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| Description: | An isometric graphical interface for the games NetHack and Slash'EM edit |
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Level is erroneously and confusingly shown as Exp:
Experience value isn’t displayed at all.
Also, with some of the longer name/title combos, that can cover over the word "Exp:" and even the number after it.
Comments
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There is no way of telling which messages are from the current move/turn
1 comment Created 3 months ago by clivecrousHi, I think vulture’s is great, but I don’t play it too often because messages show up all at the same time. Could it be made an option that includes the single message and consequent stop of the game if there are other messages? It would permit to those who activate it to avoid messages to go unnoticed. Just like the nethack tty console version behaviour. I post this because without the --more-- interruption it is hard to understand wich messages are of the old turn and wich are of the last one (What I mean is if it’s possible to implement an option for the message window that makes it behave like the console nethack does by default). OR maybe an option for changing the colors of old messages and new messages, because at the moment they’re both gray and the message fading isn’t really so helpful at it. I think it would add playability to the game.
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Comments
clivecrous
Fri Jul 17 08:13:57 -0700 2009
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having --more-- on messages
I agree with this completely. Another possible alternative is to prefix each message with the actual turn number. Prefer a more obvious seperation or implementing messaging exactly as specified in the official NetHack spec, which done by concatenating messages onto a single line as much as possible within the scope of a single turn and if there is screen width overflow call more() then continue from the next line concatenating the remaining turn’s messages -- rinse, repeat until you’re at a new turn, then newline.
by Clive Crous
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mouse window border scroll area not reset on window resize
0 comments Created 3 months ago by clivecrousWhen resizing the window in-game the mouse scroll region does not move with the window borders
Comments
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7 comments Created 3 months ago by clivecrousVulture’s crashes on Big Endian systemspowerpcxVulture’s 2.1.2 makeself installer
OpenSuse 11
PPC Mac Mini
RadeonThe game will crash when opening the inventory normally unless use_standard_inventory=1 is applied.
However, the problem arises when the "show choices" or "show inventory" buttons are clicked. Even with standard inventory and standard object menus it will crash.
I can’t figure out a way around this to play the game.
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Comments
clivecrous
Fri Jul 17 07:44:45 -0700 2009
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Vultureseye/claw crash "show choices" "show inventory"
Just a quick note to say I have seen this and will look into it. I’m about to leave for a few days though and will only be able to look into it on my return.
by Clive Crous
clivecrous
Fri Jul 17 07:44:48 -0700 2009
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Vulture’s crashes on Big Endian systems
After looking at this and from what I understand from the OP’s comments I’m going to assume that the vulture’s code is not completely cross architecture safe from this report.
Vulture’s does build fine on 64 as well as 32 bit architectures so the problem here, if indeed of architecture, is related to endianness only.
by Clive Crous
clivecrous
Fri Jul 17 07:44:51 -0700 2009
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Vulture’s crashes on Big Endian systems
Someone has loaned me an ibook(ppc). I’m installing all the development tools and will look into this (may take a bit of time mac is new to me ;)
by Clive Crous
clivecrous
Fri Jul 17 07:44:54 -0700 2009
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Vulture’s crashes on Big Endian systems
I have got vulture’s compiling and running on OSX 10.4 (ppc) and I get this same error. It’s definitely endian related. I will look at and try fix this while on leave.
by Clive Crous
clivecrous
Fri Jul 17 07:44:57 -0700 2009
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Vulture’s crashes on Big Endian systems
removed opensuse tag as this affects any ppc
by Clive Crous
clivecrous
Fri Jul 17 07:45:04 -0700 2009
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Vulture’s crashes on Big Endian systems
tagged as highly important - cannot play the game
by Clive Crous
clivecrous
Fri Jul 17 07:45:13 -0700 2009
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Vulture’s crashes on Big Endian systems
As I thought this is definitely an Endianness problem with a_void/menu_id.
by Clive Crous
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Probably a minor bug. I was engulfed by an air elemental and cast Charm monster. The Air elemental kept engulfing me and I thought it must have resisted somehow. Then the game said "Program error perhaps you’d better quit" it then did the standard "You hear the rumble of distant thunder."
Hopefully not a big deal...
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Comments
clivecrous
Fri Jul 17 07:40:00 -0700 2009
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Program Error when Engulfed
Could you please supply me with some version information. As well as whether this was Vulture’s Eye or Vulture’s Claw.
From the sounds of it this is in all likelyhood a NetHack or Slash’EM bug though and not Vulture’s itself.by Clive Crous
clivecrous
Fri Jul 17 07:40:19 -0700 2009
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Program Error when Engulfed
Vulture’s Eye latest version. I stuck with Magebane while engulfed... I don’t remember much else about it.
by Dormammu
clivecrous
Fri Jul 17 07:40:29 -0700 2009
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Program Error when Engulfed
Version at the time 2.1.2
by Clive Crous
clivecrous
Fri Jul 17 07:40:39 -0700 2009
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Program Error when Engulfed
Yes.
by Dormammu
clivecrous
Fri Jul 17 07:40:45 -0700 2009
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Program Error when Engulfed
This most definitely sounds like a problem with NetHack itself and not Vulture’s.
by Clive Crous
clivecrous
Fri Jul 17 07:40:52 -0700 2009
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Can’t Remove Skin
Similar problem when attempting to remove Dragon scale mail embedded in your skin when polymorphed into a dragon. If you try to take off your armor you get "Program error etc."
Could Be Nethack?
by Dormammu
clivecrous
Fri Jul 17 07:41:00 -0700 2009
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[nethack] Program Error when Engulfed
by Clive Crous
clivecrous
Fri Jul 17 07:41:04 -0700 2009
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[nethack] Program Error when Engulfed
This is a bug in NetHack itself and will have to wait until the next release of NetHack
by Clive Crous
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Is the wrong graphic being used to represent Juiblex?
He’s not supposed to have a head or a face. I’ve summoned him several times and he looks like he’s mayby a copy of some other demon. According to wikihack ( http://nethack.wikia.com/wiki/Jubilex ) Juiblex:
* can fly. * can flow under doors. * can survive underwater. * has no head. * can see invisible creatures. * is acidic to eat. * is poisonous to eat. * is not a valid polymorphable form. * is a demon. * is a lord to its kind. * is male. * always starts as hostile. * can follow you to other levels. * is nasty. * wants the Amulet of Yendor. * waits for you to come. * has infravision. * appears only in Gehennom.Here is his encyclopedia entry:
Little is known about the Faceless Lord, even the correct spelling of his name. He does not have a physical form as we know it, and those who have peered into his realm claim he is a slime-like creature who swallows other creatures alive, spits acidic secretions, and causes disease in his victims which can be almost instantly fatal.This ticket has 2 attachment(s).
Comments
clivecrous
Fri Jul 17 07:23:07 -0700 2009
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Julibex Wrong Graphic?
I’m of the opinion that we need a new graphic here, thanks for letting us know. This looks like one we inherited/took over from the Falcon’s Eye fork.
Perhaps someone with the time and or energy would be willing to look through all these beasties in the repo and make a list of any others that seem wrongby Clive Crous
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first of all vulture’s is great thx for this fine work.
But playing nethack with vultures is quicker and since i play it this way, i again die often from starvation.it would be fine if we had some colored overlay with different grades of transparency for Hungry, Weak or Fainting.
For example:
food related color yellowHungry with 80% transpareny
Weak yellow with 65% transpareny
Weak yellow with 50% transpareny
Encumbrance related collor red (think of blood in head)
Burdened with 80% transpareny
Stressed with 65% transpareny
Strained with 50% transpareny
Overtaxed with 35% transpareny
Overloaded with 20% transpareny
if everything is fine transparency is 100%
greets from the Hum Wiz
p.s. i excuse for my bad english
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Comments
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36 comments Created 3 months ago by clivecrousdocumentationxinstallxUnix Install InstructionsunixxREAD THIS DONT ADD ANYTHING NEW HERE CREATE NEW TICKETS
READ THISThis ticket is acting as a reminder for me to create new documentation for how to build under unix. If you have a problem or are getting an error create a new ticket!
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Comments
clivecrous
Fri Jul 17 07:27:16 -0700 2009
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Unix Install Instructions
by Phlimm
clivecrous
Fri Jul 17 07:27:20 -0700 2009
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Unix Install Instructions
OK forgive me if I am totally off base here. I figured out that the DL was not setup to run as an executable, which I was able to fix. But when I run it, here is the output that I receive. Again, I don’t know enough about Unix to know it this is something that I did wrong or something in the DL.
Thanks again.
Verifying archive integrity... All good.
Uncompressing vultures-2.1.2..................
make: git-rev-list: Command not found
Setup NetHack build environment ...
Building and installing NetHack in /home/Username/vultures/vultureseyedir
make[2]: sdl-config: Command not found
In file included from ../include/config.h:370,
from monst.c:5:../include/global.h:8:19: error: stdio.h: No such file or directory In file included from ../include/global.h:150,
from ../include/config.h:370, from monst.c:5:../include/unixconf.h:263:18: error: time.h: No such file or directory In file included from ../include/unixconf.h:275,
from ../include/global.h:150, from ../include/config.h:370, from monst.c:5:../include/system.h:19:23: error: sys/types.h: No such file or directory In file included from ../include/unixconf.h:275,
from ../include/global.h:150, from ../include/config.h:370, from monst.c:5:../include/system.h:132: error: expected declaration specifiers or ‘...’ before ‘size_t’ ../include/system.h:132: error: expected declaration specifiers or ‘...’ before ‘size_t’ ../include/system.h:297:20: error: string.h: No such file or directory ../include/system.h:366: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘attribute’ before ‘getpid’ ../include/system.h:367: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘attribute’ before ‘getuid’ ../include/system.h:368: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘attribute’ before ‘getgid’ ../include/system.h:520: error: expected ‘;’, ‘,’ or ‘)’ before ‘*’ token ../include/system.h:525: error: expected ‘=’, ‘,’, ‘;’, ‘asm’ or ‘attribute’ before ‘time’ In file included from ../include/global.h:150,
from ../include/config.h:370, from monst.c:5:../include/unixconf.h:278:20: error: stdlib.h: No such file or directory ../include/unixconf.h:279:20: error: unistd.h: No such file or directory ../include/unixconf.h:283:22: error: sys/wait.h: No such file or directory make[2]: [monst.o] Error 1
make[1]: [vultureseye] Error 2
make: *** [nethack-home] Error 2by Phlimm
clivecrous
Fri Jul 17 07:27:23 -0700 2009
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Unix Install Instructions
I’m going to claim this ticket and use it to create a wiki page after Phlimm and I work through this. I think this is an excellent oppertunity to document vulture’s install from base.
by Clive Crous
clivecrous
Fri Jul 17 07:27:31 -0700 2009
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Unix Install Instructions
phlimm please install the following ubuntu packages:
- git-core
- libsdl1.2-dev
Then try again and let me know.
by Clive Crous
clivecrous
Fri Jul 17 07:27:39 -0700 2009
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Unix Install Instructions
OK here is what I get now after the extract:
fatal: Not a git repository
Setup NetHack build environment ...
Building and installing NetHack in /home/phlimm/vultures/vultureseyedir
In file included from vultures_win_event.c:13:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_win.c:16:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
vultures_txt.c:9:21: error: SDL_ttf.h: No such file or directory
vultures_sound.c:9:23: error: SDL_mixer.h: No such file or directory
vultures_sdl.c:19:23: error: SDL_mixer.h: No such file or directory
vultures_pcmusic.c:18:24: error: SDL_mixer.h: No such file or directory
In file included from vultures_opt.c:14:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_mou.c:14:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_map.c:14:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_main.c:38:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_main.c:40:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_init.c:14:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_init.c:18:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_win_event.c:13:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_win.c:16:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
vultures_txt.c:9:21: error: SDL_ttf.h: No such file or directory
vultures_sound.c:9:23: error: SDL_mixer.h: No such file or directory
vultures_sdl.c:19:23: error: SDL_mixer.h: No such file or directory
vultures_pcmusic.c:18:24: error: SDL_mixer.h: No such file or directory
In file included from vultures_opt.c:14:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_mou.c:14:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_map.c:14:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_main.c:38:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_main.c:40:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_init.c:14:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_init.c:18:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_init.c:14:
vultures_txt.h:7:21: error: SDL_ttf.h: No such file or directory
In file included from vultures_init.c:18:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_init.c:18:
vultures_sound.h:33: error: expected specifier-qualifier-list before ‘Mix_Chunk’
make[3]: [build_n/vultures_init.o] Error 1
make[2]: [../win/vultures/build_n/vultures.o] Error 2
make[1]: [vultureseye] Error 2
make: [nethack-home] Error 2Unfortunately I will be out of town for a week starting in about 4 hours. So I’ll catch up with you on my return. Thanks for the assistance!
by Phlimm
clivecrous
Fri Jul 17 07:27:44 -0700 2009
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Unix Install Instructions
You also need to install:
- libsdl-ttf2.0-dev
and it looks like I need to fix the release mechanism for version enumeration :(
by Clive Crous
clivecrous
Fri Jul 17 07:27:49 -0700 2009
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Unix Install Instructions
by Clive Crous
clivecrous
Fri Jul 17 07:27:56 -0700 2009
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Unix Install Instructions
Back from vacation. Installed the latest item, ran the install for the game and here is the new result:
fatal: Not a git repository
Setup NetHack build environment ...
Building and installing NetHack in /home/phlimm/vultures/vultureseyedir
vultures_sound.c:9:23: error: SDL_mixer.h: No such file or directory
vultures_sdl.c:19:23: error: SDL_mixer.h: No such file or directory
vultures_pcmusic.c:18:24: error: SDL_mixer.h: No such file or directory
In file included from vultures_opt.c:14:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_main.c:38:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_init.c:18:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
vultures_sound.c:9:23: error: SDL_mixer.h: No such file or directory
vultures_sdl.c:19:23: error: SDL_mixer.h: No such file or directory
vultures_pcmusic.c:18:24: error: SDL_mixer.h: No such file or directory
In file included from vultures_opt.c:14:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_main.c:38:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_init.c:18:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_init.c:18:
vultures_sound.h:9:23: error: SDL_mixer.h: No such file or directory
In file included from vultures_init.c:18:
vultures_sound.h:33: error: expected specifier-qualifier-list before ‘Mix_Chunk’
make[3]: [build_n/vultures_init.o] Error 1
make[2]: [../win/vultures/build_n/vultures.o] Error 2
make[1]: [vultureseye] Error 2
make: [nethack-home] Error 2Not sure if I am now supposed to wait for the next release or not. Please advise.
by Phlimm
clivecrous
Fri Jul 17 07:28:00 -0700 2009
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Unix Install Instructions
You also need to install:
- libsdl-mixer1.2-dev
by Clive Crous
clivecrous
Fri Jul 17 07:28:03 -0700 2009
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Unix Install Instructions
Seems like this is getting closer.
fatal: Not a git repository
Setup NetHack build environment ...
Building and installing NetHack in /home/phlimm/vultures/vultureseyedir
make[3]: bison: Command not found
make[3]: [build_n/vultures_tileconfig.parser.c] Error 127
make[2]: [../win/vultures/build_n/vultures.o] Error 2
make[1]: [vultureseye] Error 2
make: [nethack-home] Error 2by Phlimm
clivecrous
Fri Jul 17 07:28:08 -0700 2009
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Unix Install Instructions
You also need to install:
- bison
:D
by Clive Crous
clivecrous
Fri Jul 17 07:28:11 -0700 2009
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Unix Install Instructions
I’ve started to maintain the full list here:
http://clivecrous.lighthouseapp.com/projects/11282/compilation-dependencies
by Clive Crous
clivecrous
Fri Jul 17 07:28:14 -0700 2009
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Unix Install Instructions
ooo, this one looks bad
fatal: Not a git repository
Setup NetHack build environment ...
Building and installing NetHack in /home/phlimm/vultures/vultureseyedir
tmp/ccxgjGkb.s: Assembler messages:
/tmp/ccxgjGkb.s:6869: Internal error, aborting at ../../gas/symbols.c line 1386 in resolve_symbol_value Please report this bug.
make[2]: [unixmain.o] Error 1
make[1]: [vultureseye] Error 2
make: *** [nethack-home] Error 2by Phlimm
clivecrous
Fri Jul 17 07:28:18 -0700 2009
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Unix Install Instructions
Would you mind doing a make clean then retrying? If you get that same error then we’ll need to take a closer look.
by Clive Crous
clivecrous
Fri Jul 17 07:28:22 -0700 2009
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Unix Install Instructions
Hrm...I get this when I do the make clean in the install folder:
make: *** No rule to make target `clean’. Stop.
Not sure if I am doing something wrong, or I need to install something else or what.
by Phlimm
clivecrous
Fri Jul 17 07:28:26 -0700 2009
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Unix Install Instructions
OK well I tried to install after the make clean and get something different now.
fatal: Not a git repository
Setup NetHack build environment ...
Building and installing NetHack in /home/phlimm/vultures/vultureseyedir
make[3]: flex: Command not found
make[3]: [build_n/vultures_tileconfig.lexer.c] Error 127
make[2]: [../win/vultures/build_n/vultures.o] Error 2
make[1]: [vultureseye] Error 2
make: [nethack-home] Error 2by Phlimm
clivecrous
Fri Jul 17 07:28:32 -0700 2009
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Unix Install Instructions
You should not be in the install folder you should be in the root folder of the game. The one where, if you just type make it gives the following results:
@@@ text % make to build NetHack in your home directory: make nethack-home
to build Slashem in your home directory: make slashem-home
to build Both in your home directory: make home
@@@If you don’t get the above results when just typing in make then you are attempting to build from the wrong folder and it’ll never work ;)
by Clive Crous
clivecrous
Fri Jul 17 07:28:37 -0700 2009
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Unix Install Instructions
OK I may be totally off then. I apologize for my newbishness, I have only recently started using Unix. I am normally a Windoze person, but I am learning! Honest! Hopefully this has not been in vain.
I downloaded the following file: vultures-2.1.2-full_unix-1.bin.sh
It saved to the desktop and I doubleclicked it to run. It tried opening it with gedit and errored out until I set the "Allow executing file as a program" property on. The I doubleclicked and ran it.
It then created this folder: home/phlimm/vultures/vultureseyedir and gave me the error list that is in my second post (dated 08/07/08). Then we proceeded with the installs and such. After each install, I doubleclicked the file, which I had moved to the newly created folder and reported the results.
At this point if I use the terminal to browse to the home/phlimm/vultures/vultureseyedir folder (with the file there) and type in make, here is what I get back:
make: *** No targets specified and no makefile found. Stop.
Note that in each attempt, NO files were extracted. The only thing there is the one I originally downloaded. Also NO other folders have been created.
Again I apologize if I have been doing something wrong.
by Phlimm
clivecrous
Fri Jul 17 07:28:40 -0700 2009
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Unix Install Instructions
ooohhhhh
I had NO idea you were using the unix-installer :/ sorry, I’m heading off home now I’ll have a look this evening.
by Clive Crous
clivecrous
Fri Jul 17 07:28:43 -0700 2009
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Unix Install Instructions
Er yea...I’m sorry I guess didn’t specify enough info in the first post. Yea I recognize the tarball as the source code for Unix (ahem, I think), but I do not know enough about Unix at this point to compile it. So yea, I DLed the installer.
Let me know if you want me to try the compiling of the source as well. Just be aware that I will probably need more handholding than I have already! Heh.
by Phlimm
clivecrous
Fri Jul 17 07:28:50 -0700 2009
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Unix Install Instructions
any luck?
by Phlimm
clivecrous
Fri Jul 17 07:28:58 -0700 2009
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Unix Install Instructions
Would you mind trying the source tarball instead of the unix installer?
All you’d need to do is uncompress it anywhere you like, then open a console and be inside the directory you uncompressed it in and type:make home
by Clive Crous
clivecrous
Fri Jul 17 07:29:01 -0700 2009
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Unix Install Instructions
No sweat, I’ll get on this and let you know
by Phlimm
clivecrous
Fri Jul 17 07:29:04 -0700 2009
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Unix Install Instructions
OK I did the tarball / make home and here are the results:
phlimm@phlimm:~/vultures/vultureseyedir/vultures-2.1.2$ make home
fatal: Not a git repository
Setup NetHack build environment ...
Building and installing NetHack in /home/phlimm/vultures/vultureseyedir
make[3]: flex: Command not found
make[3]: [build_n/vultures_tileconfig.lexer.c] Error 127
make[2]: [../win/vultures/build_n/vultures.o] Error 2
make[1]: [vultureseye] Error 2
make: [nethack-home] Error 2
phlimm@phlimm:~/vultures/vultureseyedir/vultures-2.1.2$by Phlimm
clivecrous
Fri Jul 17 07:29:07 -0700 2009
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Unix Install Instructions
here we go again :/
You also need to install
- flex
by Clive Crous
clivecrous
Fri Jul 17 07:29:10 -0700 2009
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Unix Install Instructions
Installed flex, here are the make home results:
phlimm@phlimm:~/vultures/vultureseyedir/vultures-2.1.2$ make home
fatal: Not a git repository
Building and installing NetHack in /home/phlimm/vultures/vultureseyedir
build_n/vultures_tileconfig.lexer.c:1139: warning: ‘yyunput’ defined but not used
make: getcwd: No such file or directory
make[2]: No rule to make target `dofiles’. Stop.
make[1]: [install] Error 2
make: *** [nethack-home] Error 2
phlimm@phlimm:~/vultures/vultureseyedir/vultures-2.1.2$by Phlimm
clivecrous
Fri Jul 17 07:29:14 -0700 2009
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Unix Install Instructions
Argh....my mistake, ignore those results above. Here is what I got with a make home AFTER actually extracting the tarball to the folder in question.
:oP
phlimm@phlimm:~/vultures/vultures-2.1.2$ make home
fatal: Not a git repository
Setup NetHack build environment ...
Building and installing NetHack in /home/phlimm/vultures/vultureseyedir
build_n/vultures_tileconfig.lexer.c:1139: warning: ‘yyunput’ defined but not used
Setup Slash’EM build environment ...
Building and installing Slash’EM in /home/phlimm/vultures/vulturesclawdir
potion.c: In function ‘upgrade_obj’:
potion.c:2517: warning: passing argument 2 of ‘artifact_name’ from incompatible pointer type
../sys/unix/unixres.c:17:1: warning: "_GNU_SOURCE" redefined <command-line>: warning: this is the location of the previous definition
vultures_win.c: In function ‘vultures_draw_objitem’:
vultures_win.c:1481: warning: ‘tile_y’ may be used uninitialized in this function
vultures_win.c:1481: warning: ‘tile_x’ may be used uninitialized in this function
build_s/vultures_tileconfig.lexer.c:1139: warning: ‘yyunput’ defined but not used
lev_comp.y: In function ‘yyparse’:
lev_comp.y:600: warning: assignment from incompatible pointer type
phlimm@phlimm:~/vultures/vultures-2.1.2$by Phlimm
clivecrous
Fri Jul 17 07:29:17 -0700 2009
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Unix Install Instructions
You should now have executables in ~/vultures ( ~/vultures/vultureseye ) and should be able to play ...
by Clive Crous
clivecrous
Fri Jul 17 07:29:20 -0700 2009
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Unix Install Instructions
Yes, both now work. Thanks a lot for all the help and patience.
However I still die a lot. I guess the Unix version doesn’t help there. :oP
Will bones files made in the Ubuntu OS be compatible with the Win2000 game (and vice versa)?
by Phlimm
clivecrous
Fri Jul 17 07:29:23 -0700 2009
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Unix Install Instructions
:D great!
If you don’t mind and if you still have it, it would be nice (for me) if you’d try the unix-installer again now and let me know if it works.
About the bones file, I have no idea - but my general experience with NetHack and data storage makes me pessimistic :(
by Clive Crous
clivecrous
Fri Jul 17 07:29:29 -0700 2009
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Unix Install Instructions
I’ll give that a shot this weekend!
Thanks for all the help.
by Phlimm
clivecrous
Fri Jul 17 07:29:35 -0700 2009
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Unix Install Instructions
I performed installation using unix-installer, after installing needed libraries. It compiled vultures the following warnings:
fatal: Not a git repository
Setup NetHack build environment ...
Building and installing NetHack in /home/smokkam/vultures/vultureseyedir
build_n/vultures_tileconfig.lexer.c:1139: ostrzeżenie:yyunput, defined but not used<br/> Setup Slash’EM build environment ...<br/> Building and installing Slash’EM in /home/smokkam/vultures/vulturesclawdir<br/> potion.c: W funkcjiupgrade_obj,:
potion.c:2517: ostrzeżenie: passing argument 2 ofartifact_name, from incompatible pointer type<br/> ../sys/unix/unixres.c:17:1: warning: "_GNU_SOURCE" redefined <command-line>: warning: this is the location of the previous definition<br/> vultures_win.c: W funkcjivultures_draw_objitem,:
vultures_win.c:1481: ostrzeżenie:tile_y, may be used uninitialized in this function<br/> vultures_win.c:1481: ostrzeżenie:tile_x, may be used uninitialized in this function
build_s/vultures_tileconfig.lexer.c:1139: ostrzeżenie:yyunput, defined but not used<br/> lev_comp.y: W funkcjiyyparse,:
lev_comp.y:600: ostrzeżenie: przypisanie z niekompatybilnego typu wskaźnikaI’m using Ubuntu with Gnome desktop, Polish locales, hence last warning. Means: lev_comp.y:600: warning: uncompatible pointer type association. (well something similar ;-))
Neverthless it works so far - runs with sounds etc. No crashes yet.
Did I already said: Great job with vultures? I’ll do.
by smokkam
clivecrous
Fri Jul 17 07:29:38 -0700 2009
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Unix Install Instructions
removed ubuntu tag
by Clive Crous
clivecrous
Fri Jul 17 07:29:42 -0700 2009
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Unix Install Instructions
by Clive Crous
clivecrous
Fri Jul 17 07:29:45 -0700 2009
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Unix Install Instructions
I’m trying to compile this on OSX. I have installed the newest versions of make, git, flex, bison, png, sdl, sdl-mixer and sdl-ttf. Running the unix installer script, I get:
" make: git-rev-list: Command not found
Setup NetHack build environment ...
Building and installing NetHack in /Users/Bennett/vultures/vultureseyedir
flex: can’t open build_n/vultures_tileconfig.lexer.c
make[3]: [build_n/vultures_tileconfig.lexer.c] Error 1
make[2]: [../win/vultures/build_n/vultures.o] Error 2
make[1]: [vultureseye] Error 2
make: [nethack-home] Error 2
"by Bennett
clivecrous
Fri Jul 17 07:29:48 -0700 2009
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Unix Install Instructions
Bennet your problem you have has already been fixed, feel free to try downloading the latest source code here: http://github.com/clivecrous/vultures/tarball/master
or wait for the next release, please don’t add any more comments here this ticket is about documentation for unix installation instructions. I’ve edited this ticket’s intro text to make that more clear
by Clive Crous
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I find it really & entirely too complicated to split a stack.
I don’t see any way to split a stack in any way other then dropping via the graphical interface. And even that is limited. There may be keyboard commands to do it, but I forget the keyboard commands, don’t want to spend a bunch of time memorizing them either. Not having to remember so many keyboard hotkeys is part of the charm of a graphical interface.
For example, if I want to put 5 of my 7 stack of tripe into my bag of holding when riding a dragon. I have to...
1. Open my inventory, note/write down/remember the letter for the tripe stack item.Close Inventory.
Get off my dragon.(else s/he will eat a tripe when I drop it)
Press d for drop, put 2 for quantity, then the letter for tripe, to drop 2 tripe.
Apply my bag of holding, choose the stack of 5 tripe to put into the bag.
Pick up the dropped 2 tripe that I want in my main inventory.
Get back on dragon.
While two of those steps can be skipped if your not on a mount trying to split something that mount eats. Even five steps to split a stack and put part of that stack in a bag is entirely too many steps.
One should be able to split entirely via the graphical interface IMO. As in, being able to split from the inventory screen.
Also, gold should show in main inventory as a item for dropping, splitting etc.
This ticket has 0 attachment(s).
Comments
clivecrous
Fri Jul 17 07:30:41 -0700 2009
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Stack splitting interface
Two ideas for stack splitting interface.
You could make a stack split option when you click on a stack. Clicking on this will ask you for a number, then create a second stack in the same location of that number.
Or possibly a number thing next to any item. Normally this would be at max, but clicking on the number would allow you to type in a new number (plus possibly up and down arrows?) When that item is selected, only the number entered will be effected (if it’s selected to put in something, applied like candles, or what ever) If the number entered is higher then the actual amount, the actual amount is used. That probably would be more complicated to implement, but might be better.
by TruePurple
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Every time I load a new game or reload a existing game, it forgets it’s settings.
For example, my preferred setting of .5 wall transparency (otherwise its too hard to spot dangerous monsters, especially when behind several walls)
Also macro settings.
Macro settings could only be remembered within one game. But perhaps a option that a macro be remembered game to game, or every time you use that class.
This ticket has 0 attachment(s).
Comments
clivecrous
Fri Jul 17 07:31:14 -0700 2009
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Settings need to be remembered.
Just a note that these can be set permanently by editing the config file outside of the game. However I agree that the game should save these (wherever possible) itself when changed ingame
by Clive Crous
clivecrous
Fri Jul 17 07:31:18 -0700 2009
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Settings need to be remembered.
Maybe you could even make macro settings so that they save to a particular game?
Since different classes, and different games, will have different letters assigned to items etc, and different things you want to macro.
by TruePurple
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23 comments Created 3 months ago by clivecrousDifferent Graphics for PCs and Monsters?graphicsxHi there! Would it be possible to have different graphics for each PC and monsters -and even stuff- in this new version of Vulture’s? I mean, an Ice Troll being graphically different than a Rock Troll, for instance, or a Knight being distinct than the Undead Slayer? Or graphical differences between weapons and such? It would be nice!! (If you need some ideas and inspirations about monsters, take a look here: http://www.wizards.com/default.a.../mix/gallery) It’s plenty of hints! :)
This ticket has 8 attachment(s).
Comments
clivecrous
Fri Jul 17 07:32:22 -0700 2009
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Different Graphics for PCs and Monsters?
Sorry, I sent the ticket wrongly, without finishing the whole text. :) I was saying if it would be possible to have different graphics for each PC and monsters -and even stuff- in this new version of Vulture’s? I mean, an Ice Troll being graphically different than a Rock Troll, for instance, or a Knight being distinct than the Undead Slayer? Or graphical differences between weapons and such? It would be nice!! (If you need some ideas and inspirations about monsters, take a look here: http://www.wizards.com/default.asp?x=dnd/mix/gallery) It’s plenty of hints! :)
by Nepharious
clivecrous
Fri Jul 17 07:32:25 -0700 2009
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Different Graphics for PCs and Monsters?
updated the original ticket content with the text that was meant to be there ;)
by Clive Crous
clivecrous
Fri Jul 17 07:32:29 -0700 2009
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Different Graphics for PCs and Monsters?
As far as I’m aware, at this stage NetHack (Vulture’s Eye) has all unique graphics, I’m not sure about Slash’EM (Vulture’s Claw) creatures.
Unfortunately my code that tested this seems to have been removed at some point by daniel (wonders why)
I’ll have to reimport that patch of mine and re-run my graphic checks to generate a list of what’s missing.
by Clive Crous
clivecrous
Fri Jul 17 07:32:32 -0700 2009
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Different Graphics for PCs and Monsters?
Actually, now that we’re using git it’s much simpler to add a branch with this tiny patch in it and keep it out of the main code. I do agree with Daniel that it shouldn’t be in main, it is useful however.
I’m going to assign this to myself and at least take this as far as regenerating a list of what’s required. Hopefully some graphic artists will step up and volunteer ;)
by Clive Crous
clivecrous
Fri Jul 17 07:32:35 -0700 2009
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Different Graphics for PCs and Monsters?
- ice troll and rock troll definitely already have different graphics
by Clive Crous
clivecrous
Fri Jul 17 07:32:40 -0700 2009
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Different Graphics for PCs and Monsters?
I’ve attached the rock/ice troll graphics
by Clive Crous
clivecrous
Fri Jul 17 07:32:45 -0700 2009
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Different Graphics for PCs and Monsters?
undead slayer has no graphic! see attached how it defaults to knight
by Clive Crous
clivecrous
Fri Jul 17 07:32:48 -0700 2009
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Different Graphics for PCs and Monsters?
The following is a list of creatures that I’ve found have no graphic of their own:
- monster.human or elf.black marketeer.png
- monster.human or elf.chief yeoman warder.png
- monster.human or elf.colonel blood.png
- monster.human or elf.dark lord.png
- monster.human or elf.drow.png
- monster.human or elf.earth mage.png
- monster.human or elf.embalmer.png
- monster.human or elf.exterminator.png
- monster.human or elf.froster.png
- monster.human or elf.gibberling.png
- monster.human or elf.grimlock.png
- monster.human or elf.gypsy.png
- monster.human or elf.high flame mage.png
- monster.human or elf.high ice mage.png
- monster.human or elf.human.png
- monster.human or elf.igniter.png
- monster.human or elf.knight.png
- monster.human or elf.mugger.png
- monster.human or elf.undead slayer.png
- monster.human or elf.van helsing.png
- monster.human or elf.water mage.png
- monster.human or elf.werepanther.png
- monster.human or elf.weresnake.png
- monster.human or elf.werespider.png
- monster.human or elf.weretiger.png
- monster.human or elf.yeoman.png
- monster.human or elf.yeoman warder.png
- monster.piece of food.bad egg.png
- monster.piece of food.killer food ration.png
- monster.piece of food.killer tripe ration.png
- monster.pile of coins.huge pile of killer coins.png
- monster.pile of coins.large pile of killer coins.png
- monster.pile of coins.pile of killer coins.png
- monster.quantum mechanic or other scientist.doctor frankenstein.png
- monster.quantum mechanic or other scientist.genetic engineer.png
- monster.sea monster.giant crab.png
- monster.umber hulk.water hulk.png
- monster.xan or other mythical.fantastic insect.arc bug.png
- monster.xan or other mythical.fantastic insect.lightning bug.png
- monster.xan or other mythical.fantastic insect.spark bug.png
- monster.zouthern animal.echidna.png
- monster.zouthern animal.kangaroo.png
- monster.zouthern animal.koala.png
- monster.zouthern animal.platypus.png
- monster.zouthern animal.tasmanian devil.png
- monster.zouthern animal.wallaby.png
- monster.zouthern animal.wallaroo.png
- monster.zouthern animal.wombat.png
by Clive Crous
clivecrous
Fri Jul 17 07:32:52 -0700 2009
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Different Graphics for PCs and Monsters?
Where could I send models for the graphics of the remaining monsters? Could I post them here or in the tag "graphics"?
by Nepharious
clivecrous
Fri Jul 17 07:32:56 -0700 2009
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Different Graphics for PCs and Monsters?
I think create a new ticket, name it after the monsters you’ve created and attach the monster. then it’s much easier for us to keep track of which ones we’ve included in vulture’s and which we still need to do.
Thank you!
by Clive Crous
clivecrous
Fri Jul 17 07:33:02 -0700 2009
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Different Graphics for PCs and Monsters?
Also, I spoke to Daniel and apparently it’s much worse for object graphics. We are missing objects even for NetHack.
So, the current status:
NetHack:
monsters complete objects need graphicsSlashEM:
monsters need graphics objects need graphicsThe list I pasted above here is for all the missing slashem monsters.
I will generate a full list of missing objects soon as well, and I’ll create a ticket for each and flood this ticket system quite heavily ;)
by Clive Crous
clivecrous
Fri Jul 17 07:33:05 -0700 2009
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Different Graphics for PCs and Monsters?
by Clive Crous
clivecrous
Fri Jul 17 07:33:10 -0700 2009
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Different Graphics for PCs and Monsters?
Be more than happy to make some more sounds and graphics if needed. I probably would do better with items, but can work on critters as well. Just let me know what file formats are needed.
by Phlimm
clivecrous
Fri Jul 17 07:33:13 -0700 2009
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Different Graphics for PCs and Monsters?
Phlimm: I’ll generate a list of objects soon.
by Clive Crous
clivecrous
Fri Jul 17 07:33:17 -0700 2009
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Different Graphics for PCs and Monsters?
Thanks, I have a lot of free time the week from Aug 3rd to the 8th, I know it is short notice, but even a quick list emailed would suffice for me to get started. Last time I made stuff it was .png files. Is that still the case?
I’ll see what I can do for sound files in the meantime.
by Phlimm
clivecrous
Fri Jul 17 07:33:20 -0700 2009
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Different Graphics for PCs and Monsters?
Dang it, I was fairly certain I saw list of requested sounds as well....breaking glass being one. But now I cannot seem to locate it. Was I seeing things?
by Phlimm
clivecrous
Fri Jul 17 07:33:23 -0700 2009
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Different Graphics for PCs and Monsters?
It’s in the source code, within the doc directory:
http://github.com/clivecrous/vultures/tree/master/doc/NeededSounds.txt
by Clive Crous
clivecrous
Fri Jul 17 07:33:29 -0700 2009
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Different Graphics for PCs and Monsters?
The remaining monsters of the list you posted are the Killer Things:
-monster.piece of food.bad egg.png -monster.piece of food.killer food ration.png -monster.piece of food.killer tripe ration.png -monster.pile of coins.huge pile of killer coins.png -monster.pile of coins.large pile of killer coins.png -monster.pile of coins.pile of killer coins.png
As I suggested before (in ticket #17), you can add, at the existent ones, some fearsome features like the "Trick Bag" has: dreadful eyes and hideous grimace. (if you want, post the PNGs graphics of a pile of coins, a food ration, an egg, and tripe ration; I’ll try to make them up).
by Nepharious
clivecrous
Fri Jul 17 07:33:32 -0700 2009
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Different Graphics for PCs and Monsters?
Care needs to be taken to not spoil gameplay. In the game things like a "trick bag" must only be shown as such if it’s identified as such etc
by Clive Crous
clivecrous
Fri Jul 17 07:33:35 -0700 2009
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Different Graphics for PCs and Monsters?
by Clive Crous
clivecrous
Fri Jul 17 07:33:38 -0700 2009
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Different Graphics for PCs and Monsters?
by Clive Crous
clivecrous
Fri Jul 17 07:33:43 -0700 2009
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Different Graphics for PCs and Monsters?
I just looked over this stuff, if I can figure it out I can try to do some costume hand drawn sprite if you want, but first I need to get reaquianted with vultures gameplay, I haven’t touched it in months...
Ah well, if I can figure out how to get a IM to you or some thing, or how to submit stuff I might be able to do it.
by Adalore
clivecrous
Fri Jul 17 07:33:45 -0700 2009
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Different Graphics for PCs and Monsters?
Now it just depends on what you think about this style, I’d probably ought to mess around in photoshop rather then Open Canvas though.
I don’t know what this guy is, but it could fit rouges, Muggers, stuff like that.
Other wise, frankly I don’t know what I am doing, it’s some what dity looking, but it’s one hundred percent made by me, with my tablet.
(15 minutes at most spent on this.)by Adalore
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Have the next monsters their own graphic by now?:
+Watchmen (and Watch Cpt.) +Soldiers (and Sgt., Lt., and Cpt.) +Guard +prisioner +Cats (sabre-toothed cat, caterwaul, kamadan, displacer beast) -using large cat .png- +Quadrupeds (cow, lamb, sheep, bull, mangler, squealer, scramper, giant badger) -using horse .png- +Pitbull (using large dog .png) +Undead (Ghoul mage, ghast, gug, etc.) -using ghoul .png- +Dwarves (thief, warrior, duergar, etc.) -using dwarf .png- +Gnomes (thief, lord, deep gnome, etc.) -using gnome .png- +Gnoll (chieftain, shaman, etc.) -using gnome .png- +Birds (cockatoo, chicken, parrot) -using floating eye .png- +Lesser demons (nupperibo, blood imp, dretch, rutterkin...) -using goblin .png- +Pixie, brownie & quickling +Deep ones (and family) -using goblin .png- +Rats (pack rat, black rat, Rat King) +Floating Eyes (Glowing, Bloodshot and Blinking eyes) -using floating eye .png- +Gargoyles (statue & winged gargoyle) -using dwarf .png- +Migo (and family) +Giant insects (flea, tick, louse) +Tsetse Fly +Assassin bug +Woodchuck +The Largest Giant +Father Dagon +Reptiles (basilisk, komodo dragon, rhaumbusun) +Some Orc & Kobold types (snow orc, war orc, kobold warrior, etc.)
Well, this is the list of the monsters which may need new graphics, or are sharing same pics (maybe I’m wrong, ’cause I’m recalling them). Just tell me to look for graphics for them (or, if you wish, add more critters to this list).
This ticket has 0 attachment(s).
Comments
clivecrous
Fri Jul 17 07:35:15 -0700 2009
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More monsters needing graphics?
I believe there was another criature called "Jermlaine", isn’t it? If so, you could apply it the "Gremlin" .png
by Nepharious
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1 comment Created 3 months ago by clivecrousdownloadsxmacxCreate Mac installerspackagingx -
On initial install of both Vulture’s Eye and Claw, they fail to run with an error message of "The application failed to initialize properly (0xc0000005). Click OK to terminate the application".
I’m running Windows XP SP2 and have rebooted after install just to check ;-)Any ideas??
This ticket has 0 attachment(s).
Comments
clivecrous
Fri Jul 17 07:42:20 -0700 2009
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Windows port fails to run
Could you please supply me with which installer version you used, the exact filename of the installer is preferable.
The normal reason for the error you are receiving is a problem with paths. The incorrect DLLs being loaded for the application. There was a problem like this while I was updating for the latest release, I’d assumed it was fixed.
Please verify that you have version 2.1.2-1.
by Clive Crous
clivecrous
Fri Jul 17 07:42:24 -0700 2009
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Windows port fails to run
To test if this is in fact a paths problem, if you could open a console (cmd.exe) and change directory to where vulture’s is installed. then type the following command:
@@@ text set PATH=’’
@@@Then run the vulture’s exe from inside that console.
Please let me know what happens ...
by Clive Crous
clivecrous
Fri Jul 17 07:42:33 -0700 2009
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Windows port fails to run
Just to confirm, the installer file name is "vultures-2.1.2-eye_win32-1.exe".
Running it from from the console with a cleared PATH var still throws up the same error.
by GyroTech
clivecrous
Fri Jul 17 07:42:42 -0700 2009
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Windows port fails to run
by Clive Crous
clivecrous
Fri Jul 17 07:42:45 -0700 2009
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Windows port fails to run
by Clive Crous
clivecrous
Fri Jul 17 07:42:57 -0700 2009
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Windows port fails to run
I have run vultures-2.1.2-claw_win32-1.exe in W2K with no issues. Installed fine and the game runs with no errors.
by Phlimm
clivecrous
Fri Jul 17 07:43:11 -0700 2009
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Windows port fails to run
I have had no problems myself, nobody else has seen this issue. Today at work I found an "empty" PC, installed a fresh copy of windows, installed vulture’s and it ran.
My assumption (for now) is that there’s something very odd with GyroTech’s windows setup.
GyroTech, I’m really sorry but I cannot reproduce this no matter what I try :(
I’m marking this as invalid unless someone can get more info or someone is able to reproduce this with more information as to what is causing this.
There are a many many downloads of the windows executable even daily and this is the first report of such an incident.
by Clive Crous
clivecrous
Fri Jul 17 07:43:17 -0700 2009
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Windows port fails to run
I shall try it on another machine when I get home tonight then. This is a work laptop and they are very strict about testing all the updates before allowing them to install. It may be there is a hotfix or some such that is still being tested...
by GyroTech
clivecrous
Fri Jul 17 07:43:23 -0700 2009
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Windows port fails to run
I posted the above reply before refreshing my window so not only didn’t see your reply Clive, but also messed up your tags :-S Sorry.
Hopefully it is just this PC telling me I need to find something to do while I’ve got no clients in. ;-)
by GyroTech
clivecrous
Fri Jul 17 07:43:26 -0700 2009
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Windows port fails to run
Just to confirm, it ran just fine on the home PC - must be some messed-up config on the laptop. Thanks.
by GyroTech
clivecrous
Fri Jul 17 07:43:32 -0700 2009
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Windows port fails to run
GyroTech, I’ve marked this as "invalid" as far as the "general user" is concerned. I’m still keen to try help you get your issue sorted though. If it’s happened to you then there’s a good chance it could happen to someone else. knowing what causes this would benefit not just you, but anyone else encountering this, especially if it’s something I’m able to tweak or fix with a patch ;)
so ... with that in mind ... I’m particularly interested in the environment settings of that PC. If you do not feel comfortable pasting your full environ in this ticket, you may "email it to me directly":mailto://clive@crous.co.za and I give my word to treat is as confidential. Also feel free to strip out anything that is company-confidential as I’m only really interested in paths and other settings (particularly anything wierd some other open-source product may have set). If you wonder what I mean by environment, I mean the full output you get in the console if you just type:
@@@ text set
@@@Thanks,
by Clive Crous
clivecrous
Fri Jul 17 07:43:36 -0700 2009
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Windows port fails to run
oops stuffed up the link to my email address, should be obvious though :P
by Clive Crous
clivecrous
Fri Jul 17 07:43:39 -0700 2009
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Windows port fails to run
Sorry it’s taken me so long to reply - very busy few days at work :-)
If you check the email account you linked, you should have one from me.
by GyroTech
clivecrous
Fri Jul 17 07:43:44 -0700 2009
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Windows port fails to run
Sorry it’s taken me so long to reply - very busy few days at work :-)
If you check the email account you linked, you should have one from me.
by GyroTech
clivecrous
Fri Jul 17 07:43:47 -0700 2009
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Windows port fails to run
No problem :) probably best I only look into it this weekend as well. My job is also keeping me insanely busy at the moment. I’ve not received any email yet, but it does sometimes take a while to get to that email address for some reason. I’ll keep checking.
by Clive Crous
clivecrous
Fri Jul 17 07:43:51 -0700 2009
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Windows port fails to run
Another person has emailed me with the same problem.
by Clive Crous
clivecrous
Fri Jul 17 07:44:01 -0700 2009
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Windows port fails to run
Possibly related:
- http://support.microsoft.com/kb/217134
- http://filext.com/info/showthread.php?t=1971
- This error is also known to happen when people have symantec installed (eg google chrome does this too ref: http://www.google.com/support/forum/p/Chrome/thread?tid=5510b4c79de340ab&hl=en )
by Clive Crous
clivecrous
Fri Jul 17 07:44:04 -0700 2009
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Windows port fails to run
Possible issue with win32 compiler:
http://lists.gnu.org/archive/html/libtool-patches/2006-09/msg00010.htmlby Clive Crous
clivecrous
Fri Jul 17 07:44:08 -0700 2009
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Windows port fails to run
If some of my previous comments seem overly "techie" to you then don’t worry I’m making notes for myself as I look into this in a place I wont lose them :P
by Clive Crous
clivecrous
Fri Jul 17 07:44:13 -0700 2009
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Windows port fails to run
Putting this on hold until the next release. The problem can only be fixed by creating a new build
by Clive Crous
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3 comments Created 3 months ago by clivecrousSuggestions for Monsters GraphicsgraphicsxHi there! I’m compiling some pictures for models of monsters and creatures in order to Daniel (or other more expert than myself on this issue) adapts them for the game. Until now, I’ve been able to find many of human (or elf) monsters you need to complete the list, except for some of them (I’ll post them ASAP).
Some critters I haven’t able to find: Water Hulk (Suggestion: could you make it up and painting it blue, or giving it a watery hue?). Mrs. Werespider... I couldn’t hunt any pic of it; I can picture it in my mind as a sort of big tarantula with human torso. The Bugs Family... hmmm, maybe they may look like grid-bugs but in differents hues or such? And about the Killer Things (pile of killer coins, bad egg, killer food ration, etc.), you can add, at the existent ones, some frightful features like the "Trick Bag" has.
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clivecrous
Fri Jul 17 08:13:14 -0700 2009
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Suggestions for Monsters Graphics
I really hope when you say "find" that you have ensured that these are free-to-use non restricted pictures. Unless you can prove this, preferably also attaching the origin (where you got the image), we cannot add them to the game.
We’ve had trouble with this in the past and I was at one stage forced to remove a whole lot of images so I need to be sure of origins and license/freedom-of-use before adding anything to the game
by Clive Crous
clivecrous
Fri Jul 17 08:13:18 -0700 2009
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Suggestions for Monsters Graphics
Well, most of them were taken from minitures galleries thru the web. Some of the models are so obscure I believe the makers would thank you to include them in the game. :) Anyway, they’re just models for game’s monsters and such; if Daniel wants (or any graphic designer ready to do it), can modify them or adapts them simply. Those pics are just that, models or ideas. :)
by Nepharious
clivecrous
Fri Jul 17 08:13:23 -0700 2009
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Suggestions for Monsters Graphics
great :)
Sorry if my previous post was a bit negative in tone - I have to be sure
by Clive Crous
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To me the graphic for the sling looks like an outline of some sort of eye on a stalk until I look closer. Just having one of the leather bands go in a different direction to the other, and perhaps making it a bit smaller and having it lay on the floor would all help with this.
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0 comments Created 3 months ago by clivecrousShrieker tile is incredibly uglygraphicsxIt's covered in purple speckles (remnants of blue-screening prior to alpha tiles)
Information about the Shrieker can be found here:
http://nethack.wikia.com/wiki/Shriekermonster.pm_shrieker.png

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0 comments Created 3 months ago by clivecrousperspective for boxes is strangegraphicsx
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0 comments Created 3 months ago by clivecrousdirty rag looks like a strange stiff cloakgraphicsx
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0 comments Created 3 months ago by clivecrousRewrite toolbar code as onscreen buttonsfeature-requestxRewrite toolbar code to allow any buttons to be placed on screen. This will (eventually) allow for things like custom user macro actions they can place wherever they like on screen.
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