How fare you upon your quest for the Amulet?"
* "Ah, you have recovered the Amulet, %p. Well done! Now, you should know that you must travel through the elemental planes to the astral, and there return the Amulet to %d. Go forth and may our prayers be as a wind upon your back."
* Knight:
* Definitions:
* %o: "the Magic Mirror of Merlin"
* %g: "Page"
* %gP: "Pages"
* %l: "King Arthur"
* %c: "Knight"
* %p/%pC: "sire"
* %d: "Lugh", "_Brigit", "Manannan Mac Lir"
* %n: "Ixoth"
* %r: "Gallant", "Esquire", "Bachelor", "Sergeant", "Knight", "Banneret", ("Chevalier", "Chevaliere"), ("Seignieur", "Dame"), "Paladin"
* %H: "Camelot Castle"
* %i: "the Isle of Glass"
* Page (MF):
* "Hail, %p! Verily, thou lookest well."
* "There is word, %p, that %n hath been sighted in the fens near %i."
* "Thou art our only hope now, %p."
* "Verily, %l could have no better champion, %p."
* "Many brave %cP died when %n attacked."
* "So, %p, didst thou find %n in the fens near %i?"
* "Worthy %p, hast thou proven thy right purpose on the body of %n?"
* "Hast thou indeed recovered %o?"
* King Arthur (M):
* "Ah, %p. We see thou hast received Our summons. We are in dire need of thy prowess. But first, We must needs decide if thou art ready for this great undertaking."
* "Welcome again, %p. We hope thou art ready now."
* "Once again, thou standest before Us, %p. Art thou ready now?"
* "Thou disgracest this noble court with thine impure presence. We have been lenient with thee, but no more. Thy name shall be spoken no more. We hereby strip thee of thy title, thy lands, and thy standing as %ca. Begone from Our sight!"
* "Verily, %p, thou hast done well. That thou hast survived thus far is a credit to thy valor, but thou art yet unprepared for the demands required as Our Champion. %rA, no matter how pure, could never hope to defeat the foul %n. "Journey forth from this place, and hone thy skills. Return to Our presence when thou hast attained the noble title of %R."
* "Thou dishonourest Us, %p! Thou hast strayed from the path of chivalry! Go from Our presence and do penance. Only when thou art again pure mayst thou return hence."
* "Ah, %p. Thou art truly ready, as no %c before thee hath been. Hear now Our words: "As thou noticed as thou approached %H, a great battle hath been fought recently in these fields. Know thou that Merlin himself came to aid Us here as We battled the foul %n. In the midst of that battle, %n struck Merlin a great blow, felling him. Then, as Our forces were pressed back, %n stole %o. "We eventually turned the tide, but lost many %cP in doing so. Merlin was taken off by his apprentice, but hath not recovered. We have been told that so long as %n possesseth %o, Merlin will not regain his health. "We hereby charge thee with this most important of duties: Go forth from this place, to the fens, and there thou wilt find beast, and return to Us %o. Only then can We restore Merlin to health."
* "Remember, %p, follow always the path of %d."
* "Though %n is verily a mighty foe, We have confidence in thy victory."
* "Beware, for %n hath surrounded himself with hordes of foul creatures."
* "Great treasure, 'tis said, is hoarded in the lair of %n."
* "If thou possessest %o, %p, %ns magic shall therewith be thwarted."
* "The gates of %i are guarded by forces unseen, %p. Go carefully."
* "Return %o to Us quickly, %p."
* "Destroy %n, %p, else %H shall surely fall."
* "Call upon %d when thou art in need."
* "To find %i, thou must keep thy heart pure."
* "Well done! Thou art truly the Champion of %H. We have received word that Merlin is recovering, and shall soon rejoin Us. He hath instructed Us that thou art now to be the guardian of %o. He feeleth that thou mayst have need of its powers in thine adventures. It is Our wish that thou keepest %o with thee as thou searchest for the fabled Amulet of Yendor."
* "Careful, %p! %oC might break, and that would be a tragic loss. Thou art its keeper now, and the time hath come to resume thy search for the Amulet. %Z await thy return through the magic portal that brought thee here."
* "Well met, %p. How goeth thy search for the Amulet of Yendor?"
* "Thou hast succeeded, We see, %p! Now thou art commanded to take the Amulet to be sacrificed to %d in the plane of the astral. "Merlin hath counseled Us that thou must travel always upwards through the planes of the elements, to achieve this goal. "Go with %d, %p."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Ixoth (MF):
* "Hah! Another puny %c seeks death. I shall dine well tonight, then tomorrow, %H shall fall!"
* "Again, thou challengest me, %r? So be it. Thou wilt die here."
* "Thou art truly foolish, %r. I shall dispatch thee anon."
* "So, thou darest touch MY property! I shall have that bauble back, puny %r. Thou wilt die in agony!"
* "A mere %r can never withstand me!"
* "I shall kill thee now, and feast!"
* "Puny %c. What manner of death dost thou wish?"
* "First thee, %p, then I shall feast upon %l."
* "Hah! Thou hast failed, %r. Now thou shalt die."
* "Die, %c. Thou art as nothing against my might."
* "I shall suck the marrow from thy bones, %c."
* "Let's see... Broiled? No. Fried? Nay. Baked? Yea verily, that is the way I like my %c for dinner."
* "Thy strength waneth, %p. The time of thy death draweth near."
* "Call upon thy precious %d, %p. It shall not avail thee."
* As %n sinks to the ground, blood gushing from his open mouth, he defiantly curses you and %l: "Thou hast not won yet, %r. By the gods, I shall return and dog thy steps to the grave!" His tail flailing madly, %n tries to crawl towards you, but slumps to the ground and dies in a pool of his own blood.
* Monk:
* Definitions:
* %o: "the Eyes of the Overworld"
* %g: "Abbot"
* %gP: "Abbots"
* %l: "the Grand Master"
* %c: "Monk"
* %p/%pC: "grasshopper"
* %d: "Shan Lai Ching", "Chih Sung-tzu", "Huan Ti"
* %n: "Master Kaen"
* %r: "Candidate", "Novice", "Initiate", "Student of Stones", "Student of Waters", "Student of Metals", "Student of Winds", "Student of Fire", "Master"
* %H: "the Monastery of Chan-Sune"
* %i: "the Monastery of the Earth-Lord"
* Abbot (MF):
* "Greetings, honorable %r. It is good to see you."
* "Ah, %p! Surely you can help us in our hour of need."
* "Greetings, %s. %lC has great need of your help."
* "Alas, it seems as if even %d has deserted us."
* "May %d be with you, %s."
* "Greetings, %s. Perhaps you will take some time to meditate with us?"
* "With this test behind you, may %d bring you enlightenment."
* Grand Master (MF):
* "Ah, %p, my %S. You have returned to us at last. A great blow has befallen our order; perhaps you can help us. First, however, I must determine if you are prepared for this great challenge."
* "Again, my %S, you stand before me. Are you ready now to help us?"
* "Once more, %p, you stand within the sanctum. Are you ready now?"
* "You are a heretic, %p! How can you, %ra, deviate so from the teachings of %d? Begone from this temple. You are no longer as you have failed us utterly."
* "Alas, %p, it is not yet to be. A mere %r could never withstand the might of %n. Go forth, again into the world, and return when you have attained the post of %R."
* "This is terrible, %p. You have deviated from the true path! You know that %d requires the most strident devotion of this order. The %shood must stand for utmost piety. "Go from here, atone for your sins against %d. Return only when you have purified yourself."
* "Yes, %p. You are truly ready now. Attend to me and I shall tell you of what has transpired: "During one of the Great Meditations a short time ago, %n and a legion of elementals invaded %H. Many %gP were killed, including the one bearing %o. Now, there are barely enough %gP left to keep the elementals at bay. "We need you to find %i, then, from there, travel to %ns lair. If you can manage to defeat %n and return %o here, we can then drive off the legions of elementals that slay our students. "Go with %d as your guide, %p."
* "You can prevail, if you rely on %d."
* "Remember that %n has great magic at his command."
* "Be pure, my %S."
* "Beware, %i is surrounded by hordes of earth elementals."
* "Remember your studies, and you will prevail!"
* "Acquire and wear %o if you can. They will aid you against %n."
* "Call upon %d when your need is greatest. You will be answered."
* "Remember to use the elementals' strength against them!"
* "Do not lose faith, %p. If you do so, %n will grow stronger."
* "Wear %o. They will assist you in your efforts."
* "You have returned, %p. And with %o, I see. Congratulations. "I have been in meditation, and have received direction from a minion of %d. %d commands that you retain of Yendor. "Go forth, and let %d guide your steps."
* "%oC must remain with you. Use them as you resume your search for the Amulet. that brought you here."
* "Welcome back, %p. How is your quest for the Amulet going?"
* "You have prevailed, %p! %d is surely with you. Now, you must take the amulet, and sacrifice it on %ds altar on the Astral plane. I suspect that I shall never see you again in this life, but I hope to at %ds feet."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Master Kaen (M):
* "Ah, so %l has sent another %g to retrieve No, I see you are no %g. Perhaps I shall have some fun today after all. Prepare to die, %r! You shall never regain "So, %r. Again you challenge me."
* "Die now, %r. %d has no power here to aid you."
* "You shall die, %r, and I will have %o back."
* "Submit to my will, %c, and I shall spare you."
* "Your puny powers are no match for me, %c."
* "I shall have you turned into a zombie for my pleasure!"
* "Despair now, %r. %d cannot help you."
* "I shall feast upon your soul for many days, %c."
* "Your death will be slow and painful. That I promise!"
* "You cannot defeat %n, you fool. I shall kill you now."
* "Your precious %lt will be my next victim."
* "I feel your powers failing you, %r. You shall die now."
* "With %o, nothing can stand in my way."
* "You have only defeated this mortal body. Know this: my spirit is strong. I shall return and reclaim what is mine!" With that, %n expires.
* Priest:
* Definitions:
* %o: "the Mitre of Holiness"
* %g: "Acolyte"
* %gP: "Acolytes"
* %l: "the Arch Priest"
* %c: "Priest"
* %p/%pC: "my child"
* %d: chosen randomly from the other roles
* %n: "Nalzok"
* %r: "Aspirant", "Acolyte", "Adept", ("Priest", "Priestess"), "Curate", ("Canon", "Canoness"), "Lama", ("Patriarch", "Matriarch"), ("High priest", "High priestess")
* %H: "the Great Temple"
* %i: "the Temple of Nalzok"
* Acolyte (MF):
* "Greetings, honored %r. It is good to see you."
* "Ah, %p! Surely you can help us in our hour of need."
* "Greetings, %s. %lC has great need of your help."
* "Alas, it seems as if even %d has deserted us."
* "May %d be with you, %s."
* "Greetings, %r. It is good to see you again."
* "Ah, %p! Our deepest gratitude for all of your help."
* "Welcome back, %s! With %o, no undead can stand against us."
* "Praise be to %d, for delivering us from %n."
* Arch Priest (MF):
* "Ah, %p, my %S. You have returned to us at last. A great blow has befallen our order; perhaps you can help us. First, however, I must determine if you are prepared for this great challenge."
* "Again, my %S, you stand before me. Are you ready now to help us?"
* "Once more, %p, you stand within the sanctum. Are you ready now?"
* "You are a heretic, %p! How can you, %ra, deviate so from the teachings of %d? Begone from this temple. You are no longer as you have failed us utterly."
* "Alas, %p, it is not yet to be. A mere %r could never withstand the might of %n. Go forth, again into the world, and return when you have attained the post of %R."
* "This is terrible, %p. You have deviated from the true path! You know that %d requires the most strident devotion of this order. The %shood must stand for utmost piety. "Go from here, atone for your sins against %d. Return only when you have purified yourself."
* "Yes, %p. You are truly ready now. Attend to me and I shall tell you of what has transpired: "At one of the Great Festivals a short time ago, %n and a legion of undead invaded %H. Many %gP were killed, including the one carrying %o. "As a final act of vengefulness, %n desecrated the altar here. Without it, we could not mount a counter-attack. Now, there are barely enough %gP left to keep the undead at bay. "We need you to find %i, then, from there, travel to %ns lair. If you can manage to defeat %n and return undead that befoul the land. "Go with %d as your guide, %p."
* "You can prevail, if you rely on %d."
* "Remember that %n has great magic at his command."
* "Be pure, my %S."
* "Beware, %i is surrounded by a great graveyard."
* "You may be able to affect %n with magical cold."
* "Acquire and wear %o if you can. It will aid you against %n."
* "Call upon %d when your need is greatest. You will be answered."
* "The undead legions are weakest during the daylight hours."
* "Do not lose faith, %p. If you do so, %n will grow stronger."
* "Wear %o. It will assist you against the undead."
* "You have returned, %p. And with %o, I see. Congratulations. "I have been in meditation, and have received direction from a minion of %d. %d commands that you retain of Yendor. "Go forth, and let %d guide your steps."
* "The time has come to resume your search for the Amulet. that brought you here."
* "Welcome back, %p. How is your quest for the Amulet going?"
* "You have prevailed, %p! %d is surely with you. Now, you must take the amulet, and sacrifice it on %ds altar on the Astral plane. I suspect that I shall never see you again in this life, but I hope to at %ds feet."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Nalzok (N):
* "Ah, so %lC has sent another %g to retrieve No, I see you are no %g. Perhaps I shall have some fun today after all. Prepare to die, %r! You shall never regain "So, %r. Again you challenge me."
* "Die now, %r. %d has no power here to aid you."
* "You shall die, %r, and I will have %o back."
* "Submit to my will, %c, and I shall spare you."
* "Your puny powers are no match for me, %c."
* "I shall have you turned into a zombie for my pleasure!"
* "Despair now, %r. %d cannot help you."
* "I shall feast upon your soul for many days, %c."
* "Your death will be slow and painful. That I promise!"
* "You cannot defeat %n, you fool. I shall kill you now."
* "Your precious %lt will be my next victim."
* "I feel your powers failing you, %r. You shall die now."
* "With %o, nothing can stand in my way."
* "Thou hast defeated the least of my minions, %r. Know now that Moloch is aware of thy presence. As for thee, %n, I shall deal with thy failure at my leisure." You then hear the voice of %n, screaming in terror...
* Rogue:
* Definitions:
* %o: "the Master Key of Thievery"
* %g: "Thug"
* %gP: "Thugs"
* %l: "the Master of Thieves"
* %c: "Rogue"
* %p/%pC: "you-know-who"
* %d: "Issek", "Mog", "Kos"
* %n: "the Master Assassin"
* %r: "Footpad", "Cutpurse", "Rogue", "Pilferer", "Robber", "Burglar", "Filcher", ("Magsman", "Magswoman"), "Thief"
* %H: "the Thieves' Guild Hall"
* %i: "the Assassins' Guild Hall"
* Thug (MF):
* "I hear that Lady Tyvefelle's household is lightly guarded."
* "You're back? Even the Twain don't come back anymore."
* "Can you spare an old cutpurse a zorkmid for some grog?"
* "Fritz tried to join the other side, and now he's hell-hound chow."
* "Be careful what you steal, I hear the boss has perfected turning rocks into worthless pieces of glass."
* "I was sure wrong about Lady Tyvefelle's house; I barely got away with my life and lost my lock pick in the process."
* Master of Thieves (M):
* "Well, look who it is boys -- %p has come home. You seem to have fallen behind in your dues. I should kill you as an example to these other worthless cutpurses, but I have a better plan. If you are ready maybe you could work off your back dues by performing a little job for me. Let us just see if you are ready..."
* "Well, I didn't expect to see you back. It shows that you are either stupid, or you are finally ready to accept my offer. Let us hope for your sake it isn't stupidity that brings you back."
* "Did you perhaps mistake me for some other %lt? You must think me as stupid as your behavior. I warn you not to try my patience."
* "Well %gp, it looks like our friend has forgotten who is the boss around here. Our friend seems to think that %rp have been put in charge. Wrong. DEAD WRONG!" Your sudden shift in surroundings prevents you from hearing the end of %ls curse.
* "In the time that you've been gone you've only been able to master the arts of %ra? I've trained ten times again as many %Rp in that time. Maybe I should send one of them, no? Where would that leave you, %p? Oh yeah, I remember, I was going to kill you!"
* "Maybe I should chain you to my perch here for a while. Perhaps watching real %a men at work will bring some sense back to you. I don't think I could stand the sight of you for that long though. Come back when you can be trusted to act properly."
* "Will everyone not going to retrieve %o from that jerk, %n, take one step backwards. Good choice, are too valuable to me. "Here's the deal. I want %o, %n has %o. You are going to get %o and bring it back to me. So simple an assignment even you can understand it."
* "You don't seem to understand, May %d curse you with lead fingers. Get going!"
* "We don't have all year. GET GOING!"
* "How would you like a scar necklace? I'm just the jeweler to do it!"
* "Lazy S.O.B. Maybe I should call up someone else..."
* "Maybe I should open your skull and see if my instructions are inside?"
* "This is not a task you can complete in the afterlife, you know."
* "Inside every living person is a dead person trying to get out, and I have your key!"
* "We're almost out of hell-hound chow, so why don't you just get moving!"
* "You know, %o isn't going to come when you whistle. You must get it yourself."
* "Well, I'll be damned. You got it. I am proud of you, a fine %r you've turned out to be. "While you were gone I got to thinking, you and %o together could bring me more treasure than either of you apart, so why don't you take it with you. All I ask is a cut of whatever loot you come by. That is a better deal than I offered %n. "But, you see what happened to %n when he refused. Don't make me find another to send after you this time."
* "Go filch the Amulet before someone else beats you to it. Quite the little thief, aren't we, %p. Can I interest you in a swap for %o. Look around, anything in the keep is yours for the asking."
* "I see that with your abilities, and my brains, we could rule this world. All that we would need to be all-powerful is for you to take that little trinket you've got there up to the Astral plane. From there, %d will show you what to do with it. Once that's done, we will be invincible!"
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Master Assassin (MF):
* "Ah! You must be %ls ... er, 'hero'. A pleasure to meet you."
* "We meet again. Please reconsider your actions."
* "Surely, %p, you have learned that you cannot trust any bargains that %l has made. I can show you how to continue on your quest without having to run into him again."
* "Please, think for a moment about what you are doing. Do you truly believe that %d would want %l to have "May I suggest a compromise. Are you interested in gold or gems?"
* "Please don't force me to kill you."
* "Grim times are upon us all. Will you not see reason?"
* "I knew %l, and you're no %lt, thankfully."
* "It is a shame that we are not meeting under more pleasant circumstances."
* "I was once like you are now, %p. Believe in me -- our way is better."
* "Stay with me, and I will make you %os guardian."
* "When you return, with or without %o, Do not be fooled; I am prepared to kill to defend %o."
* "I can reunite you with the Twain. Oh, the stories you can swap."
* "I know what you are thinking, %p. It is not too late for you to use %o wisely. For the sake of your guild %sp, do what is right.
* Ranger:
* Definitions:
* %o: "the Longbow of Diana"
* %g: "Hunter"
* %gP: "Hunters"
* %l: "Orion"
* %c: "Ranger"
* %p/%pC: "fellow hunter"
* %d: "Mercury", "_Venus", "Mars" * %n: "Scorpius"
* %r: "Tenderfoot", "Lookout", "Trailblazer", ("Reconnoiterer", "Reconnoiteress"), "Scout", "Arbalester", "Archer", "Sharpshooter", ("Marksman", "Markswoman")
* %H: "Orion's Camp"
* %i: "the Cave of the Wumpus"
* Hunter (MF):
* "%pC! I have not seen you in many moons. How do you fare?"
* "%nC continues to threaten the grove. But we hold fast."
* "%lC is growing weak. The magic required to defend the grove drains us."
* "Remember %i is hard to enter. Beware the distraction of leatherwings."
* "We must regain %o. Without it we will be overrun."
* "Birdsong has returned to the grove, surely this means you have defeated %n."
* "%lC seems to have regained some of his strength."
* "So, tell us how you entered %i, in case some new evil arises there."
* "Is that truely %o that I see you carrying?"
* Orion (M):
* "%pC! You have returned! Thank %d. We have great need of you. But first, I must see if you have the required abilities to take on this responsibility."
* "Once again, %p, you stand in our midst. Are you ready now?"
* "Ah, you are here again, %p. Allow me to determine your readiness..."
* "%pC! You have doomed us all. You fairly radiate %L influences and weaken the power we have raised in this grove as a result! "Begone! We renounce your %shood with us! You are an outcast now!"
* "%p, you are yet too inexperienced to withstand the demands of that which we need you to do. %RA might just be able to do this thing. "Return to us when you have learned more, my %S."
* "You have strayed, %p! You know that %d requires that we maintain a pure devotion to things %a! "You must go from us. Return when you have purified yourself."
* "You are indeed ready, %p. I shall tell you what has transpired, and why we so desperately need your help: "A short time ago, the mountain centaurs to the east invaded and enslaved the plains centaurs in this area. The local leader is now only a figurehead, and serves %n. "During our last gathering of worship here, we were beset by hordes of hostile centaurs, as you witnessed. In the first onslaught a group, headed by %n himself, managed to breach the grove and steal %o. "Since then, we have been besieged. We do not know how much longer we will be able to maintain our magical barriers. "If we are to survive, you, %p, must infiltrate underground cavern of %n. He has always coveted "Recover %o for us, %p! Only then will %d be safe."
* "It is rumored that the Forest and Mountain Centaurs have resolved their ancient feud and now band together against us."
* "%nC is strong, and very smart."
* "Use %o, when you find it. It will help you survive to reach us."
* "Remember, let %d be your guide."
* "Call upon %d when you face %n. The very act of doing so will infuriate him, and give you advantage."
* "%n and his kind have always hated us."
* "We cannot hold the grove much longer, %p. Hurry!"
* "To infiltrate %i, you must be very stealthy."
* "Remember that %n is a braggart. Trust not what he says."
* "You can triumph, %p, if you trust in %d."
* "%pC! You have succeeded! I feared it was not possible! You have returned with %o! I fear, now, that the Centaurs will regroup and plot yet another raid. This will take some time, but if you can recover the Amulet of Yendor for %d before that happens, we will be eternally safe. "Take %o with you. It will aid in your quest for the Amulet."
* "With this wondrous bow, one need never run out of arrows. You are its keeper now, and the time has come to resume your search for the Amulet. %Z await your return through the magic portal that brought you here."
* "Welcome, %p. How have you fared on your quest for the Amulet of Yendor?"
* "You have it! You have recovered the Amulet of Yendor! Now attend to me, %p, and I will tell you what must be done: "The Amulet has within it magic, the capability to transport you to the Astral Plane, where the primary circle of %d resides. "To activate this magic, you must travel upwards as far as you can. When you reach the temple, sacrifice the Amulet to %d. "Thus will you fulfill your destiny."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Scorpius (N):
* "So, %c. %lC has sent you to recover %o. Well, I shall keep that bauble. It pleases me. You, %c, shall die."
* "Back again, eh? Well, a mere %r is no threat to me! Die, %c!"
* "You haven't learned your lesson, %c. You can't kill me! You shall die now."
* "I shall have %o from you, %r. Then I shall kill you."
* "Your %d is nothing, %c. You are mine now!"
* "Run away little %c! You can never hope to defeat %n!"
* "My servants will rip you to shreds!"
* "I shall display your head as a trophy. What do you think about that wall?"
* "I shall break your %ls grove, and destroy all the %gP!"
* "%d has abandoned you, %c. You are doomed."
* "%rA? %lC sends a mere %r against me? Hah!"
* "%lC has failed, %c. %oC will never leave here."
* "You really think you can defeat me, eh %c? You are wrong!"
* "You weaken, %c. I shall kill you now."
* You have defeated me, %r! But I curse you one final time, with my dying breath! You shall die before you leave my castle!"
* Samurai:
* Definitions:
* %o: "the Tsurugi of Muramasa"
* %g: "Roshi"
* %gP: "Roshi"
* %l: "Lord Sato"
* %c: "Samurai"
* %p/%pC: "kohai"
* %d: "_Amaterasu Omikami", "Raijin", "Susanowo"
* %n: "Ashikaga Takauji"
* %r: "Hatamoto", "Ronin", ("Ninja", "Kunoichi"), "Joshu", "Ryoshu", "Kokushu", "Daimyo", "Kuge", "Shogun"
* %H: "the Castle of the Taro Clan"
* %i: "the Shogun's Castle"
* Roshi (MF):
* "To succeed, you must walk like a butterfly on the wind."
* "Ikaga desu ka?"
* "I fear for The Land of The Gods."
* "%nC has hired the Ninja -- be careful."
* "If %o is not returned, we will all be ninja."
* "Come, join us in celebrating with some sake."
* "You have brought our clan and %l much honor."
* "Please %r, sit for a while and tell us how you overcame the Ninja."
* "%lC still lives! You have saved us from becoming ronin."
* Lord Sato (M):
* "Ah, %p-san, it is good to see you again. I need someone who can lead my samurai against %n. If you are ready, you will be that person."
* "Once again, %p-san, you kneel before me. Are you yet capable of being my vassal?"
* "You begin to test my matsu, %p-san. If you cannot determine what I want in a samurai, how can I rely on you to figure out what I need from a samurai?"
* "You are no longer my samurai, %p. Hara-kiri is denied. You are ordered to shave your head and then to become a monk. Your fief and family are forfeit. Wakarimasu?"
* "%p-san, you have learned well and honored your family. I require the skills of %Ra in order to defeat %n. Go and seek out teachers. Learn what they have learned. When you are ready, return to me."
* "%p-san, you would do better to join the kyokaku. You have skills, but until you can call upon the bushido to know when and how to use them you are not samurai. When you can think %a and act %a then return."
* "Domo %p-san, indeed you are ready. I can now tell you what it is that I require of you. "The daimyo, %n, has betrayed us. He has stolen from us If I cannot show the emperor %o when he comes for the festival he will know that I have failed in my duty, and request that I commit seppuku. "You must gain entrance to %i and retrieve the emperor's property. Be quick! The emperor will be here for the cha-no-you in 5 sticks. "Wakarimasu?"
* "To defeat %n you must overcome the seven emotions: hate, adoration, joy, anxiety, anger, grief, and fear."
* "Remember your honor is my honor, you perform in my name."
* "I will go to the temple and burn incense for your safe return."
* "Sayonara."
* "There can be honor in defeat, but no gain."
* "Your kami must be strong in order to succeed."
* "You are indeed a worthy %R, but now you must be a worthy samurai."
* "If you fail, %n will be like a tai-fun on the land."
* "If you are truly %a, %d will listen."
* "Sharpen your swords and your wits for the task before you."
* "You have brought your family great honor, %p-sama. While you have been gone the emperor's advisors have discovered in the ancient texts that the karma of the samurai who seeks to recover the amulet and the karma of %o are joined as the seasons join to make a year. Because you have shown such fidelity, the emperor requests that you take leave of other obligations and continue on the road that fate has set your feet upon. I would consider it an honor if you would allow me to watch your household until you return with the amulet."
* "The time is ripe to recover the Amulet. Return to %Z through the magic portal that transported you here so that you may achieve the destiny which awaits you."
* "Ah, %p-sama. You have wasted your efforts returning home. Now that you are in possession of the Amulet, you are honor-bound to finish the quest you have undertaken. There will be plenty of time for saki and stories when you have finished. "Go now, and may our prayers be a wind at your back."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Ashikaga Takauji (M):
* In your mind, you hear the taunts of %n.
* "Ah, so it is to be you, %p-san. I offer you seppuku. I will be your second if you wish."
* "I have offered you the honorable exit. Now I will have your head to send unwashed to %l."
* "After I have dispatched you, I will curse your kami."
* "You have fought my samurai; surely you must know that you will not be able to take %o back to "Ahh, I finally meet the daimyo of the kyokaku!"
* "There is no honor for me in your death."
* "You know that I cannot resash my swords until they have killed."
* "Your presence only compounds the dishonor of %l in not coming himself."
* "I will make tea with your hair and serve it to %l."
* "Your fear shows in your eyes, coward!"
* "I have not heard of you, %p-san; has your life been that unworthy?"
* "If you will not obey me, you will die."
* "Kneel now and make the two cuts of honor. I will tell your %sp of your honorable death."
* "Your master was a poor teacher. You will pay for his mistakes in your teaching."
* Tourist:
* Definitions:
* %o: "the Platinum Yendorian Express Card"
* %g: "Guide"
* %gP: "Guides"
* %l: "Twoflower"
* %c: "Tourist"
* %p/%pC: "fellow traveller"
* %d: "Blind Io", "_The Lady", "Offler"
* %n: "the Master of Thieves"
* %r: "Rambler", "Sightseer", "Excursionist", ("Peregrinator","Peregrinatrix"), "Traveler", "Journeyer", "Voyager", "Explorer", "Adventurer"
* %H: "Ankh-Morpork"
* %i: "the Thieves Guild Hall"
* Guide (MF):
* "Gehennom on 5 zorkmids a day -- more like 500 a day if you ask me."
* "Do you know where I could find some nice postcards of The Gnomish Mines?"
* "Have you tried the weird toilets?"
* "Don't stay at the Inn, I hear the food is terrible and it has rats."
* "They told me that this was the off season!"
* "If you stick around, I'll show you the pictures from my latest trip."
* "Did you bring me back any souvenirs?"
* Twoflower (M):
* "Is it really you, %p! I had given up hope for your return. As you can %x, we are desperately in need of your talents. Someone must defeat %n if our town is become what it once was. "Let me see if you are ready to be that someone."
* "Things are getting worse, %p. I hope that this time you are ready."
* "I hope that for the sake of %H you have prepared yourself this time."
* "It is too late, %p. You are not even worthy to die amongst us. Leave %H and never return."
* "There is still too much that you have to learn before you can undertake the next step. Return to us as a proven %R, and perhaps then you will be ready. "Go back now, and may the teachings of %d serve you well."
* "It would be an affront to %d to have one not true to the You must not return to us until you have purified yourself of these bad influences on your actions. Remember, only by following the %a path can you hope to overcome the obstacles you will face."
* "You have indeed proven yourself a worthy %c, %p. But now your kinfolk and I must ask you to put aside your travels and help us in our time of need. After you left us we elected a new mayor, "Soon after taking office he absconded with %o and fled town, leaving behind his henchmen to rule over us. In order for us to regain control of our town, you must enter %i and recover %o. "Do not be distracted on your quest. If you do not return quickly I fear that all will be lost. Let us both pray now that %d will guide you and keep you safe."
* "Do not be fooled by the false promises of %n."
* "To enter %i you must pass many traps."
* "If you do not return with %o, your quest will be in vain."
* "Do not be afraid to call upon %d if you truly need help."
* "If you do not destroy %n, he will follow you back here!"
* "Take %o from %n and you may be able to defeat him."
* "You must hurry, %p!"
* "You are like %Sa to me, %p. Do not let me down."
* "If you are %a at all times you may succeed, %p."
* "You have recovered %o. You are its owner now, but not its master. Let it work with you as you continue your journey. With its help, and %d to guide you on the %a path, you may yet recover the Amulet of Yendor.
* "%oC is yours now. %Z await your return through the magic portal that brought you here."
* "I could not be more proud than if you were my own %S, %p! Tell me of your adventures in quest of the Amulet of Yendor."
* "Stand back and let me look at you, %p. Now that you have recovered the Amulet of Yendor, I'm afraid living out your days in %H would seem pretty tame. You have come too far to stop now, for there are still more tasks that our oral history foretells for you. Forever more, though, your name shall be spoken by the %gP with awe. You are truly an inspiration to your %sp!"
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* The Master of Thieves (M):
* "Let all who meet you on your journey know that you are on an quest for %l and grant safe passage."
* "So, %p, %l thinks that you can wrest %o from me! It only proves how desperate he has become that he sends %ra to try and defeat me. When this day is over, I will have you enslaved in the mines where you will rue the day that you ever entered."
* "I let you live the last time because it gave me pleasure. This time I will destroy you, %p."
* "These meetings come to bore me. You disturb my workings with If you do not run away now, I will inflict so much suffering on you that %l will feel guilty for ever having sent his %S to me.!"
* "You fool. You do not know how to call upon the powers of Return it to me and I will teach you how to use it, and together we will rule %H. But do so now, as my patience grows thin."
* "I defeated %l and I will defeat you, %p."
* "Where is %d now! You must realize no one can help you here."
* "Beg for mercy now and I may be lenient on you."
* "If you were not so %a, you might have stood a chance."
* "Vengeance is mine at last, %p."
* "I only wish that %l had a more worthy %r to send against me."
* "With %o in my possession you cannot hope to defeat me."
* "%nC has never been defeated, NEVER!"
* "Are you truly the best %H has to send against me? I pity %l."
* "How do you spell %p? I want to ensure the marker on your grave is correct as a warning to your %sp."
* As his earthly body begins to vanish before your eyes, you hear him curse: You shall never be rid of me, %p! I will find you where ever you go and regain what is rightly mine."
* Valkyrie:
* Definitions:
* %o: "the Orb of Fate"
* %g: "Warrior"
* %gP: "Warriors"
* %l: "Norn"
* %c: "Valkyrie"
* %p/%pC: "my daughter"
* %d: "Tyr", "Odin", "Loki"
* %n: "Lord Surtur"
* %r: "Valkyrie", "Stripling", "Skirmisher", "Fighter", ("Man-at-Arms" (???), "Woman-at-Arms"), "Warrior", "Swashbuckler", ("Hero", "Heroine"), "Champion", ("Lord", "Lady")
* %H: "the Shrine of Destiny"
* %i: "the cave of Surtur"
* Warrior (F):
* "Hail, and well met, brave %c."
* "May %d guide your steps, %p."
* "%lC weakens. Without %o, her foresight is dim."
* "You must hurry, %p, else Ragnarok may well come."
* "I would deal with this foul %n myself, but %d forbids it."
* "%lC told us you had succeeded!"
* "You recovered %o just in time, %p."
* "Hail %d, for delivering %o back to us."
* Norn (F):
* "Ah, %p, my %S. You have returned to %H at last. We are in dire need of your aid, but I must determine if you are yet ready for such an undertaking. "Let me read your fate..."
* "Let me read the future for you now, %p, perhaps you have managed to change it enough..."
* "Again, I shall read your fate, my %S. Let us both hope that you have made changes to become ready for this task..."
* "No, %p. Your fate is sealed. I must cast about for another champion. Begone from my presence, and never return. Know this, that you shall never succeed in this life, and Valhalla is denied to you."
* "I see you and %n fighting, %p. But you are not prepared and shall die at %ns hand if you proceed. No. This will not do. Go back out into the world, and grow more experienced at the ways of war. Only when you have returned %Ra will you be able to defeat "NO! This is terrible. I see you becoming an ally of %n, and leading his armies in the final great battles. This must not come to pass! You have strayed from the %a path. You must purge yourself, and return here only when you have regained a state of purity."
* "It is not clear, %p, for my sight is limited without and recover %o. "A short time ago, %n and his minions attacked this place. They opened the huge volcanic vents you %x about the hill, and attacked. I knew that this was to come to pass, and had asked %d for a group of %gP to help defend this place. The few you %x here are the mightiest of Valhalla's own, and are all that are left of one hundred "Despite the great and glorious battle we fought, %n managed at last to steal %o. This has upset the balance of the universe, and unless %o is returned into my care, %n may start Ragnarok. "You must find the entrance to %i. Travel downward from there and you will find %ns lair. Defeat him and return %o to me."
* "Go with the blessings of %d."
* "Call upon %d when you are in need."
* "Use %o if you can. It will protect you."
* "Magical cold is very effective against %n."
* "To face %n, you will need to be immune to fire."
* "May %d strengthen your sword-arm."
* "Trust in %d. He will not desert you."
* "It becomes more likely that Ragnarok will come with every passing moment. You must hurry, %p."
* "If %n can master %o, he will be powerful enough to face %d far earlier than is fated. This must not be!"
* "Remember your training, %p. You can succeed."
* "You may take %o with you, %p. I have removed from it the power to foretell the future, for that power no mortal should have. Its other abilities, however, you have at your disposal. You must now begin in %ds name to search for the Amulet of Yendor. May your steps be guided by %d, my %S."
* "Careful, %p! %oC might break, and that would be a tragic loss. You are its keeper now, and the time has come to resume your search for the Amulet. %Z await your return through the magic portal that brought you here."
* "Greetings, %p. I have not been able to pay as much attention to your search for the Amulet as I have wished. How do you fare?"
* "Excellent, %p. I see you have recovered the Amulet! You must take the Amulet to the Great Temple of %d, on the Astral plane. There you must offer the Amulet to %d. "Go now, my %S. I cannot tell you your fate, as the power of the Amulet interferes with mine. I hope for your success."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Lord Surtur (M):
* "So! %lC has finally sent %ca to challenge me! I thought that mastering %o would enable me to challenge %d, but it has shown me that first I must kill you! So come, little %s. Once I defeat you, I can at last begin the final battle with %d."
* "Again you challenge me, %r. Good. I will kill you now."
* "Have you not learned yet? You cannot defeat %n!"
* "I will kill you, %c, and wrest %o from your mangled hands."
* "I am your death, %c."
* "You cannot prevail, %r. I have foreseen your every move."
* "With you out of the way, Valhalla will be mine for the taking."
* "I killed scores of %ds best when I took %o. Do you really think that one %c can stand against me?"
* "Who bears the souls of %cP to Valhalla, %r?"
* "No, %d cannot help you here."
* "Some instrument of %d you are, %p. You are a weakling!"
* "Never have I seen %ca so clumsy in battle."
* "You die now, little %s."
* "Your body I destroy now, your soul when my hordes overrun Valhalla!"
* "No!!! %o has lied to me! I have been misled!" Suddenly, %n grasps his head and screams in agony, then dies.
* Wizard:
* Definitions:
* %o: "the Eye of the Aethiopica"
* %g: "Warrior"
* %gP: "Warriors
* %l: "Neferet the Green"
* %c: "Wizard"
* %p/%pC: "chosen one"
* %d: "Ptah", "Thoth", "Anhur"
* %n: "the Dark One"
* %r: "Evoker", "Conjurer", "Thaumaturge", "Magician", ("Enchanter", "Enchantress"), ("Sorcerer", "Sorceress"), "Necromancer", "Wizard", "Mage"
* %H: "the Lonely Tower"
* %i: "the Tower of Darkness"
* Apprentice (MF):
* "Would you happen to have some eye of newt in that overstuffed pack, %s?"
* "Ah, the spell to create the magic portal worked. Outstanding!"
* "Hurry! %lC may not survive that casting of the portal spell!!"
* "The spells of %n were just too powerful for us to withstand."
* "I, too, will venture into the world, because %n is but one of many evils to be vanquished."
* "I have some eye of newt to trade, do you have a spare blind-worm's sting?"
* "The magic portal now seems like it will remain stable for quite some time."
* "Have you noticed how much stronger %l is since %o was recovered?"
* "Thank %d! We weren't positive you would defeat %n."
* "I, too, will venture into the world, because %n was but one of many evils to be vanquished."
* Neferet the Green (F):
* "Come closer, %p, for my voice falters in my old age. Yes, I see that you have come a long way since you went out into the world, leaving the safe confines of this tower. However, I must first determine if you have all of the skills required to take on the task I require of you."
* "Well, %p, you have returned. Perhaps you are now ready..."
* "This is getting tedious, %p, but perseverance is a sign of a true mage. I certainly hope that you are truly ready this time!"
* "You fool, %p! Why did I waste all of those years teaching you the esoteric arts? Get out of here! I shall find another."
* "Alas, %p, you have not yet shown your proficiency as a worthy spellcaster. As %ra, you would surely be overcome in the challenge ahead. Go, now, expand your horizons, and return when you have attained renown as %Ra."
* "You amaze me, %p! How many times did I tell you that the way of a mage is an exacting one. One must use the world with care, lest one leave it in ruins and simplify the task of %n. "You must go back and show your worthiness. Do not return until you are truly ready for this quest. May %d guide you in this task."
* "Yes, %p, you truly are ready for this dire task. Listen, carefully, for what I tell you now will be of vital importance. "Since you left us to hone your skills in the world, we unexpectedly came under attack by the forces of %n. As you know, we thought not the case. "%nC sent an army of abominations against us. Among them was a minion, mindless and ensorcelled, and thus, in the confusion, it was able to penetrate our defenses. Alas, this creature has stolen to %n. "Over the years, I had woven most of my power into this amulet, and thus, without it, I have but a shadow of my former power, and I fear that I shall soon perish. "You must travel to %i, and within its dungeons, find and overcome %n, and return %o to me. "Go now, with %d, and complete this quest before it is too late."
* "Beware, for %n is immune to most magical attacks."
* "To enter %i you must pass many traps."
* "%nC may be vulnerable to physical attacks."
* "%d will come to your aid when you call."
* "You must utterly destroy %n. He will pursue you otherwise."
* "%oC is a mighty artifact. With it you can destroy %n."
* "Go forth with the blessings of %d."
* "I will have my %gP watch for your return."
* "Feel free to take any items in that chest that might aid you."
* "You will know when %o is near. Proceed with care!"
* "I knew you could defeat %n and retrieve %o. We shall never forget this brave service. Take %o with you in your quest for the Amulet of Yendor. I can sense that it has attuned itself to you already. May %d guide you in your quest, and keep you from harm."
* "You are the keeper of %o now. It is time to recover the /other/ Amulet. %Z await your return through the magic portal which brought you here."
* "Come near, my %S, and share your adventures with me. So, have you succeeded in your quest for the Amulet of Yendor?"
* "Congratulations, %p. I always knew that if anyone could succeed in defeating the Wizard of Yendor and his minions, it would be you. "Go now, and take the Amulet to the astral plane. Once there, present the Amulet on the altar of %d. Along the way you shall pass through the four elemental planes. These planes are like nothing you have ever experienced before, so be prepared! "For this you were born, %s! I am very proud of you."
* "The silver bell which was hoarded by %n will be essential in locating the Amulet of Yendor."
* "You have betrayed all those who hold allegiance to %d, as you once did. My allegiance to %d holds fast and I cannot condone or accept what you have done. Leave this place. You shall never set foot at %H again. That which you seek is now lost forever, for without the Bell of Opening, you will never be able to enter the place where he who has the Amulet resides. Go now! You are banished from this place."
* Dark One (MF):
* "Ah, I recognize you, %p. So, %l has sent you to steal %o from me, hmmm? Well, %l is a fool to send such a mental weakling against me. "Your destruction, however, should make for good sport. In the end, you shall beg me to kill you!"
* "How nice of you to return, %p! I enjoyed our last meeting. Are you still hungry for more pain? "Come! Your soul, like %o, shall soon be mine to command."
* "I'm sure that your perseverance shall be the subject of innumerable ballads, but you shall not be around to hear them, I fear!"
* "Thief! %o belongs to me, now. I shall feed your living flesh to my minions."
* "Your puny powers are no match for me, fool!"
* "When you are defeated, your torment will last for a thousand years."
* "After your downfall, %p, I shall devour %l for dessert!"
* "Are you ready yet to beg for mercy? I could be lenient..."
* "Your soul shall join the enslaved multitude I command!"
* "Your lack of will is evident, and you shall die as a result."
* "Your faith in %d is for naught! Come, submit to me now!"
* "A mere %r is nothing compared to my skill!"
* "So, you are the best hope of %l? How droll."
* "Feel my power, %c! My victory is imminent!"
* %n croaks out, as his body begins to shrivel up: "I shall haunt your progress until the end of time. A thousand curses on you and %l."
Room/trap special sounds (hallucination loops are reversed?):
* Shopping loop
* You hear someone cursing shoplifters
* You hear the chime of a cash register
* You hear Nieman and Marcus arguing! (hallu)
* You hear the tones of courtly conversation (loop)
* You hear a sceptre pounded in judgement
* Someone shouts "Off with his head!"
* Someone shouts "Off with her head!"
* You hear Queen Beruthiel's cats! (hallu)
* You enter an optulent throne room! (trumpets?)
* You hear a sound reminiscent of an elephant stepping on a peanut. (loop)
* You hear a sound reminiscent of a seal barking (loop)
* You hear Doctor Doolittle! (hallu)
* You have a forbidding feeling (loop).
* You have a strange forbidding feeling. (loop)
* You experience a strange sense of peace (loop).
* You have an eerie feeling... (loop)
* You feel like you are being watched. (loop)
* A shiver runs down your spine. (loop)
* You hear a low buzzing (loop)
* You hear an angry drone.
* You hear bees in your (nonexistant?) bonnet!
* You enter a giant beehive
* You suddenly realize it is unnaturally quiet (loop).
* The hair on the back of your neck stands up.
* The hair on your head seems to stand up (hallu)
* You have an uncanny feeling...
* Run away! Run away! (graveyard, midnight to 1 AM)
* Barracks loop
* You hear blades being honed
* You hear loud snoring
* You hear dice being thrown
* You hear General MacArthur (hallu)
* Swamp loop
* You hear mosquitoes!
* You smell marsh gas!
* You hear Donald Duck (hallu)
* It looks rather muddy down here (mud sounds?)
* You hear the footsteps of a guard on patrol (loop).
* You hear someone searching.
* You hear Ebenezer scrooge! (hallu)
* You hear someone counting money.
* You hear the quarterback calling the play (hallu)
* You hear bubbling water. (loop)
* You hear water falling on coins.
* You hear the splashing of a naiad.
* You hear a soda fountain! (hallu)
* You hear a slow drip. (loop)
* You hear a gurgling noise.
* You hear dishes being washed (hallu)
* You hear a strange wind.
* You hear convulsive ravings. (loop)
* You hear snoring snakes.
* You hear someone say "No more woodchucks!" (hallu)
* You hear a loud ZOT! (hallu)
* You unleash a water demon!
* The fountain bubbles furiously for a moment, then calms
* A large bubble rises to the surface, then pops
* You attract a water nymph/you hear a seductive voice
* Water gushes forth from the overflowing fountain!
* You hear a clanking from the pipes
* You take a sip of *** water.
* You hear snatches of song from among the sewers.
* The pipes break! Water spurts out!
* Klunk! The pipes vibrate noisily.
* You hear a sloshing sound
Taunts:
* Wizard
* "Hell shall soon claim thy remains, %s"
"I chortle at thee, thou pathetic, %s"
"Prepare to die, thou %s"
"Resistance is use, thou %s"
"Surrender or die, thou %s"
"There shall be no mercy, thou %s"
"Thou shalt repent of thy cunning, %s"
"Thou art as a flea to me, %s"
"Thou art doomed, %s"
"Thy fate is sealed, %s"
"Verily, thou shalt be one dead %s"
(fiendish laugh)
"Relinquish the amulet, %s"
"Even now thy life force ebbs, %s"
"Savor thy breath, %s, it be thy last!"
"I shall return"
"I'll be back."
(casts aspersions on your ancestry)
* "antic"
* "blackguard"
* "caitiff"
* "chucklehead"
* "coistrel"
* "craven"
* "cur"
* "dastard"
* "demon fodder"
* "dimwit"
* "dolt"
* "fool"
* "imbecile"
* "knave"
* "maledict"
* "miscreant"
* "niddering"
* "poltroon"
* "rattlepate"
* "reprobate"
* "scapegrace"
* "varlet"
* "villein"
* "wittol"
* "worm"
* "wretch"
* "Destroy the thief, my pets!"
* booming, "So thou thought thou couldst %s me, fool." ("kill", "elude")
* Angels
* "Repent, and thou shalt be saved!"
* "Thou shalt pay for thine insolence!"
* "Very soon, my child, thou shalt meet thy maker."
* "The great %D has sent me to make you pay for your sins!"
* "The wrath of %D is now upon you!"
* "Thy life belongs to %D now!"
* "Dost thou wish to receive thy final blessing?"
* "Thou art but a godless void."
* "Thou art not worthy to seek the Amulet."
* "No one expects the Spanish Inquisition!"
* Demons
* "I first mistook thee for a statue, when I regarded thy head of stone."
* "Come here often?"
* "Doth pain excite thee? Wouldst thou prefer the whip?"
* "Thinkest thou it shall tickle as I rip out thy lungs?"
* "Eat slime and die!"
* "Go ahead, fetch thy mama! I shall wait."
* "Go play leapfrog with a herd of unicorns!"
* "Hast thou been drinking, or art thou always so clumsy?"
* "This time I shall let thee off with a spanking, but let it not happen again."
* "I've met smarter (and prettier) acid blobs."
* "Look! Thy bootlace is undone!"
* "Mercy! Dost thou wish me to die of laughter?"
* "Run away! Live to flee another day!"
* "Thou hadst best fight better than thou canst dress!"
* "Twixt thy cousin and thee, Medusa is the prettier."
* "Methinks thou wert unnaturally stirred by yon corpse back there, eh, varlet?"
* "Up thy nose with a rubber hose!"
* "Verily, thy corpse could not smell worse!"
* "Wait! I shall polymorph into a grid bug to give thee a fighting chance!"
* "Why search for the Amulet? Thou wouldst but lose it, cretin."
Special effects:
* Frozen by a gaze, cube, etc
* Drain life
* Trap activated
* Trap gas (same as gas spore)
* Fall asleep
* Yawn
* Lava (loop)
* Fire (rapid - conflagration/detonation)
* Fire (slow - burning material)
* Cold
* Lightning
* Gas
* Acid
* Pummelled
* Disintigration
* Steam
* Dust/Sand
* Soil excavated
* Boulder rolling
* Water splashing
* Teleportation
* Level teleport
* Polymorph
* Shuddering vibrations
* Wrenching sensation
* Grabbed, being dragged under
* Generic spell cast
* Generic spell damage
* Splash
* Resist magic
* Cancel magic
* Reflect magic
* Life saved
* Choking (loop)
* Slow petrification (loop)
* Instant petrification
* Burned by lava
* Fall in water
* Underwater (loop)
* Talking underwater
* Squeaky board
* Bear trap, snapping shut
* Bear trap, getting loose
* Mine, exploding
* Hidden trap/door/etc found
* Untrap (disarm)
* Spider web, stuck
* Spider web, loose
* Genocide sound
* Armor/weapon enchanting
* Armor/weapon disenchanting
* Charging
* Uncharging
* Amnesia
* Detect food
* Detect gold
* Detect monsters
* Detect traps
* Detect objects
* Prayer
* Sitting
* Quaff potion
* Read spellbook
* Zap wand (plus wand effect)
* Get last charge out of a wand
* Write with magic marker on scroll
* " " on book
* Scry
* Normal whistle
* Magic whistle
* Light lamp
* Turn off lamp
* Rub
* Puff of djini smoke
* Glasses break
* Hit by pie/venom
* Offer corpse
* Eat soft food/vegetarian corpse
* Eat crisp food
* Eat packaged food
* Eat egg
* Eat meat/non-vegetarian corpse
* Eat spicy food
* Eat abnormal/disgusting food
* Eat tin
* Slippery fingers
* Open chest/icebox
* Open box
* Open bag
* Bitten by bag of tricks
* Monster created from nowhere
* Bag of holding explodes
* Break wand
* Engrave with something soft
* Engrave with something hard
* Mount steed
* Saddle steed
* Stumble/fumble
* Stagger/confused
* Random hallucination sounds?
* Stunned
* Blinded
* Made to hallucinate
* Reflection
* Theft
* Sickness (loop)
* Change sex (male, female)
* Become chaotic
* Become neutral
* Become lawful
* Lay an egg
* Handle money
* Wounded leg
* Golden aura
* Malignant aura
* Golden flash
* Black flash
* Camera flash
* Evil detected
* Sense quest master calling
* Scratching noises (slow, intermittent loop)
* Shrieks and moans of the suffering (slow, intermittent loop)
* Walk up and down stairs
* Clattering of hooves on rock
* Lock
* Unlock
* Object magically reassembles
* Generic magic effect
* Light created
* Slow monster
* Speed monster
* Magic missile
* Probe
* Scare monster
* Cancellation
* Secret door detection succeeded
* Striking/force bolt
* Undead turning
* Death-ray/touch
* Wish
* Wish drifts out of grasp
* Drain life
* Stone to flesh
* Restore ability
* Clairvoyance
* Magic mapping
* Protection
* Protection fading
* Taming
* Remove curse
* Rustproof/fireproof armor/weapon
* De-rustproof/fireproof armor/weapon
* Repair armor/weapon
* Weapon/armor improves its type (crysknife, dragon scales, etc)
* Weapon/armor unimproves its type
* Cursed weapon welds to your hand
* Cursed armor stuck on your body
* Knock
* Wizard lock
* Magical digging
* Regular digging
* Skin itches
* Scroll of earth
* Punishment
* Stinking cloud
* Jump
* Open icebox
* Play bugle ("loud noise") (one note)
* Play wooden harp ("lilting melody" or "twangs") (one note)
* Play magic harp ("very attractive music") (one note)
* Play horn ("grave sound")
* Play drum ("beat a deafening row")
* Play drum of earthquake ("heavy, thundrous rolling", "dungeon shakes around you")
* Flute (should have a special for charming snakes)
* Magic flute ("soft music")
* Ring bell
* Ring bell of opening
* Scry with crystal ball
* Use tinning kit
* Use tin opener
* Apply figurine
* Potion alchemy
* Crowned
* Boulder plugs hole
* Creature crushed
* An alarm sounds! (long repeating sound, but not loop)
* Game system error (random "2010" HAL sound? :) )
* "It's dead, Jim"
* Hollow sound
* Heartbeat
* Stethoscope/hear nothing
* A faint typing noise (computer keyboard)
* High-pitched humming noise
* Unsettling shrill sound
* Choke to death
* Muffled ring
* Shattering glass
* Secret passage opens
* Fire put out
* "Oh, wow, man: Fractals!" (brief clip of "Mandelbrot Set")
* Decapitation/Bisecting
* Fainting (loop)
* Become weak
* Become satiated
* Resurrect monster
* Turning into a green slime (loop)
* Chop tree
* Excavate rock
* Falling rock
* "Wheee!!"
* Ambiguous angry yelling
* Eat spinach (popeye tune)
* "Yo Mama!" (it's in the game! Don't believe me? eat.c, #1433)
* Macintosh booting sound (shortly after the previous line)
* "Yabba-Dabba-Doo!" (eat a flint stone)
* Blow bubblegum bubble
* Your character screams in pain
* Rock-eating sound
* Metal-eating sound
* Wood-eating sound
* Sokoban resists
* Wailing of the Banshee
* Howling of the CwnAnnwn
* Prying a lock
* Lock clicks
* Chest clunks
* Double-Trouble
* Sad feeling
* Bleches feebly, shrivels up, and dies (anything that eats Famine)
* Coughs spasmodically and collapses (anything that eats Pestilence)
* Vomits violently and drops dead (anything that eats Death)
* Buuurp!
* Steal gold
* Walls crumbling
* Drowning
* Slurping sound
* Dragon breath
* Whang!
* Djinni emerges from a bottle
* Ghost emerges from bottle
* Gagging
* Click menuitem
* Click major menuitem
* Lifting strain
* Extreme lifting strain
* Overtaxed (loop)
* Loot
* Bit by a bag of tricks
* "Royalty" speaking: "Thank you for your contribution to reduce the debt"
* The exchequer accepts your contribution
* Magical explosion
* Gremlin multiplies
* Cloth ripping
* Metal straining
* Repulsive taste
* Drank something hot/flaming
* Rumbling of distant thunder
* hums ominously
* Divine music (one note)
* Airplane propeller spinning up and flying out of sight
* Puffing up until popping
* Collapsing into a cloud of dancing, fading particles.
* An invisible choir sings, and you are bathed in radiance
* Sense a conflict between two gods
* Prayer (two for each of the 4 alignments, one of them with the voice faltering)
* Spinning ring
* Sad wailing
* "Ouch"
* Cue the keystone kops
* Dissapointed kops vanish
* Magical wall repair
* Nightmarish images
* "Gleep!" ("mything eggs??")
* Hatching chick
* Slip on a banana peel
* "Kaboom!!! Boom!! Boom!!" (inside a cloud during a thunderstorm)
* Grease metal
* Arrow/dart shoots out
* "soft click" from a trap
* Trap door opens up
* Impact pit spikes
* Fall ("aaaah!")
* Set landmine (Worms rip: "Oy, nata!" or "eat this!") (or perhaps
these could be sound effects for actual worms?)
* Hear someone bowling (hallucinating, rolling boulder)
* Roaring of an angry bear (owlbear or bugbear caught in beartrap)
* Roaring of a confused bear (same sound backwards? :) )
* Deafening roar
* Pack shakes violently
* Contents of a bag fall out
* Conflict occurs
* Feel guilty
* Hail of magic missiles
Deity messages:
* booming, "How darest thou harm my servant!"
* booming, "No, mortal, that will not be done!"
* booming, "Thy desire for conflict shall be fulfilled!"
* whispering, "Thou hast been worthy of me!"
* rebuking, "Since you desire conflict, have some more!"
* "Cannibal! You will regret this!"
* "You caitiff!"
* "You'll regret this infamous offense!"
* "So, this is how you repay loyalty?"
* booming, "Thou shalt pay for thy indiscretion!"
* "I believe it not!"
* "Thou cannot escape my wrath, mortal!"
* "Destroy them, my servants!"
* "Thou hast strayed from the path ..."
* "Thou art arrogant..."
* "... mortal"
* "... creature"
* "Thou must relearn thy lessons!"
* "Thou durst...", "scorn","call upon", ".. me? Then, die, ..." (mortal, creature)
* "I crown thee... The Hand of Elbereth!"
* "Thou shalt be my Envoy of Balance!"
* "Thou art chosen to...", "take lives","steal souls", " for My Glory!"
* "Hark, ...", (mortal, creature), "To enter the castle, thou must play the right tune!"
* "Thou hast pleased me with thy progress, and thus I grant thee the gift of.. ", ("telepathy", "Speed", "Stealth", "my protection"), "Use it wisely in my name!"
* "Such an action is an insult to..."+ ("chaos!", "law!", "balance!")
* You offer the amulet to another God: they accept your gift, and gain dominion over your god. Your god gets enraged. Fortunately, the new god permits you to live.
* "Congratulations, mortal! In return for thy service, I grant thee the gift of Immortality!"
* The air around you grows charged. "So, mortal! You dare desecrate my High Temple!"
* "Suffer, infidel!"
* "Use my gift wisely!"
* "Vile creature, thou durst call upon me?"
* "Walk no more, perversion of nature!"
* "How darest thou desecrate my altar?"
* whispering, "Thou shalt pay, infidel!"
* roars in anger, "Thou shalt suffer!"
* booms, "How darest thou harm my servant!"
* roars, "Thou dost profane my shrine!"
* Special impossible() message for deities to replace HAL?
* booming, "Hmm, that wasn't supposed to happen."
* player, "Wait a minute... aren't you a deity?"
* booming, "No. But I did stay at a Yendorian Inn Express last night."
* "Let's do something foolhardy!" (in all player voices; will call often in, for example, the sit function (sit in lava, sit on a bear trap, etc))
* Regal: "By thy imperious order, %s!" (Dame, Sire)
* Regal: "Thy audience hath been summoned, %s!" (Dame, Sire)
* Regal, creepy: "A curse apon thee for sitting on this most holy throne!"
Character effects
* Level gain
* Level loss
* Brain-sucked
* Gain int
* Gain str
* Gain con
* Gain wis
* Gain cha
* Gain dex
* Permanently gain * resistance/effect
* poison
* fire
* cold
* shock
* disintigration
* polymorph control
* teleport control
* teleportitis
* shape changer prot
* werecreature prot
* regeneration
* hunger
* speed
* levitation
* telepathy
* astral vision
* magical breathing
* conflict
* invis
* see invis
* searching
* stealth
* warning
* halluc resistance
* free action
* infravision
* recognize detrimental food
* magic protection
* petrification resistance
* invulnerability
* infravision
* survive without air
* fly
* jump
* swim
* fixed abilities
* Lucky
* Lose int
* Lose str
* Lose con
* Lose wis
* Lose cha
* Lose dex
* Permanently lose * resistance/effect
* poison
* fire
* cold
* shock
* disintigration
* polymorph control
* teleport control
* teleportitis
* shape changer prot
* werecreature prot
* regeneration
* hunger
* speed
* levitation
* telepathy
* astral vision
* magical breathing
* conflict
* invis
* see invis
* searching
* stealth
* warning
* halluc resistance
* free action
* infravision
* recognize detrimental food
* magic protection
* petrification resistance
* invulnerability
* infravision
* survive without air
* fly
* jump
* swim
* fixed abilities
* Lucky
* Engulfed
* Unengulfed forcefully
* Spit out
* Lose health magically
* Healed a little
* Healed a lot
* Healed full
* Lose spell points magically
* Spell points healed
* Advance skill
Armor/weapons effects:
* Armor/weapon rusts
* Armor/weapon rots
* Armor/weapon smolders
* Drop a light iron item
* Drop a light bronze item
* Drop a light silver item
* Drop a light mithril item
* Drop a light wooden item
* Drop a light stone item
* Drop a light glass item (no breaking)
* Drop a light dragon item
* Drop a light bone item
* Drop a light leather item
* Drop a light cloth item
* Drop a light paper item
* Drop a light organic item
* Drop a heavy iron item
* Drop a heavy bronze item
* Drop a heavy silver item
* Drop a heavy mithril item
* Drop a heavy wooden item
* Drop a heavy glass item (no breaking)
* Drop a heavy dragon item
* Drop a heavy bone item
* Drop a heavy leather item
* Drop a heavy cloth item
* Drop a heavy paper item
* Drop a heavy organic item
* Silver searing sound
* Displacement special effect
* Throw a weapon
* Throw a large non-weapon
* Throw a small non-weapon
* Throw a pie
* Fire a bow
* Fire a sling
* Misfire a bow
* Quiver arrows
* Wield weapon
* Wear hard armor
* Wear soft armor
* Wear clanky armor
* Hard armor falls to pieces
* Soft armor falls to pieces
* Put on/take off glasses
* Light/nonmetallic weapon impacts soft/unarmored surface
* Light/nonmetallic weapon impacts moderate/lightly armored surface
* Light/nonmetallic weapon impacts hard/heavily armored surface
* Moderate weight weapon impacts soft/unarmored surface
* Moderate weight weapon impacts moderate/lightly armored surface
* Moderate weight weapon impacts hard/heavily armored surface
* Heavy weapon impacts soft/unarmored surface
* Heavy weapon impacts moderate/lightly armored surface
* Heavy weapon impacts hard/heavily armored surface
* Nunchaku/grappling hook swung
* Quarterstaff swung
* Heavy weapon swung
* Moderate weight weapon swung
* Light weapon swung
* Bullwhip cracked
* Rubber hose hits
* Heavy object hits door but doesn't break through
* Door breaks on impact
(note: kicking counts as a heavy, nonmetallic weapon)
Artifacts:
* Invoked artifact
* Artifact ignores you.
* Snicker-snack!
* Bisects opponent
* Blasted by its power
* Talking mirror/key (Charlie Brown teacher voice if not Rumors.tru and Rumors.false?)
* Special artifact wear/wield sound.
* Throw mjollner
* Catch mjollner
Scrolls (all should be read normally and mispronounced - best done in
different humanoid creature voices as well (anything that can read)):
* ZELGO MER
* JUYED AWK YACC
* NR 9
* XIXAXA XOXAXA XUXAXA
* PRATYAVAYAH
* DAIYEN FOOELS
* LEP GEX VEN ZEA
* PRIRUTSENIE
* ELBIB YLOH (mispronounce as "Holy Bible" - the scroll reversed?)
* VERR YED HORRE
* VENZAR BORGAVVE
* THARR
* YUM YUM
* KERNOD WEL
* ELAM EBOW
* DUAM XNAHT
* ANDOVA BEGARIN
* KIRJE
* VE FORBRYDERNE
* HACKEM MUCHE
* VELOX NEB
* FOOBIE BLETCH
* TEMOV
* GARVEN DEH
* READ ME
Rumors (true) (rumors are read in fortune cookies, and spoken by the Oracle, Magic Mirror of Merlin, and Master Key of Thievery:
* "A blindfold can be very useful if you're telepathic."
* "A candelabrum affixed with seven candles shows the way with a magical light."
* "A crystal plate mail will not rust."
* "A katana might slice a worm in two."
* "A magic vomit pump could be useful for gourmands."
* "A nymph knows how to unlock chains."
* "A potion of blindness lets you see invisible things."
* "A priest can get the gods to listen easily."
* "A priestess and a virgin you might be, but that unicorn won't care."
* "A ring of conflict is a bad thing if there is a nurse in the room."
* "A short sword is not as good as a long sword."
* "A succubus will go farther than a nymph."
* "A wand can exorcize a past explorer's ghost."
* "Acid blobs should be attacked bare-handed."
* "Affairs with nymphs are often very expensive."
* "Afraid of nymphs? Wear a ring of adornment."
* "Afraid of your valuables being stolen? Carry more junk!"
* "Always be aware of the phase of the moon!"
* "Always sweep the floor before engraving important messages."
* "Amulets of Yendor are hard to make. Even for a wand of wishing."
* "An elven cloak protects against magic."
* "An umber hulk can be a confusing sight."
* "As Crom is my witness, I'll never go hungry again!"
* "Asking about monsters may be very useful."
* "Attack long worms from the rear -- that is so much safer!"
* "Attacking an eel where there is none is usually a fatal mistake!"
* "Bandaging wounds helps keep up appearances."
* "Bashing monsters with a bow is not such a good idea."
* "Be careful! The Wizard may plan an ambush!"
* "Be nice to a nurse: Put away your weapon and take off your clothes."
* "Being digested is a painfully slow process."
* "Blank scrolls make more interesting reading."
* "Blind? Catch a floating eye!"
* "Booksellers never read scrolls; they might get carried away."
* "Chemistry 101: Never pour water into acid."
* "Concise conquest: Control, confuse, conjure, condemn."
* "Conserve energy, turn off the lights."
* "Digging up a grave could be a bad idea..."
* "Dilithium crystals are rare indeed."
* "Dogs are attracted by the smell of tripe."
* "Dogs are superstitious; they never step on cursed items."
* "Dogs of ghosts aren't angry, just hungry."
* "Don't forget! Large dogs are MUCH harder to kill than little dogs."
* "Don't mess with shopkeepers, or you'll get the Guild after you."
* "Dragons never whip their children; they wouldn't feel it!"
* "Eat your carrots. They're good for your eyes."
* "Eating a freezing sphere is like eating a yeti."
* "Eating a killer bee is like eating a scorpion."
* "Eating a tengu is like eating a nymph."
* "Eating a wraith is a rewarding experience!"
* "Eating unpaid leprechauns may be advantageous."
* "Elbereth has quite a reputation around these parts."
* "Elf corpses are incompatible with the sandman, and at times the gods as well."
* "Elven cloaks cannot rust."
* "Even evil players have a guardian angel."
* "Ever fought with an enchanted tooth?"
* "Ever tried reading while confused?"
* "Ever tried to put a troll into a large box?"
* "Ever wondered why one would want to dip something in a potion?"
* "Expensive cameras have penetrating flash lights."
* "Extra staircases lead to extra levels."
* "Fiery letters might deter monsters."
* "For a good time engrave 'Elbereth'."
* "Gems are too precious to be thrown away carelessly."
* "Getting hungry? Stop wearing rings!"
* "Getting too warm? Take off that Amulet of Yendor and stay away from the exit!"
* "Gods expect the best from their priesthood."
* "Gods look down their noses at demigods."
* "Got a question? Try rec.games.roguelike.nethack."
* "Grave robbers sometimes get rich."
* "Guy Montag keeps his scrolls in a bag."
* "Handle your flasks carefully -- there might be a ghost inside!"
* "Holy water has many uses."
* "Horses trust their riders, even when not so deserved."
* "Hunger is a confusing experience for a dog!"
* "I once knew a hacker who ate too fast and choked to death."
* "I smell a maze of twisty little passages."
* "I wish I never wished a wand of wishing. (Wishful thinking.)"
* "I wouldn't advise playing catch with a giant."
* "I'm watching you. -- The Wizard of Yendor"
* "Ice boxes keep your food fresh."
* "If you are being punished, it's done with a deadly weapon."
* "If you kill the Wizard, you get promoted to demi-god."
* "If you need a wand of digging, kindly ask the minotaur."
* "If you want to hit, use a dagger."
* "If you want to rob a shop, train your dog."
* "If you're lost, try buying a map next time you're in a shop."
* "Inside a shop you better take a look at the price tags before buying anything."
* "It is bad manners to use a wand in a shop."
* "It is dangerous to visit a graveyard at midnight."
* "It is not always a good idea to whistle for your dog."
* "It is rumored that the Wizard has hired some help."
* "It is the letter 'c' and not 'e' that changes status to statue."
* "It might be a good idea to offer the unicorn a ruby."
* "It would be peculiarly sad were your dog turned to stone."
* "It's a 'd' eats 'd' world."
* "Keep your armors away from rust."
* "Keep your weaponry away from acids."
* "Kill a unicorn of your color and you kill your luck."
* "Leather is waterproof. Ever see a cow with an umbrella?"
* "Leprechauns are the most skilled cutpurses in this dungeon."
* "Lizard corpses protect against cockatrices."
* "Money lost, little lost; honor lost, much lost; pluck lost, all lost."
* "Most monsters can't swim."
* "Music hath charms to affect the stubborn drawbridge."
* "Music hath charms to soothe the savage beast."
* "Never attack a guard."
* "Never ride a long worm."
* "Never use your best weapon to engrave a curse."
* "No easy fighting with a heavy load!"
* "Nurses are trained to touch naked persons: they don't harm them."
* "Nymphs can unlink more than your chain mail."
* "Once your little dog will be a big dog, and you will be proud of it."
* "Only female monsters can lay eggs."
* "Opening a tin is difficult, especially when you attempt it bare handed!"
* "Orcs and killer bees share their lifestyle."
* "Orcs do not procreate in dark rooms."
* "Plain nymphs are harmless."
* "Playing AD&D may be helpful."
* "Playing Gauntlet might be enlightening in some situations."
* "Playing billiards pays when you are in a shop."
* "Polymorphing a shopkeeper might make you safer."
* "Polymorphing your dog probably makes you safer."
* "Potions don't usually mix, but sometimes..."
* "Psst! It's done with mirrors!"
* "Put on a ring of teleportation: it will take you away from onslaught."
* "Rays aren't boomerangs, of course, but still..."
* "Read the manual before entering the cave -- you might get killed otherwise."
* "Reading Herbert might be enlightening in one case."
* "Reading Tolkien might help you."
* "Reading scrolls after drinking booze can give confusing results."
* "Riding a dragon can be an uplifting experience."
* "Rust monsters love water. There are potions they hate, however."
* "Sacks protect contents from temperatures up to 452 degrees fahrenheit."
* "Scrolls fading? It's not the heat, it's the humidity."
* "Shopkeepers accept credit cards, as long as you pay cash."
* "Shopkeepers can spot a tourist a mile away with those Hawaiian shirts."
* "Shopkeepers can't tell identical twins apart."
* "Shopkeepers don't read, so what use is engraving in a shop?"
* "Shopkeepers have incredible patience."
* "Shopkeepers might raise their prices for tourists."
* "Shopkeepers value money more than revenge."
* "Some monsters can be tamed. I once saw a hacker with a tame dragon!"
* "Someone once said that what goes up < might come down >."
* "Someone's been spiking the pits!"
* "Sometimes monsters are more likely to fight each other than attack you."
* "Spinach, carrot, and jelly -- a meal fit for a nurse!"
* "Tainted meat is even more sickening than poison!"
* "Telepathy is just a trick: once you know how to do it, it's easy."
* "The Leprechaun Gold Tru$t is no division of the Magic Memory Vault."
* "The Wizard finds death to be quite an experience."
* "The best equipment for your work is, of course, the most expensive."
* "The gods don't appreciate pesky priesthood."
* "The gods will get angry if you kill your dog."
* "The magic marker is mightier than the sword."
* "The moon is not the only heavenly body to influence this game."
* "The orc swings his orcish broadsword named Elfrist at you. You die..."
* "The secret of wands of Nothing Happens: try again!"
* "There has always been something mystical about mirrors."
* "There is a Mastermind deep in the dungeon."
* "There is a big treasure hidden in the zoo!"
* "There is more magic in this cave than meets the eye."
* "There is no harm in praising a large dog."
* "There is nothing like eating a mimic."
* "There once was a Knight named Lancelot who liked to ride with his lance a lot."
* "They say a gelatinous cube can paralyze you..."
* "They say that Juiblex is afraid of a wand of digging."
* "They say that Medusa would like to put you on a pedestal."
* "They say that Vlad lives!!! ... in the mazes."
* "They say that 'Elbereth' is often written about."
* "They say that a bag of holding can't hold everything."
* "They say that a blessed tin of quasit meat is a quick meal."
* "They say that a cat avoids traps."
* "They say that a cave spider will occasionally eat cave spider eggs."
* "They say that a clever wizard can have stats: 18/** 24 18 24 24 24."
* "They say that a clove of garlic makes a good talisman if handled right."
* "They say that a cursed scroll of teleportation could land you in trouble."
* "They say that a diamond is another kind of luck stone."
* "They say that a dog can be trained to fetch objects."
* "They say that a gelatinous cube makes a healthy breakfast."
* "They say that a giant gets strong by eating right, try it!"
* "They say that a grid bug won't hit you when you cross it."
* "They say that a lembas wafer is a very light snack."
* "They say that a loadstone has a strange attraction and is not bad luck."
* "They say that a lock pick by any other name is still a lock pick."
* "They say that a lucky amulet will block poisoned arrows."
* "They say that a mirror will freeze a floating eye but you can still see it."
* "They say that a neutral character might get Giantslayer."
* "They say that a polymorph trap is magic and magic protection prevents it."
* "They say that a potion of healing can cancel a potion of sickness."
* "They say that a potion of monster detection sometimes works both ways."
* "They say that a sink looks different from high above the floor."
* "They say that a summoned demon could improve your game."
* "They say that a tin of wraith meat is a rare dining experience."
* "They say that a unicorn might bring you luck."
* "They say that a wand of cancellation is like a wand of polymorph."
* "They say that a wand of locking can close more than just doors."
* "They say that a wand of polymorph can change your game."
* "They say that a wizard is even more powerful the second time around."
* "They say that a xorn knows of no obstacles when pursuing you."
* "They say that abusing a credit card could shock you sooner or later."
* "They say that amulets, like most things, can be deadly or life saving."
* "They say that an altar can identify blessings."
* "They say that an ooze will bite your boots and a rockmole will eat them."
* "They say that an unlucky hacker was once killed by an exploding tin."
* "They say that antique dealers are always interested in precious stones."
* "They say that bandaging one's wounds helps to keep up one's appearance."
* "They say that booze can be diluted but not cancelled."
* "They say that by listening carefully, you can hear a secret door!"
* "They say that carrots and carrot juice may improve your vision."
* "They say that cave spiders are not considered expensive health food."
* "They say that demigods must leave behind their prized earthly possessions."
* "They say that disturbing a djinni can be a costly mistake."
* "They say that dragon scales can be quite enchanting."
* "They say that dropping coins into a fountain will not grant you a wish."
* "They say that dwarves lawfully mind their own business."
* "They say that eating a bat corpse will make you batty, for a while."
* "They say that eating a cram ration is a smart move."
* "They say that eating blue jelly is cool if you don't fight the feeling."
* "They say that escaping a dungeon is only the beginning of the end."
* "They say that feeling an unexpected draft of air is sort of a breakthrough."
* "They say that finding a cursed gray stone is always bad luck."
* "They say that gaining a level is an experience that can raise your sights."
* "They say that garter snake meat rarely tastes good but it's still healthy."
* "They say that gauntlets of dexterity have a hidden enchanted touch."
* "They say that going to heaven is just another way of escaping the dungeon."
* "They say that golden nagas are law-abiding denizens as long as you are too."
* "They say that gremlins can make you feel cooler than you are now."
* "They say that grid bugs only exist in a strictly Cartesian sense."
* "They say that hackers often feel jumpy about eating nymphs."
* "They say that having polymorph control won't shock you."
* "They say that if it's hard getting your food down another bite could kill."
* "They say that if you don't wear glasses why bother with carrots?"
* "They say that if you notice a loose board beneath you, don't step on it."
* "They say that if you start at the bottom the only place to go is up."
* "They say that if you teleport to heaven you're presumed to be dead already."
* "They say that in a shop you can be charged for old charges."
* "They say that in lighter moments you could think of ways to pass a stone."
* "They say that in the dungeon breaking a mirror can be seven years bad luck."
* "They say that in the dungeon you don't usually have any luck at all."
* "They say that in time a blessed luckstone can make your god happy."
* "They say that it is easier to kill the Wizard than to make him stand still."
* "They say that it only takes 1 zorkmid to meet the Kops."
* "They say that it's a blast when you mix the right potions together."
* "They say that it's not blind luck if you catch a glimpse of Medusa."
* "They say that killing a shopkeeper brings bad luck."
* "They say that monsters never step on a scare monster scroll."
* "They say that most monsters find flute recitals extremely boring."
* "They say that mummy corpses are not well preserved."
* "They say that naturally a wand of wishing would be heavily guarded."
* "They say that no one notices the junk underneath a boulder."
* "They say that nobody expects a unicorn horn to rust."
* "They say that nobody knows if an explorer can live forever. Do you?"
* "They say that nothing can change the fact that some potions contain a djinni."
* "They say that nothing can change the fact that some potions contain a ghost."
* "They say that nymphs always fall for rock'n'roll, try it!"
* "They say that once an Olog-Hai is canned it never shows its face again."
* "They say that once upon a time xans would never scratch your boots."
* "They say that only an experienced wizard can do the tengu shuffle."
* "They say that only chaotics can kill shopkeepers and get away with it."
* "They say that only female monsters can lay eggs."
* "They say that playing a horn really bad is really good."
* "They say that rubbing a glowing potion does not make it a magic lamp."
* "They say that scalpels become dull because they're not athames."
* "They say that shopkeepers don't like pick-axes."
* "They say that shopkeepers don't mind you bringing your pets in the shop."
* "They say that shopkeepers don't usually mind if you sneak into a shop."
* "They say that shopkeepers often have a large amount of money in their purses."
* "They say that shopkeepers often remember things that you might forget."
* "They say that sinks and armor don't mix, take your cloak off now!"
* "They say that sinks run hot and cold and many flavors in between."
* "They say that snake charmers aren't charismatic, just musical."
* "They say that soldiers are always prepared and usually protected."
* "They say that some eggs could hatch in your pack, lucky or not."
* "They say that some fire ants will make you a hot meal."
* "They say that some horns play hot music and others are too cool for words."
* "They say that some humanoids are nonetheless quite human."
* "They say that some shopkeepers consider gems to be family heirlooms."
* "They say that some shopkeepers recognize gems but they won't tell you."
* "They say that some stones are much much heavier than others."
* "They say that some yetis are full of hot air."
* "They say that something very special would be in a well-protected place."
* "They say that speed boots aren't fast enough to let you walk on water."
* "They say that teleport traps are the devil's work."
* "They say that tengu don't wear rings, why should you?"
* "They say that tengu never steal gold although they would be good at it."
* "They say that that which was stolen once can be stolen again, ask any nymph."
* "They say that the Delphic Oracle knows that lizard corpses aren't confusing."
* "They say that the Hand of Elbereth can hold up your prayers."
* "They say that the Leprechaun King is rich as Croesus."
* "They say that the Wizard of Yendor is schizophrenic and suicidal."
* "They say that the experienced character knows how to convert an altar."
* "They say that the gods are happy when they drop objects at your feet."
* "They say that the idea of invisible Nazguls has a certain ring to it."
* "They say that the lady of the lake now lives in a fountain somewhere."
* "They say that the local shopkeeper frowns upon the rude tourist."
* "They say that the only door to the vampire's tower is on its lowest level."
* "They say that the only good djinni is a grateful djinni."
* "They say that the thing about genocide is that it works both ways."
* "They say that the unicorn horn rule is if it ain't broke then don't fix it."
* "They say that the view from a fog cloud is really very moving."
* "They say that the walls in shops are made of extra hard material."
* "They say that there are at least 15 ways to lose a pair of levitation boots."
* "They say that throwing glass gems is the same as throwing rocks."
* "They say that trespassing a boulder is probably beneath you."
* "They say that unicorns are fond of precious gems."
* "They say that prayer at an altar can sometimes make the water there holy."
* "They say that what goes down the drain might come back up."
* "They say that wielded, a long sword named Fire Brand makes you feel cooler."
* "They say that wielded, a long sword named Frost Brand makes you hot stuff."
* "They say that wiping its face is impossible for a floating eye."
* "They say that with a floating eye you could see in the dark."
* "They say that you are lucky if you can get a unicorn to catch a ruby."
* "They say that you are what you eat."
* "They say that you can find named weapons at an altar if you're lucky."
* "They say that you can safely touch cockatrice eggs but why bother?"
* "They say that you can't break an amulet of reflection."
* "They say that you don't always get what you wish for."
* "They say that you should always be prepared for a final challenge."
* "They say that you should ask a dwarf to let you into a locked shop."
* "They say that you should pray for divine inspiration."
* "They say that you should religiously give your gold away."
* "They say that you will never get healthy by eating geckos."
* "They say that zapping yourself with a wand of undead turning is stupid."
* "They say the Wizard's castle is booby-trapped!"
* "They say the gods get angry if you kill your dog."
* "They say the gods get angry if you pray too much."
* "They say there is a powerful magic item hidden in a castle deep down!"
* "Those who wield a cockatrice corpse have a rocky road ahead of them."
* "Throwing food at a wild dog might tame him."
* "To a full belly all food is bad."
* "Trolls are described as rubbery: they keep bouncing back."
* "Try the fall-back end-run play against ghosts."
* "Try using your magic marker on wet scrolls."
* "Two wrongs don't make a right, but three lefts do."
* "Valkyries come from the north, and have commensurate abilities."
* "Vampires hate garlic."
* "Vault guards never disturb their Lords."
* "Vegetarians enjoy lichen and seaweed."
* "Visitors are requested not to apply genocide to shopkeepers."
* "Watch out, the Wizard might come back."
* "Water traps have no effect on dragons."
* "What is a cockatrice going to eat when it gets hungry?"
* "Who needs an apron if they're made of glass?"
* "Why do you suppose they call them MAGIC markers?"
* "Why do you think they call them mercenaries?"
* "Why would anybody in his sane mind engrave "Elbereth"?"
* "Wishing too much may bring you too little."
* "You can't bribe soldier ants."
* "You can't leave a shop through the back door: there isn't one!"
* "You may discover a fine spirit inside a potion bottle."
* "You may want to dip into a potion of bottled blessings."
* "You might be able to bribe a demon lord."
* "You might trick a shopkeeper if you're invisible."
* "You should certainly learn about quantum mechanics."
* "You're going into the morgue at midnight???"
* "Your dog knows what to eat; maybe you should take lessons."
* "Zap yourself and see what happens..."
* "Zapping a wand of undead turning might bring your dog back to life."
* "Nethack rumors file closed for rennovation"
Rumors (false):
* "So when I die, the first thing I will see in heaven is a score list?"
* "1st Law of Hacking: leaving is much more difficult than entering."
* "2nd Law of Hacking: first in, first out."
* "3rd Law of Hacking: the last blow counts most."
* "4th Law of Hacking: you will find the exit at the entrance."
* "A chameleon imitating a mail daemon often delivers scrolls of fire."
* "A cockatrice corpse is guaranteed to be untainted!"
* "A dead cockatrice is just a dead lizard."
* "A dragon is just a snake that ate a scroll of fire."
* "A fading corridor enlightens your insight."
* "A glowing potion is too hot to drink."
* "A good amulet may protect you against guards."
* "A lizard corpse is a good thing to turn undead."
* "A long worm can be defined recursively. So how should you attack it?"
* "A monstrous mind is a toy forever."
* "A nymph will be very pleased if you call her by her real name: Lorelei."
* "A ring of dungeon master control is a great find."
* "A ring of extra ring finger is useless if not enchanted."
* "A rope may form a trail in a maze."
* "A staff may recharge if you drop it for awhile."
* "A visit to the Zoo is very educational; you meet interesting animals."
* "A wand of deaf is a more dangerous weapon than a wand of sheep."
* "A wand of vibration might bring the whole cave crashing about your ears."
* "A winner never quits. A quitter never wins."
* "A wish? Okay, make me a fortune cookie!"
* "Afraid of mimics? Try to wear a ring of true seeing."
* "All monsters are created evil, but some are more evil than others."
* "Always attack a floating eye from behind!"
* "An elven cloak is always the height of fashion."
* "Any small object that is accidentally dropped will hide under a larger object."
* "Archeologists find more bones piles."
* "Austin Powers says: My Mojo is back! Yeah, baby!"
* "Balrogs do not appear above level 20."
* "Banana peels work especially well against Keystone Kops."
* "Be careful when eating bananas. Monsters might slip on the peels."
* "Better leave the dungeon; otherwise you might get hurt badly."
* "Beware of the potion of nitroglycerin -- it's not for the weak of heart."
* "Beware: there's always a chance that your wand explodes as you try to zap it!"
* "Beyond the 23rd level lies a happy retirement in a room of your own."
* "Changing your suit without dropping your sword? You must be kidding!"
* "Close the door! You're letting the heat out!"
* "Cockatrices might turn themselves to stone faced with a mirror."
* "Consumption of home-made food is strictly forbidden in this dungeon."
* "Dark room? Your chance to develop your photographs!"
* "Dark rooms are not *completely* dark: just wait and let your eyes adjust..."
* "David London sez, "Hey guys, *WIELD* a lizard corpse against a cockatrice!""
* "Death is just life's way of telling you you've been fired."
* "Demi-gods don't need any help from the gods."
* "Demons *HATE* Priests and Priestesses."
* "Didn't you forget to pay?"
* "Didn't your mother tell you not to eat food off the floor?"
* "Direct a direct hit on your direct opponent, directing in the right direction."
* "Do you want to make more money? Sure, we all do! Join the Fort Ludios guard!"
* "Does your boss know what you're doing right now?"
* "Don't bother wishing for things. You'll probably find one on the next level."
* "Don't eat too much: you might start hiccoughing!"
* "Don't play NetHack at your work; your boss might hit you!"
* "Don't tell a soul you found a secret door, otherwise it isn't a secret anymore."
* "Drinking potions of booze may land you in jail if you are under 21."
* "Drop your vanity and get rid of your jewels! Pickpockets about!"
* "Eat 10 cloves of garlic and keep all humans at a two-square distance."
* "Eels hide under mud. Use a unicorn to clear the water and make them visible."
* "Elf has extra speed."
* "Engrave your wishes with a wand of wishing."
* "Eventually you will come to admire the swift elegance of a retreating nymph."
* "Ever heard hissing outside? I *knew* you hadn't!"
* "Ever lifted a dragon corpse?"
* "Ever seen a leocrotta dancing the tengu?"
* "Ever seen your weapon glow plaid?"
* "Ever tamed a shopkeeper?"
* "Ever tried digging through a Vault Guard?"
* "Ever tried enchanting a rope?"
* "Floating eyes can't stand Hawaiian shirts."
* "For any remedy there is a misery."
* "Giant bats turn into giant vampires."
* "Good day for overcoming obstacles. Try a steeplechase."
* "Half Moon tonight. (At least it's better than no Moon at all.)"
* "Help! I'm being held prisoner in a fortune cookie factory!"
* "Housecats have nine lives, kittens only one."
* "How long can you tread water?"
* "Hungry? There is an abundance of food on the next level."
* "I guess you've never hit a mail daemon with the Amulet of Yendor..."
* "If you are the shopkeeper, you can take things for free."
* "If you ask really nicely, the Wizard will give you the Amulet."
* "If you can't learn to do it well, learn to enjoy doing it badly."
* "If you thought the Wizard was bad, just wait till you meet the Warlord!"
* "If you turn blind, don't expect your dog to be turned into a seeing-eye dog."
* "If you want to feel great, you must eat something real big."
* "If you want to float, you'd better eat a floating eye."
* "If your ghost kills a player, it increases your score."
* "Increase mindpower: Tame your own ghost!"
* "It furthers one to see the great man."
* "It's easy to overlook a monster in a wood."
* "Just below any trap door there may be another one. Just keep falling!"
* "Katanas are very sharp; watch you don't cut yourself."
* "Keep a clear mind: quaff clear potions."
* "Kicking the terminal doesn't hurt the monsters."
* "Killer bees keep appearing till you kill their queen."
* "Killer bunnies can be tamed with carrots only."
* "Latest news? Put 'rec.games.roguelike.nethack' in your .newsrc!"
* "Learn how to spell. Play NetHack!"
* "Leprechauns hide their gold in a secret room."
* "Let your fingers do the walking on the yulkjhnb keys."
* "Let's face it: this time you're not going to win."
* "Let's have a party, drink a lot of booze."
* "Liquor sellers do not drink; they hate to see you twice."
* "Lunar eclipse tonight. May as well quit now!"
* "Meeting your own ghost decreases your luck considerably!"
* "Money to invest? Take it to the local branch of the Magic Memory Vault!"
* "Monsters come from nowhere to hit you everywhere."
* "Monsters sleep because you are boring, not because they ever get tired."
* "Most monsters prefer minced meat. That's why they are hitting you!"
* "Most of the bugs in NetHack are on the floor."
* "Much ado Nothing Happens."
* "Multi-player NetHack is a myth."
* "NetHack is addictive. Too late, you're already hooked."
* "Never ask a shopkeeper for a price list."
* "Never burn a tree, unless you like getting whacked with a +5 shovel."
* "Never eat with glowing hands!"
* "Never mind the monsters hitting you: they just replace the charwomen."
* "Never play leapfrog with a unicorn."
* "Never step on a cursed engraving."
* "Never swim with a camera: there's nothing to take pictures of."
* "Never teach your pet rust monster to fetch."
* "Never trust a random generator in magic fields."
* "Never use a wand of death."
* "No level contains two shops. The maze is no level. So..."
* "No part of this fortune may be reproduced, stored in a retrieval system, ..."
* "Not all rumors are as misleading as this one."
* "Nymphs and nurses like beautiful rings."
* "Nymphs are blondes. Are you a gentleman?"
* "Offering a unicorn a worthless piece of glass might prove to be fatal!"
* "Old hackers never die: young ones do."
* "One has to leave shops before closing time."
* "One homunculus a day keeps the doctor away."
* "One level further down somebody is getting killed, right now."
* "Only a wizard can use a magic whistle."
* "Only adventurers of evil alignment think of killing their dog."
* "Only chaotic evils kill sleeping monsters."
* "Only real trappers escape traps."
* "Only real wizards can write scrolls."
* "Operation OVERKILL has started now."
* "Ouch. I hate when that happens."
* "PLEASE ignore previous rumor."
* "Polymorph into an ettin; meet your opponents face to face to face."
* "Praying will frighten demons."
* "Row (3x) that boat gently down the stream, Charon (4x), death is but a dream."
* "Running is good for your legs."
* "Screw up your courage! You've screwed up everything else."
* "Seepage? Leaky pipes? Rising damp? Summon the plumber!"
* "Segmentation fault (core dumped)."
* "Shopkeepers are insured by Croesus himself!"
* "Shopkeepers sometimes die from old age."
* "Some mazes (especially small ones) have no solutions, says man 6 maze."
* "Some questions the Sphynx asks just *don't* have any answers."
* "Sometimes "mu" is the answer."
* "Sorry, no fortune this time. Better luck next cookie!"
* "Spare your scrolls of make-edible until it's really necessary!"
* "Stormbringer doesn't steal souls. People steal souls."
* "Suddenly, the dungeon will collapse..."
* "Taming a mail daemon may cause a system security violation."
* "The crowd was so tough, the Stooges won't play the Dungeon anymore, nyuk nyuk."
* "The leprechauns hide their treasure in a small hidden room."
* "The longer the wand the better."
* "The magic word is "XYZZY"."
* "The meek shall inherit your bones files."
* "The mines are dark and deep, and I have levels to go before I sleep."
* "The use of dynamite is dangerous."
* "There are no worms in the UNIX version."
* "There is a trap on this level!"
* "They say that Demogorgon, Asmodeus, Orcus, Yeenoghu & Juiblex is no law firm."
* "They say that Geryon has an evil twin, beware!"
* "They say that Medusa would make a terrible pet."
* "They say that NetHack bugs are Seldon planned."
* "They say that NetHack comes in 256 flavors."
* "They say that NetHack is just a computer game."
* "They say that NetHack is more than just a computer game."
* "They say that NetHack is never what it used to be."
* "They say that a baby dragon is too small to hurt or help you."
* "They say that a black pudding is simply a brown pudding gone bad."
* "They say that a black sheep has 3 bags full of wool."
* "They say that a blank scroll is like a blank check."
* "They say that a cat named Morris has nine lives."
* "They say that a desperate shopper might pay any price in a shop."
* "They say that a diamond dog is everybody's best friend."
* "They say that a dwarf lord can carry a pick-axe because his armor is light."
* "They say that a floating eye can defeat Medusa."
* "They say that a fortune only has 1 line and you can't read between it."
* "They say that a fortune only has 1 line, but you can read between it."
* "They say that a fountain looks nothing like a regularly erupting geyser."
* "They say that a gold doubloon is worth more than its weight in gold."
* "They say that a grid bug won't pay a shopkeeper for zapping you in a shop."
* "They say that a gypsy could tell your fortune for a price."
* "They say that a hacker named Alice once level teleported by using a mirror."
* "They say that a hacker named David once slew a giant with a sling and a rock."
* "They say that a hacker named Dorothy once rode a fog cloud to Oz."
* "They say that a hacker named Mary once lost a white sheep in the mazes."
* "They say that a helm of brilliance is not to be taken lightly."
* "They say that a hot dog and a hell hound are the same thing."
* "They say that a lamp named Aladdin's Lamp contains a djinni with 3 wishes."
* "They say that a large dog named Lassie will lead you to the amulet."
* "They say that a long sword is not a light sword."
* "They say that a manes won't mince words with you."
* "They say that a mind is a terrible thing to waste."
* "They say that a plain nymph will only wear a wire ring in one ear."
* "They say that a plumed hat could be a previously used crested helmet."
* "They say that a potion of oil is difficult to grasp."
* "They say that a potion of yogurt is a cancelled potion of sickness."
* "They say that a purple worm is not a baby purple dragon."
* "They say that a quivering blob tastes different than a gelatinous cube."
* "They say that a runed broadsword named Stormbringer attracts vortices."
* "They say that a scroll of summoning has other names."
* "They say that a shaman can bestow blessings but usually doesn't."
* "They say that a shaman will bless you for an eye of newt and wing of bat."
* "They say that a shimmering gold shield is not a polished silver shield."
* "They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)"
* "They say that a spotted dragon is the ultimate shape changer."
* "They say that a stethoscope is no good if you can only hear your heartbeat."
* "They say that a succubus named Suzy will sometimes warn you of danger."
* "They say that a wand of cancellation is not like a wand of polymorph."
* "They say that a wood golem named Pinocchio would be easy to control."
* "They say that after killing a dragon it's time for a change of scenery."
* "They say that an amulet of strangulation is worse than ring around the collar."
* "They say that an attic is the best place to hide your toys."
* "They say that an axe named Cleaver once belonged to a hacker named Beaver."
* "They say that an eye of newt and a wing of bat are double the trouble."
* "They say that an incubus named Izzy sometimes makes women feel sensitive."
* "They say that an opulent throne room is rarely a place to wish you'd be in."
* "They say that an unlucky hacker once had a nose bleed at an altar and died."
* "They say that and they say this but they never say never, never!"
* "They say that any quantum mechanic knows that speed kills."
* "They say that applying a unicorn horn means you've missed the point."
* "They say that blue stones are radioactive, beware."
* "They say that building a dungeon is a team effort."
* "They say that chaotic characters never get a kick out of altars."
* "They say that collapsing a dungeon often creates a panic."
* "They say that counting your eggs before they hatch shows that you care."
* "They say that dipping a bag of tricks in a fountain won't make it an icebox."
* "They say that dipping an eel and brown mold in hot water makes bouillabaisse."
* "They say that donating a doubloon is extremely pious charity."
* "They say that dungeoneers prefer dark chocolate."
* "They say that eating royal jelly attracts grizzly owlbears."
* "They say that eggs, pancakes and juice are just a mundane breakfast."
* "They say that everyone knows why Medusa stands alone in the dark."
* "They say that everyone wanted rec.games.hack to undergo a name change."
* "They say that finding a winning strategy is a deliberate move on your part."
* "They say that finding worthless glass is worth something."
* "They say that fortune cookies are food for thought."
* "They say that gold is only wasted on a pet dragon."
* "They say that good things come to those that wait."
* "They say that greased objects will slip out of monsters' hands."
* "They say that if you can't spell then you'll wish you had a spellbook."
* "They say that if you live by the sword, you'll die by the sword."
* "They say that if you play like a monster you'll have a better game."
* "They say that if you sleep with a demon you might awake with a headache."
* "They say that if you step on a crack you could break your mother's back."
* "They say that if you're invisible you can still be heard!"
* "They say that if you're lucky you can feel the runes on a scroll."
* "They say that in the big picture gold is only small change."
* "They say that in the dungeon it's not what you know that really matters."
* "They say that in the dungeon moon rocks are really dilithium crystals."
* "They say that in the dungeon the boorish customer is never right."
* "They say that in the dungeon you don't need a watch to tell time."
* "They say that in the dungeon you need something old, new, burrowed and blue."
* "They say that in the dungeon you should always count your blessings."
* "They say that iron golem plate mail isn't worth wishing for."
* "They say that it takes four quarterstaffs to make one staff."
* "They say that it's not over till the fat ladies sing."
* "They say that it's not over till the fat lady shouts 'Off with its head'."
* "They say that kicking a heavy statue is really a dumb move."
* "They say that kicking a valuable gem doesn't seem to make sense."
* "They say that leprechauns know Latin and you should too."
* "They say that minotaurs get lost outside of the mazes."
* "They say that most trolls are born again."
* "They say that naming your cat Garfield will make you more attractive."
* "They say that no one knows everything about everything in the dungeon."
* "They say that no one plays NetHack just for the fun of it."
* "They say that no one really subscribes to rec.games.roguelike.nethack."
* "They say that no one will admit to starting a rumor."
* "They say that nurses sometimes carry scalpels and never use them."
* "They say that once you've met one wizard you've met them all."
* "They say that one troll is worth 10,000 newts."
* "They say that only David can find the zoo!"
* "They say that only angels play their harps for their pets."
* "They say that only big spenders carry gold."
* "They say that orc shamans are healthy, wealthy and wise."
* "They say that playing NetHack is like walking into a death trap."
* "They say that problem breathing is best treated by a proper diet."
* "They say that quaffing many potions of levitation can give you a headache."
* "They say that queen bees get that way by eating royal jelly."
* "They say that reading a scare monster scroll is the same as saying Elbereth."
* "They say that real hackers always are controlled."
* "They say that real hackers never sleep."
* "They say that shopkeepers are insured by Croesus himself!"
* "They say that shopkeepers never carry more than 20 gold pieces, at night."
* "They say that shopkeepers never sell blessed potions of invisibility."
* "They say that soldiers wear kid gloves and silly helmets."
* "They say that some Kops are on the take."
* "They say that some guards' palms can be greased."
* "They say that some monsters may kiss your boots to stop your drum playing."
* "They say that sometimes you can be the hit of the party when playing a horn."
* "They say that the NetHack gods generally welcome your sacrifices."
* "They say that the Three Rings are named Vilya, Nenya and Narya."
* "They say that the Wizard of Yendor has a death wish."
* "They say that the 'hair of the dog' is sometimes an effective remedy."
* "They say that the best time to save your game is now before it's too late."
* "They say that the biggest obstacle in NetHack is your mind."
* "They say that the gods are angry when they hit you with objects."
* "They say that the priesthood are specially favored by the gods."
* "They say that the way to make a unicorn happy is to give it what it wants."
* "They say that there are no black or white stones, only gray."
* "They say that there are no skeletons hence there are no skeleton keys."
* "They say that there is a clever rogue in every hacker just dying to escape."
* "They say that there is no such thing as free advice."
* "They say that there is only one way to win at NetHack."
* "They say that there once was a fearsome chaotic samurai named Luk No."
* "They say that there was a time when cursed holy water wasn't water."
* "They say that there's no point in crying over a gray ooze."
* "They say that there's only hope left after you've opened Pandora's box."
* "They say that trap doors should always be marked 'Caution: Trap Door'."
* "They say that using an amulet of change isn't a difficult operation."
* "They say that water walking boots are better if you are fast like Hermes."
* "They say that when you wear a circular amulet you might resemble a troll."
* "They say that when you're hungry you can get a pizza in 30 moves or it's free."
* "They say that when your god is angry you should try another one."
* "They say that wielding a unicorn horn takes strength."
* "They say that with speed boots you never worry about hit and run accidents."
* "They say that you can defeat a killer bee with a unicorn horn."
* "They say that you can only cross the River Styx in Charon's boat."
* "They say that you can only kill a lich once and then you'd better be careful."
* "They say that you can only wish for things you've already had."
* "They say that you can train a cat by talking gently to it."
* "They say that you can train a dog by talking firmly to it."
* "They say that you can trust your gold with the king."
* "They say that you can't wipe your greasy bare hands on a blank scroll."
* "They say that you cannot trust scrolls of rumor."
* "They say that you could fall head over heels for an energy vortex."
* "They say that you need a key in order to open locked doors."
* "They say that you need a mirror to notice a mimic in an antique shop."
* "They say that you really can use a pick-axe unless you really can't."
* "They say that you should always store your tools in the cellar."
* "They say that you should be careful while climbing the ladder to success."
* "They say that you should call your armor 'rustproof'."
* "They say that you should name your dog Spuds to have a cool pet."
* "They say that you should name your weapon after your first monster kill."
* "They say that you should never introduce a rope golem to a succubus."
* "They say that you should never sleep near invisible ring wraiths."
* "They say that you should never try to leave the dungeon with a bag of gems."
* "They say that you should remove your armor before sitting on a throne."
* "This fortune cookie is copy protected."
* "This fortune cookie is the property of Fortune Cookies, Inc."
* "This release contains 10% recycled material."
* "Time stands still as the succubus changes her calendar to January 1, 2000."
* "Tired? Try a scroll of charging on yourself."
* "To achieve the next higher rating, you need 3 more points."
* "To reach heaven, escape the dungeon while wearing a ring of levitation."
* "Tourists wear shirts loud enough to wake the dead."
* "Try calling your katana Moulinette."
* "Ulch! That meat was painted!"
* "Unfortunately, this message was left intentionally blank."
* "Using a morning star in the evening has no effect."
* "Waltz, dumb nymph, for quick jigs vex."
* "Want a hint? Zap a wand of make invisible on your weapon!"
* "Want to ascend in a hurry? Apply at Gizmonic Institute."
* "Wanted: shopkeepers. Send a scroll of mail to Mage of Yendor/Level 35/Dungeon."
* "Warning: fortune reading can be hazardous to your health."
* "We have new ways of detecting treachery..."
* "Wet towels make great weapons!"
* "What a pity, you cannot read it!"
* "Whatever can go wrong, will go wrong."
* "When a piercer drops in on you, you will be tempted to hit the ceiling!"
* "When in a maze follow the right wall and you will never get lost."
* "When you have a key, you don't have to wait for the guard."
* "Why are you wasting time reading fortunes?"
* "Wish for a master key and open the Magic Memory Vault!"
* "Wizard expects every monster to do its duty."
* "Wow! You could've had a potion of fruit juice!"
* "Yet Another Silly Message (YASM)."
* "You are destined to be misled by a fortune."
* "You can get a genuine Amulet of Yendor by doing the following: --More--"
* "You can make holy water by boiling the hell out of it."
* "You can protect yourself from black dragons by doing the following: --More--"
* "You can't get by the snake."
* "You choke on the fortune cookie. --More--"
* "You feel like someone is pulling your leg."
* "You have to outwit the Sphynx or pay her."
* "You hear the fortune cookie's hissing!"
* "You may get rich selling letters, but beware of being blackmailed!"
* "You offend Shai-Hulud by sheathing your crysknife without having drawn blood."
* "You swallowed the fortune!"
* "You want to regain strength? Two levels ahead is a guesthouse!"
* "You will encounter a tall, dark, and gruesome creature..."
Oracular major consults:
* "If thy wand hath run out of charges, thou mayst zap it again and again; though
naught will happen at first, verily, thy persistence shall be rewarded, as
one last charge may yet be wrested from it!"
* "Though the shopkeepers be wary, thieves have nevertheless stolen much by using
their digging wands to hasten exits through the pavement."
* "If thou hast had trouble with rust on thine armor or weapons, thou shouldst
know that thou canst prevent this by, while in a confused state, reading the
magical parchments which normally are used to cause their enchantment.
Unguents of lubrication may provide similar protection, albeit of a
transitory nature."
* "Behold the cockatrice, whose diminutive stature belies its hidden might. The
cockatrice can petrify any ordinary being it contacts--save those wise
adventurers who eat a dead lizard or blob of acid when they feel themselves
slowly turning to stone."
* "While some wayfarers rely on scrounging finished armour in the dungeon, the
resourceful know the mystical means by which mail may be fashioned out of
scales from a dragon's hide."
* "It is customarily known among travelers that extra-healing draughts may clear
thy senses when thou art addled by delusory visions. But never forget, the
lowly potion which makes one sick may be used for the same purpose."
* "While the consumption of lizard flesh or water beloved of the gods may clear
the muddled head, the application of the horn of a creature of utmost purity
can alleviate many other afflictions as well."
* "If thou wouldst travel quickly between distant locations, thou must be
able to control thy teleports, and in a confused state misread the scroll
which usually teleports thyself locally. Daring adventurers have also
performed the same feat sans need for scrolls or potions by stepping into
a particular ambuscade."
* "Almost all adventurers who come this way hope to pass the dread Medusa. To
do this, the best advice is to keep thine eyes blindfolded and to cause the
creature to espy its own reflection in a mirror."
* "And where it is written "ad aerarium", diligent searching will often reveal
the way to a trap which sends one to the Magic Memory Vault, where the riches
of Croesus are stored; however, escaping from the vault with its gold is much
harder than getting in."
* "It is well known that wily shopkeepers raise their prices whene'er they
espy the garish apparel of the approaching tourist or the countenance of a
disfavored patron. They favor the gentle of manner and the fair of face.
The boor may expect unprofitable transactions."
* "The cliche of the kitchen sink swallowing any unfortunate rings that contact
its pernicious surface reflecteth greater truth than many homilies, yet
even so, few have developed the skill to identify enchanted rings by the
transfigurations effected upon the voracious device's frame."
* "The meat of enchanted creatures ofttimes conveyeth magical properties
unto the consumer. A fresh corpse of floating eye doth fetch a high
price among wizards for its utility in conferring Telepathy, by which
the sightless may locate surrounding minds."
* "The detection of blessings and curses is in the domain of the gods. They will
make this information available to mortals who request it at their places of
worship, or elsewhere for those mortals who devote themselves to the service
of the gods."
* "At times, the gods may favor worthy supplicants with named blades whose
powers echo throughout legend. Learned wayfarers can reproduce blades of
elven lineage, hated of the orcs, without the need for such intervention."
* "There are many stories of a mighty amulet, the origins of which are said
to be ancient Yendor. This amulet doth have awesome power, and the gods
desire it greatly. Mortals mayst tap only portions of its terrible
abilities. The stories tell of mortals seeing what their eyes cannot
see and seeking places of magical transportation, while having this
amulet in their possession. Others say a mortal must wear the amulet to
obtain these powers. But verily, such power comes at great cost, to
preserve the balance."
* "It is said that thou mayst gain entry to Moloch's sanctuary, if thou
darest, from a place where the ground vibrateth in the deepest depths of
Gehennom. Thou needs must have the aid of three magical items. The
pure sound of a silver bell shall announce thee. The terrible runes,
read from Moloch's book, shall cause the earth to tremble mightily. The
light of an enchanted candelabrum shall show thee the way."
* "In the deepest recesses of the Dungeons of Doom, guarding access to the
nether regions, there standeth a castle, wherein lieth a wand of wishes.
If thou wouldst gain entry, bear with thee an instrument of music, for the
pontlevis may be charmed down with the proper melody. What notes comprise
it only the gods know, but a musical mastermind may yet succeed by witful
improvisation. However, the less perspicacious are not without recourse,
should they be prepared to circumambulate the castle to the postern."
* "The name of Elbereth may strike fear into the hearts of thine enemies, if
thou dost write it upon the ground at thy feet. If thou maintainest the
utmost calm, thy safety will be aided greatly, but beware lest thy clumsy
feet scuff the inscription, cancelling its potence.
Important plot messages:
--------
"After the Creation, the cruel god Moloch rebelled
against the authority of Marduk the Creator.
Moloch stole from Marduk the most powerful of all
the artifacts of the gods, the Amulet of Yendor,
and he hid it in the dark cavities of Gehennom, the
Under World, where he now lurks, and bides his time."
--------
"Lately, your dreams have grown troubled. Images of ruins, strange
creatures and combat haunt your sleep. Could these visions mean something?
Beyond the Valley of Gehennom are ancient ruins, the entrance to the Mazes
of Menace.
Rumor says they're full of monsters and treasure. Some have returned rich.
Many have not returned.
And somewhere within, below the monsters, the dust and cobwebs, lies the
Amulet of Yendor.
(or so they say)
The Amulet would bring you great wealth, if you found it.
Even if you didn't, minstrels might pay for your tale.
Compelled by your dreams, you choose to enter the Mazes.
After days of travel, you arrive near the entrance.
You spend the night sleeping under the sky. Your dreams are uneventful, free
of visions.
Finally, morning comes.
Your belongings packed, you descend the long, rubble-strewn stairway..."
--------